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  1.  # 1
    GPNW08 is said and done! At least it is for me. I suspect there are a few games still winding down over that the Watertown Hotel.

    This GPNW was even better than last years for me. I'm too tired to put it all into words, but here are some high points:

    Che Chegg, the minotaur who stradles the line between tribal and civilized ways.
    Ogre plays a head in a box.
    At a fancy dress ball aboard the Cardinal's cathedral zeppelin, the musketeers have a conflict over who gets to fight the Cardinal first (and lose horribly).
    Johnzo making me misty eyed when the agining handyman tells the story of his son-in-law's suicide.
    There's an altercation in the missle silo, and all the PCs die except the soccer mom.
    • CommentAuthorrafial
    • CommentTimeJun 1st 2008 edited
     # 2
    Stumping Johnzo by suddenly informing him that he is G-d.
    A pale horse appears, carrying two Cathar children who willingly walk to their death in the flame.
    Aelfred, aka Decimus, the Goth (as in large Germanic man) entrancing the noblewomen of Urba Magna with his sensual dancing: "I have inflamed the loins of your women, I expect to be well compensated."
    Whim the fairy piloting a magically enslaved and armored skeleton like a mecha around the Tomb-Complex of Ymmu M'Kursa.

    Here's a Facebook photo album full of iPhone photos:

    http://www.facebook.com/album.php?aid=20332&l=d8472&id=605929854
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 2nd 2008
     # 3
    Joe McDonald's tie

    The M1911A1 Daisy Chain Of Love

    "Hi, dad."

    Letting Tony get good and misty-eyed, and then hitting him in the head with a claw hammer.

    Ranger gets tone on the drake: eye shot / eye shot.
  2.  # 4
    Posted By: johnzo"Hi, dad."

    Serious over the wrong border from Nam / pistol-whipped fuel lines hot gaming love.

    I miss GPNW already.
  3.  # 5
    This weekend, I was:

    A drummer in an ultra-Victorian society where creativity and love are oppressed, who wrote a percussion peace for a girl he's never talked to, secretly played it for her, got brainwashed, exacted revenge on his tormentors, and then adopted the three now-orphaned children of one of them. [Perfect 2e]

    A variety of shape-shifting Martians attacking steampunk space marines, including a flood of small critters and the poison-dart-shooting alien robots surfing on top of them. [Anima Prime]

    A huge Germanic warrior who killed his whole village but finally found his Christian calling in heading for Mythic Norden to slay a dragon for the Lord, with a millstone bound to his back to sharped the bones of his victims to use as weapons, who tore out half of the dragon's jaw while he was fighting it and bashed its head in with it. [Mythender]

    The teenage daughter of a single mom, who together with her mother and others was locked into an abandoned military installation whose AI attacked and killed most of them, and who died trying (in vain) to keep a paranoid survivor from launching the site's nuclear weapons. [Geiger Counter]

    An Eladrin warlock who shifted and teleported amongst enemy kobolds, cursing them and inflicting Witchfire and worse fates, and who with her brave compatriots defeated an admittedly small white dragon deep underneath the ruins of an old temple. [DnD 4e]

    Thanks to Tony, Mr. Harper, et al. for organizing this once more. For me, it was better than last year's, but then I got to play in 5 games instead of just 3 this time around :)

    The best thing was getting to hang out and play with all of you again, and meeting new awesome people as well.
    •  
      CommentAuthoramnesiack
    • CommentTimeJun 2nd 2008 edited
     # 6
    Go Play NW remains one of my favorite events of the year. It saddens me that I'm going to have to wait so long before it happens again.

    I played Perfect (2nd Edition), Sugarfighter Black, XXXXtreme Street Luge, Principia, Geiger Counter, Misspent Youth, and Tunnels & Trolls.

    Thanks so much to everyone who helped organize this again and everyone that ran and played games with me or just hung out and chatted over food. The people make GPNW just as much (if not more) than the games.
    •  
      CommentAuthorJohn Harper
    • CommentTimeJun 2nd 2008 edited
     # 7
    I love seeing you people. And we get to play games, too? Incredible. Like Tony, this GPNW topped last year's for me, which is hard to believe. I'm not sure how many hands-worth of metal we generated, but it was epic.

