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Posted By: SteerpikeFor the tension to succeed in mission scenes - do you mean by contributing a low die?
Posted By: Jason MorningstarPosted By: SteerpikeFor the tension to succeed in mission scenes - do you mean by contributing a low die?
Yeah, that's what I meant. It's often a point of confusion so I wondered how you guys handled it. It sounds like you handled it perfectly!
Posted By: Jason MorningstarI really think ofGrey Ranksas a game in which the characters are not as important as the collective fiction. The framework is pretty deterministic and the choices you make are not always oriented toward character success, as you have noted, by player design or by merciless fate. I think it works best when everyone is in the mix all the time, meddling with the relationships and fates of the other characters as well as their own, with an eye toward service to the overall narrative.
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