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A seven year old can run five characters simultaneously, without breaking even a light sweat of exertion.
Posted By: TonyLB"No. I need to know now. It could be a monster village, daddy. You. Never. Know."
Posted By: ValamirYeah, but its a lot easier for a 7 yr old than a table full of hippie story-gamers ;-PHeh. Hippie story gamers will think it's immensely important which ability they choose, to absolutely maximize their chances of victory. D wants to win, but also when he wants to toss off a freakin' Scorching Burst, even though it's an area effect ability that's less effective against a single opponent ... so what? He wants to SET A BAD GUY ON FIRE. He does it.
Basic D&D, as rewritten by Days of Wonder.sold!
Posted By: TonyLB
I'm not sure I agree with Simon that this is the same game with slightly nicer packaging. It feels ... different. It doesn't really feel like a descendant of 2e or 3e at all. It feels like playingBasic D&D, as rewritten by Days of Wonder.
Posted By: TonyLBThat said, when I sat down with him to play Winterhaven, he immediately said "Hey? Where's the map?" I explained that some parts you just imagine. "There's a little walled village," (I set up a shoe-box) "With some guards on the walls" (lego mini-figs) "and farmhouses here and there in the valley below the hill."
This did not satisfy him. "But daddy, WHERE are the farmhouses? I have to know. How do I know if I can move to them, if I don't even know where they are?"
"Sweetheart, this is just a village. You probably won't have to fight here, and if we do then I'll make up a map on the spot."
"No. I need to know now. It could be a monster village, daddy. You. Never. Know."
Posted By: MatthijsWe played yesterday, and I did this a lot with the kobold minions:Y'know, I'd been looking at a tactic roughly like that, and wondering whether it would be by-the-rules. Even without the shift-as-minor-action, you can use your movement action to take a one-space shift back out of AoO range, then your standard action to charge across the field in order to engage someone else.
- Shift away as a minor action.
- Move further away as a move action.
- Then charge someone (often the same PC they just shifted away from) as a combat action, making sure to flank them if possible. Instant +3 attack bonus.
I think it's a legal move, though I may be wrong.
Posted By: TonyLBEDIT: And, BTW, I notice that charge isspecificallyworded so as to make flanking operations harder ... you can't corner-dance around someone to their rear, if you're charging: You are required to come in on as direct a route as possible. Flanking is still possible, but it's going to make tactics like shield walls (tight or loose) much more practicable.
Posted By: TonyLB"It could be a monster village, daddy. You. Never. Know."
Posted By: smathisAlso, the way charging is worded it sounds like you can't take any other actions with it. Essentially after a charge, you're done. I don't know if that means that you can't do other actionsbeforeyou charge. But I'd probably interpret it that way.That's not, at all, the way I'd interpret it. I think that the limitation there is that you can only do a melee attack ... none of your fancy little powers. Honestly, I think that "Charge" should just be a power that every character has ... it'd make it a lot simpler to see the option. If I were making up character sheets myself, I'd list it as one of the At-Will powers (as well as listing "Attack of Opportunity" as a Once-per-turn Immediate Interrupt). Having just those rules be listed globally somewhere else seems counter to the whole usefulness of getting everything out on the sheet.
Posted By: Jonathan WaltonHey, John. I'll give you ten bucks to make me some blank power cards that I can type stuff into. Or, you know, you can just point me to where they are on the web.
Posted By: TonyLBI'm not quite sure what to say about the way that the lego props are supporting player-driven world-building. It was unexpected. However, any earlier concerns that D's enjoyment of the game was going to be restricted solely to the battlemat seem to have proven unfounded.
Posted By: Callan S.IWorld buildings a fairly secondary concern though, wouldn't you say? Like adding fluffy dice and a go fast stripe to a car - the car still comes first.I dunno. He has, since, built Varthun a library.
Posted By: TonyLBToday I went out to the Lego outlet store that happens to be near me.
I did not go crazy-crazy, but I did spend close to $20. I now have orcs, skeletons, and an assortment of really cool looking mini-fig-scale weaponry.
This is the beginning of the slide into madness. I can feel it ... but I'm pretty sure Iwantit.
Posted By: TonyLBFrom the kobold refugees, D learned about how the goblins and the crazy human ("He's the guy on the cover," D said with certainty) had moved in and pushed the kobolds out of their previous homes near the haunted keep, and he learned about Irontooth. He immediately started spinning future scenarios around Irontooth: "When Irontooth finds out that you guys are here in the village, he's going to come here because he'll think you're on his side and that you'll help him kill these people and eat them, but when he tells you to do that, you tell him 'NO!' and you hit him right on the head!"