    I got to play Don't Rest Your Head while suffering from lack of sleep (LARP style!), rock out with the liquid awesome of Anima Prime (as my alter ego, Xeno Fury), have one of the best gaming sessions of my life with Heart of Darkness (The Mountain Witch), run some crazy-fun Dungeons & Dragons 4e (my first time as DM!), and close the show with the traditional Tunnels & Trolls game, turned to 11.

    I want to do APs, but I am so high on gaming and fellowship right now I can barely think straight.

    You guys are the best.
  4.  # 8
    Ohhh, so much good gaming.

    I played:

    A post-partum depression racked mother who hadn't wanted the kid in the first place, and whose child is stolen in Ogre's DRYH game.

    I played Shock for the first time, and the jury is still out.

    I played In a Wicked Age again, and had a fabulous time.

    I played Polaris for the first time with Ben Lehmann, Nancy and Daniel. I freed the Sun and became it's queen. Go me!

    I played a Mythenders Playtest, and the dice hated me. I still damaged the hell out of the Midgard Serpent, though.

    I ran the Playtest for MY for Rob Bohl. Had a great, if difficult, time. It wasn't the the game, but my players were a touch, ahem, exuberant. I'm looking at you JoePub.

    I played in the most INTENSE game of DRYH ever with Carl* as GM, Wilson and Daniel. Oh my Gods, I cried. I think the other two players at least teared up as the father of the missing children narrated the magic horse sacrificing itself to save the Princess and therefore win his children back. I actually burst into tears while describing it to Ogre during the drive home.

    I had a wonderful time!! Thanks to all of you who put so much work into this so we could have such a good time!!

    A few memorable quotes:

    Leslie, as Nick the "recovering arsonist": "But... it was all so FLAMMABLE!"

    Wilson, as Julianna the insomniac banker: "Roofs! There aren't a lot of words on roofs!!"


    *Hopes desperately I haven't screwed up anyone's names.
    •  
      CommentAuthorJohn Harper
    • CommentTimeJun 2nd 2008 edited
     # 9
    I hope the Quote of the Day boards get posted in the photo thread. There was a lot of goodness there.
    •  
      CommentAuthoramnesiack
    • CommentTimeJun 2nd 2008
     # 10
    I hope the Quote of the Day boards get posted in the photo thread. There was a lot of goodness there.

    They're in Wilhelm's photo set above. I think it would be cool if we transcribed them to the wiki somewhere for posterity.
    •  
      CommentAuthorJohn Powell
    • CommentTimeJun 2nd 2008 edited
     # 11
    This weekend I was:

    Zebediah Gore: a virgin paladin who shot another Dog in the back. (Dogs in the Vineyard)
    Jet: a scummer who peddled enough drugs to get himself and his friends to Agartha. (Urchins)
    Dyachenko: a wet-behind-the ears proby who waxed 5 or 6 skinjobs and still managed to be on the spot to rescue his fellow Bladerunners. (Tears in Rain, a Trollbabe hack)
    Grom: a dwarf fighter who stuck the killing blow on a white dragon. (D&D 4e)

    Woo hoo! Thanks to GPNW's organizers and members for making suh a great con!
  5.  # 12
    Posted By: amnesiack
    I hope the Quote of the Day boards get posted in the photo thread. There was a lot of goodness there.

    They're in Wilhelm's photo set above. I think it would be cool if we transcribed them to the wiki somewhere for posterity.

    Absolutely! I think Phil grabbed the sheets as well.
    •  
      CommentAuthorBrendan
    • CommentTimeJun 2nd 2008 edited
     # 13
    GPNW was my second gaming con ever and my first since 1994, and I can't believe it took me this long. I had a fantastic time; my only regret was that I signed up for a lot of slots ahead of time, so I missed cool stuff like Principia, Anima Prime and Roach... but only because I was doing other cool stuff. Why must bilocation continue to elude me?

