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Posted By: buzzI am 95% in agreement with Ralph. My only point of dissent would be that I don't mind the big variety of monsters. WotC is obviously trying to showcase that monsters come in teams now, and the more diverse the team, the more fun the encounter. I'm also not 100% sure that they're assuming you'll hit every single encounter.Yes, yes and yes. I played an encounter, and the multiple roles for different types of kobolds, all within the same monster species, is gold.
Posted By: John Harper
The helping system, stunt table (DMG p.42!), cool powerz, and way easy combat system added up to a really nice mix. Everyone had their cool thing, and the cool things fit together in ways that highlighted the teamwork of the players. And since the system wasn't stressing anyone out, the roleplaying sprinkled on top really popped. In a "real" session, with, like, NPCs to talk to, Quests, skill challenges, and the like, I can see a very fun RPG in there.
I can't wait to start a campaign.
Posted By: komradebobIs it ever not fun to play a fighter????
Posted By: jenskotThe game is definitely rigid in some ways (I wouldn't mix characters of different levels)
Posted By: tony dowlerPosted By: komradebobIs it ever not fun to play a fighter????
Yes! :) It is frequently not fun to play a fighter.
Posted By: rafialHah! In one my most fondly remembered AD&D1e campaigns I played in, I didn't want to play any class, so I played a fighter. He never wore armor, and only ever fought with a quarterstaff. Still, he managed to kill a giant chicken in the darkness when all other hope was lost.
Posted By: Paul T.Yeah, experience is split up between those who helped talke out the encounter. So if everybody is there all the time (and actually do something instead of standing around somewhere) you all level up at the same time. (ie. roughly every ten encounters.)Posted By: jenskotThe game is definitely rigid in some ways (I wouldn't mix characters of different levels)
Does this mean that everyone levels up at the same time? Do you just split the XPs evenly, or all get the same amount, or is there something a little more involved?
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