I am no how, no way going to do anything to get in the way of a story that well set up. Oh heck no. He's got a formula in mind, and I have zip-point-zero problem with running it through to its completion. When Irontooth is on his last legs, I'll do my level best to shift him free of the cave combat and have him make an escape. Then I can use him (rather than the elf-spy who has never garnered any interest from D in Winterhaven) to do the whole "raising the dead of the graveyard" scene. Slllkot and Blag, having volunteered to join the Winterhaven Regulars, will be front and center, defending their newfound home. I'm thinking that Irontooth may have a philosophy about how monsters are monsters, and nothing can change that ... something to prompt him to mock and deride D's efforts to turn these kobolds into anything other than evil. With a lot of help from D and his adventurers, I have great hopes that these kobolds will be able to strike the decisive blow that finally destroys the goblin who terrorized them for so long, and proves that they can become more than mere monsters.
Posted By: TonyLB"It will. I believe in you."
Wow. His major adventure-genre influences have been Fantastic Four, Naruto and Avatar ... but I didn't realize he'd actually been listening.
So hetook them back to Winterhaven.He said "You're going to live here now, and you're going to be good." He spent all afternoon talking to extremely mistrustful villagers, convincing them to give these two guys a chance.
Posted By: GaerikI wanna see pics of Lego Winterhaven.
I demand visual stimulation!
Andrew
Posted By: James_NostackPS. I've been meaning to play D&D 3.5 with Lego mini's for soooooooooo long. What scale do you use? 1 bump = 1 foot?They work pretty well at standard scale, actually. One of them (and a 2x2 bump base) fit tidily inside of a square from the Shadowfell maps.
Posted By: TonyLBAfter another couple of rounds of action, D turned to me. "She's an elf girl, right? Eric is going to fall in love with her."
Posted By: TonyLBAsk and thou shalt receive: ThePhotos pagehas been updated.
I'm starting a new campaign in a week. I'm super jazzed about it. I'm showing up with nothing but enthusiasm and creativity, my rule books and dice. I'm curbing my burning desire to start building a world. I'll let the players tell me what they want to do first. If they all want to play half-angel heroes who walk the earth telling the mortals what they should do, we'll do that. If they want to play miniature dragonfly fairies who cause trouble in villages, we'll do that. I will ask them how they want to create their characters, not tell them. I will ask them how they want to run the game, not tell them. I will take their ideas -- even their questionable suggestions -- and use them to make the game unforgettable. Like Tony's.
Posted By: Adam DrayIf I had to guess? Probably because you'd never stomp on the creativity and enthusiasm of your 7 year-old son, but you'd trod carelessly over the same creativity and enthusiasm of your 30-something gaming friends, all in the name of "that's what the rules say" or "the world isn't like that."
Posted By: buzzAside: The really makes me think about how much baggage experienced gamers often bring to the table.Yeah. D finds joy in things that, were I a younger, more self-important gamer, I might think weren't worth enjoying: Making really creepy ghost voices in order to torment and confuse the kobolds. Dismembering every single lego figure his party kills. Getting pancakes from Wrafton's Inn, in order to introduce kobolds to the wonders of civilized cooking. Running back to Wraftons in order to get syrup.
"The people of Winterhaven sure will be glad to get that all back!" D continued.
Posted By: TonyLBAs it turned out, I was worrying needlessly.
He parks Pieter the fighter in that little entry-way. Just Pieter. But Pieter is the brick wall. Nothing gets past him, and in this entry-way the kobolds would have to take three successive attacks from him in order to squirrel their way past to the rest of the party.
Posted By: Eero TuovinenActually, as I understand the rules, you only get one opportunity attack per round.Too true (as Irontooth learned when Mogue walked right past him). But these aren't Opportunity attacks: Combat Challenge says "Whenever an enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt." That looks like an opportunity attack against shifts, but it doesn't have the same per-turn limitation. Combine that with some back-stopping guys to cover people who don't shift, and you get the brick-wall fighter formation.
Posted By: Eero TuovinenI have been told that the Combat Challenge is written wrong in those premade charactersWell, I've been playing the rules I actually have on hand, so ... there ya go. Apparently, because of a misprint, Pieter would only have gotten two attacks, rather than three. I gotta say: My kobolds don't get paid enough to take two free attacks, just to scoot around the fighter. They're not heroes.
Posted By: Adam DrayHey, have you been using action points at all?I have not. Given how thoroughly D is trouncing me already, I don't feel he needs the advantage, and the introductory module is downright coy about how APs refresh :-)