    I drove up from Portland in time to playtest Shadowrun Agon in slot 2, as run by Philip LaRose: I think the conversion worked really well, but search time was high, mostly because I and a couple other players had no Agon experience. I got dinner at Kai's with Tony D, Ogre Whiteside, Micky Schulz and someone else whose name I have misplaced, then played in the same Mythender playtest as Christian.

    I have to take a moment aside here to mention how world-shatteringly awesome that game was. It felt like the perfect convergence of system, players, atmosphere and intent for that particular night in that particular world. I played a psychotic six-year-old saint from the Children's Crusade, wielding the hammer that drove the nails into the True Cross and just generally floating around trying to single-handedly bring about the Second Coming. Along with Christian, we had Jackson Tegu playing a guy with a fairy-prison sword who literally killed mountains, and Joe McDonald as a violinist who was trying to redeem himself of debauchery after winning a musical duel with Metatron. And of course there was Ryan Macklin, running the game and opposing us with two monsters: a thousand-foot-long salamander wyrm, and The Earth Itself. Jackson beheaded the serpent, Joe was killed by lava and born anew in the middle of the game, and then the earth swallowed us and I detonated it with a nuke made of God. I think I'm going to be chasing the fun level of that game for a long time.

    The next day I played a drug dealer with political aspirations in Carl Rigney's Don't Rest Your Head game, along with Wilson Zorn's obsessive sampling musical genius and Jana Spear's wuxia fashioncore schoolgirl; I ended up selling all my compassion at a floating market in return for the bullet that would kill me, and then effectively selling us all into prison at Mother When's high school in exchange for protection from the Clockwork Ravens. After lunch at Subway with several people (including Mac, a kid from the D&D/WoW world who had just wandered into the con while staying upstairs), I managed to leap onto Brandon Amancio's last-minute D&D 4e game with Doug Bartlet, John, Tony, Mac (the aforementioned tone-locking ranger), and Hans Andersen. I played a Tiefling Warlord who was useful in the first kobold battle but played sacrificial lamb to John's Acid Arrow in the second.

    After that was dinner with roughly 60% of those remaining at GPNW; I think we pushed every regular table in Kai's together, and Brandon was our spillover onto the high bar tables. Finally, in the improvised sixth slot, I showed up late to Joe's game of Cheap and so was even more confused than the rest of the group. Toward the end of the night things were getting more exciting as we started to piece the system together, but sadly, we weren't quick or bold enough to get Joe's pants that time. I started the drive back to Portland at 9:30, with the windows down, singing and slapping my face to try and stay awake. The risk of horrible death was more than worth it.

    Jackson: "Fall like a comet / to take out Bahamut."
    Christian: "Was that... freestyle Final Fantasy rap?"

    John: "These guys are 10-line BASIC programs with slings."
  6.  # 14
    For fuck's sake, tell me about Montsegur 1244 immediately.
    •  
      CommentAuthorping
    • CommentTimeJun 2nd 2008
     # 15
    I had an absolute blast this weekend! It was great to meet and game with new people. I played every slot, and I think I have a gaming hangover if there is such a thing. My roster was IAWA x 2, Geiger Counter, Trollbabe, modified Mountain Witch, and last but not least Tony's-car-smashy-game I'm calling "All Hail El Trucko!" Thanks everyone and hope to see you again soon and the locals maybe sooner.
    •  
      CommentAuthorjackson tegu
    • CommentTimeJun 2nd 2008 edited
     # 16
    ...Can't, Jason, because i wasn't in old france at the time, i was seven years in the future with a bunch of other teenagers and my cracked-out deadbeat dad trying to kill the aliens and save the world by burning every bridge that mattered to me in Carl's masterful presentation of Bliss Stage. Sitting at a table with Nancy, Albert and Hans was a all-star crew, all of whom i trusted enough to pretty much lose my shit and care-about-everything-that-happened to 11. (follow?) Everything was just so good. The scenes on the roof with My and Nancy's Pilots drinking stolen scotch and fighting over (and due to) feelings for Albert's Pilot; the borderline abuse i was dishing to my anchor (also portrayed by Nancy) which she just took because her other choice would be to let me die- yeah, it was fucking good. Like, enough for me to run off for months, if need be. Luckily, there's no fucking way i'm not gonna play like this for a space of months.

    Hans portrayed the first anchor of the session, as Albert's 14 year old Pilot was building her mech around herself, and the way Hans described the situation and surroundings was dizzying and so rapid as to startle me into feeling a shot of fear, though i had nothing mechanically at stake in the scene. It was all awesome. It was especially awesome how Carl, on behalf of all of us, got up once to go to the next table and ask some punk in a yellow t-shirt named Ben Lehman who was playing Sugar Fighter Black to try and keep it down, we were trying to focus on our game's touching moments... a game that he wrote.

    this is why i love our indie game community. Fuck yeah.

    quote from this game that i have already spent too much time thinking about getting tattooed across my chest-

    Hans' Pilot, to Nancy's Pilot: "Glory Time, Fly Boy."


    more snippets and AP chunks after i stop shaking from physical and creative exhaustian.

    thanks times a million GeePeeEnDub Crew!
    -jackson te-mutha-fuckin-ay-gu.
    • CommentAuthorCaesar_X
    • CommentTimeJun 2nd 2008
     # 17
    Posted By: Jason MorningstarFor fuck's sake, tell me aboutMontsegur 1244immediately.


    I'm still recovering from Heart of Darkness, so go read that AP first, damn it!

    I'll get to Montsegur (which I think is French for "I want to slit my wrists") 1244 next. Amazing game and people NEED to f**king play it.
    • CommentAuthorCaesar_X
    • CommentTimeJun 2nd 2008
     # 18
    Posted By: pingI had an absolute blast this weekend! It was great to meet and game with new people. I played every slot, and I think I have a gaming hangover if there is such a thing. My roster was IAWA x 2, Geiger Counter, Trollbabe, modified Mountain Witch, and last but not least Tony's-car-smashy-game I'm calling "All Hail El Trucko!" Thanks everyone and hope to see you again soon and the locals maybe sooner.

    The fact that I didn't get to game with Ping was a freaking CRIME...
  7.  # 19
    Oh, and D&D 4e totally rocks, it's like a watered-down MythEnder which means, if you haven't been paying attention, that it's still capable of eating through tabletops.

    Thanks so much Wilson and Carl and Ryan and Brandon and John Harper and Willem and Nancy for running / presenting games for / to me this weekend, every moment was magical. And thanks to Wilson and Ryan for playing my game model on friday night and the panel of kind folks who gave me input afterwards- the support was and continues to be much appreciated. (aka life giving)

    Now i go back out into the world but only if i get to keep rocking out with you maniacs and we'll play again soon.

    Promise?

    gonna keep you to your word.
    •  
      CommentAuthorRyan Macklin
    • CommentTimeJun 2nd 2008 edited
     # 20
    Posted By: Caesar_XThe fact that I didn't get to game with Ping was a freaking CRIME...

    I feel that way about so many people there, including you.

    Posted By: BrendanI have to take a moment aside here to mention how world-shatteringly awesome that game was. It felt like the perfect convergence of system, players, atmosphere and intent for that particular night in that particular world. I played a psychotic six-year-old saint from the Children's Crusade, wielding the hammer that drove the nails into the True Cross and just generally floating around trying to single-handedly bring about the Second Coming. Along with Christian, we had Jackson Tegu playing a guy with a fairy-prison sword who literally killed mountains, and Joe McDonald as a violinist who was trying to redeem himself of debauchery after winning a musical duel with Metatron. And of course there was Ryan Macklin, running the game and opposing us with two monsters: a thousand-foot-long salamander wyrm, and The Earth Itself. Jackson beheaded the serpent, Joe was killed by lava and born anew in the middle of the game,and then the earth swallowed us and I detonated it with a nuke made of God. I think I'm going to be chasing the fun level of that game for a long time.

    Dude, that game was fucking madness unleashed. I'm totally glad you got in. As an aside, I didn't quite get that your character was still a child as a Mythender.

    Knowing that just made the game so much more fucking awesome. A six-year-old, ending dragons and living mountains. Damn.

    I should also make it clear that with Joe's character's resurrection, that was all him. I didn't kill him -- he made it his action to die and be reborn. I...I didn't know my game could do that! I'm glad I do now.

    Posted By: jackson teguOh, and D&D 4e totally rocks, it's like a watered-down MythEnder

    Damn. I've been half-joking that "Mythender is coming out on June 6th, but they're calling it something else." But to hear this is a hell of a compliment. Thanks!
  8.  # 21
    Watching the playtest/demo of Jackson's Knight & Squire on Friday was another high point for me. I love that we have a community where we can go from, "I have a thing I'm working on," to actually trying it out in public in the space of 5 minutes.
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 2nd 2008
     # 22
    Posted By: Jason MorningstarFor fuck's sake, tell me aboutMontsegur 1244immediately.

    by your command
    •  
      CommentAuthorOgremarco
    • CommentTimeJun 2nd 2008
     # 23
    I had the best damned time!

    I Ran some DRYH, which I've still never had a chance to play. It's my turn next time, Macklin.

    I recorded a podcast where we drank scotch, got silly, stayed consistently off-topic, and made fun of each other, ourselves, and lots of other podcasters.

    I played Shock, which I really liked.

    I played more IAWA, and tried my damned hardest to be more than just an animate head in a cask.

    I, too, was in Heart Of Darkness, and I am STILL FUCKING HIGH ON THAT GAME! "HEY! YOU FUCKEE SUCKEE? YOU KNOW OUR NAMES 'CAUSE YOU FUCKEE SUCKEE US?"

    I started the next day with Mythender and fell from the sky like god's own arrow hollering my battle cry in 28 point illuminated calligraphy!

    Then played a very silly and fun game of PTA with Phil and... crap, um. Phil help me out here. It was a martial arts vigilante show that was absolutely full of cheese.

    Lastly, I ran a playtest of War Stories:Omaha Beach, which was really fun and I have to thank Ben for coming up with a good fix to later scene mortality, and Ping for giving me a few new things to think about. Thanks Will and Kingston too, you guys all made me really excited about this project again.

    I had a lot of great meals with great people too, pho on Sunday with the big mob was especially fun.
  9.  # 24
    In A Wicked Age is like 18-year-old Macallan- starts out smooth, and the more you drink the better it gets.

    Geiger Counter was a hoot, and I can pinpoint the exact moment when it clicked - it's when someone took the "Infected" condition, and decided that it meant "1950's McCarthyism Paranoia" - so now, everyone else framed into a scene with the paranoid televangelist risked becoming paranoid themselves.

    4E has me chomping at the bit to run it with my own crew. Not that I wasn't chomping at the bit for it already. But still...

    T&T rocked the casbah, as expected. Leg'o'lamb lives!

    Carl's Bliss Stage game, though... holy crap. Just when we thought we'd run out of time, and it was over, the group collectively hot-shotted a rapid-fire set of scenes that left my eyes wide, my hands shaking, and my head in the throes of an emotional suckerpunch on par with last year's playtest of Kin. The session stuck with me all night long, and invaded my dreams that night (fitting, non?) I'm gonna remember that sesion for a long time to come. Mad props to Jackson, Al, and Nancy; the trust exhibited around that table was amazing.

    And Jackson, you're not a Seattle local, are you? Cuz if you are, it'd be criminal if we went another full year before sitting at the same gaming table again.
  10.  # 25
    what the fuck, you're living in seattle?
    i'm in olympia, like an hour and a half south of you.
    it is seriously on.

    remind you to tell you about how i turned your Calvin and Hobbes Snowball Fight RPG into a lovely nightmare called War Alice.
    don't ask me soon, though; i have to go find my notes.
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 26
    Yes, there must be a gaming hangover, but it's well worth it!

    I just woke up after a nap, recovering from a heady lack of rest. I know, I shouldn't have rested my head, but I awoke safe and sound, although now I'm back in this mundane world instead of the strange and wonderful dreamworld of this weekend. Ah, but the memories, fuel to flourish even here!

    Well, that was a bit off, but that's about the best I can do right now, after staying up talking with Carl until nearly 4 AM.

    It was an awesome convention to me, and in this post I use the "awesome" properly, not colloquially, i.e., I am in awe. And being both still in the rosy hue of awe and still recovering from the collective creative burst of this weekend, I'm not really able to properly focus, but I do want to get down my thoughts, based on my notes from the games I ran and my memories of the games I played in. This will be long, a big braindump, something I try to do on occassion, even if an email to myself, to record things before they become too vague in memory but also to post here in case it jogs anyone else's memories or otherwise give feedback. You'll see very different foci in the write-ups on games below, having to do with how my head wraps around each game. For example, the PTA write-up is very rich in specific narration details, and that's because I feel (and think) more like the audience than participant when I produce PTA, reacting to the players based on too-many wasted years of watching TV in my youth (these days I actually watch rather little TV on the whole), whereas the CNP write-up is distinctly meta about the way the game went and how at least I saw my role in it working.

    First and foremost, thanks, thanks, thanks to the Go Play organizers. It should be mentioned that on a logistical note this year was even better as the process of signing up and finding games had, at least for me, just the right combo of organization and flexibility. Also, and more importantly, I REALLY liked the variation in time slots, for me at least these were just the right variation in hours for games, and I really appreciate that. It definitely increased enjoyment because it allowed for games that needed more than 3 hours to exist, and I enjoy a mix of longer and shorter sessions. I would like to see the same times and durations for slots next year.

    I'm not sure where to begin and won't give justice to the wonderful players this weekend. Everyone was great to play with, and there were many exceptional shiny moments from so many of you; I suspect that everyone contributed at least one exceptional shiny moment this weekend, the kind of thing we remember forever (even if perhaps a bit foggily as we age!), which is a great accomplishment.

    As John Harper pointed out, it was great to see Jackson's Knights and Squires in-development impromptu working draft play, and I thank Jackson for sharing that, I really like the idea of this game and where it's going.

    Oh, and that was also about the best I'll do for people' s names, I'm terrible at remembering names, so as you won't see too many names below please note it's not for lack of impact. In many cases below I do have first names down if I was with it enough to get them down in my notes while running games.

    Games in subsequent parts -

    PTA, Beth's Underground: http://www.story-games.com/forums/comments.php?DiscussionID=6652&page=1#Item_1

    Cyber Ninja Pirates in Space: http://www.story-games.com/forums/comments.php?DiscussionID=6653&page=1#Item_1

    In the Village AKA You Are Number...: http://www.story-games.com/forums/comments.php?DiscussionID=6654&page=1#Item_1

    Mother When's Day (Don't Rest Your Head) - http://www.story-games.com/forums/comments.php?DiscussionID=6674&page=1#Item_1

    Les Chiens de la Terreur: http://www.story-games.com/forums/comments.php?DiscussionID=6655&page=1#Item_1

    Don't Rest Your Head Last Game of GPNW08 GMed by Carl: http://www.story-games.com/forums/comments.php?DiscussionID=6656&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 27
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6652&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 28
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6653&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 29
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6654&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 30
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6655&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 31
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6655&page=1#Item_2
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 32
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6656&page=1#Item_1
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 33
    (I don't see where to delete my comment, mods please feel free to delete this post)

    this post replaced by http://www.story-games.com/forums/comments.php?DiscussionID=6656&page=1#Item_2
    • CommentAuthorzornwil
    • CommentTimeJun 2nd 2008 edited
     # 34
    A PS to my lengthy stuff:

    1 - edited - I was looking through the threads, and I am going to take the "parts" above and put them into separate threads and link them, so I hope by the time you read this it's done or if not done, it should be shortly

    2 - I actually started this 4 hours ago! I thought I was going to do a "quick" write-up, but it all spilled out.

    I love you guys! Thanks for making this an intensely fun and learning weekend! See you next year if not sooner.
    • CommentAuthorzornwil
    • CommentTimeJun 3rd 2008
     # 35
    (snipped)

    <blockquote><cite>Posted By: GeekGirlsRule</cite>
    ...
    I played in the most INTENSE game of<b>DRYH</b>ever with Carl* as GM, Wilson and Daniel. Oh my Gods, I cried. I think the other two players at least teared up as the father of the missing children narrated the magic horse sacrificing itself to save the Princess and therefore win his children back. I actually burst into tears while describing it to Ogre during the drive home.

    ....</blockquote>

    Yes, this was a truly awesome game, and thanks to all involved (Carl, Daniel, yourself), I did a partial write-up at http://www.story-games.com/forums/comments.php?DiscussionID=6656&page=1#Item_1 ,it's mentioned in my general stuff above but I wanted to respond to your note and call out this game, anyway. I was definitely getting misty at the point you mentioned, and was a bit choked up over the whole thing towards the end, given how intense it was.

    On a side note, I've never been big on traditional fairy tales even as I like the plots and such, and games focused on fairy tales haven't really grabbed me over the past years, but this one has really pushed my interest in modern versions of fairy tales and I'm toying with the idea of using DRYH to run something a bit more oriented towards that, not to force a story as we had of course (nor would I want to, I don't like to try to redo something that's already done so very well), but rather to support a style that's more specifically like "Tales of Faerie" with modern people interacting, Gaiman-esque style you might say. I think the exhaustion and madness both work quite well, even if exhaustion isn't the exact term you'd apply to how an intense and failed effort leads to a sleeping beauty or an entranced follower or such, but can easily be used that way. And madness well drives magic, while the flight/fight fits the sudden violent and panicked turns people take in fairy tales.
  11.  # 36
    Posted By: OgremarcoI Ran some DRYH, which I've still never had a chance to play. It's my turn next time, Macklin.

    Fuck yes, it is.
  12.  # 37
    Another high point: Ryan Macklin offering me a fine, fine 18 year scotch while we fought biomechanical aliens on Mars.
    • CommentAuthorCarl
    • CommentTimeJun 3rd 2008
     # 38
    Scotch also appeared in the Bliss Stage game, as Josh stole his crazed Dad's last case of 30-year old scotch and took it up to the decaying roof of the zeppelin hanger at Moffett Field in Mountain View, trading sips with Keenan, washing away the taste with home-brew beer and occassionally tossing a (full) bottle down to smash on the concrete far below.

    A drunk Josh (played magnificently by Jackson) threatened Keenan with a broken bottle on the decaying roof, during a flashback interlude as the ANIMa Josh was piloting chased a fleeing alien drone out of the atmosphere, with Josh unable to hear his anchor/lover's reassurances that it would be safe to do so because of the wash of nightmare static.
    •  
      CommentAuthorOgremarco
    • CommentTimeJun 3rd 2008
     # 39
    I think that bottle of scotch was finished out of paper cups at my WS:OB playtest sunday night.
    •  
      CommentAuthorjhkim
    • CommentTimeJun 3rd 2008
     # 40
    My full line-up was:

    Villains -- a Nine Worlds variant by Brandon Amancio

    Urchin -- GMed by Laura Mortensen

    several rounds of Once Upon a Time

    Heart of Darkness -- a Mountain Witch run by Chris Bennett

    Tears in Rain -- a Blade Runner variant of Trollbabe, GMed by Alan Barclay

    Operation [omitted] -- a straight run of Lacuna, GMed by Carl Rigney
    All were good. My favorite was Heart of Darkness with the amazing line-up of Ogre, John A, John P, Ben, and Brandon; with a runner-up of the Lacuna run with Rebecca, Willem, and Nancy.

    I'll have a detailed con report soon.
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 3rd 2008 edited
     # 41
    Posted By: John HarperI love seeing you people. And we get to play games, too? Incredible.


    There's this thing that I always see at game or SF cons -- people are a bit paralyzed when it comes time to bud off into dining groups. Everyone wants maximum win out of their con meals, they want to eat with the highest status, most beloved people they can.

    That was never a problem for me this year, because all GPNW dining groups were automatically guaranteed to be excellent. I didn't get to game with Laura or Mark or Mickey or Marcy or the I'm-Not-The-Theory-From-The-Closet guy but I did get to have a bite and a reconnect with them. I got to know John Kim a bit better, which is very awesome because I've been reading his stuff for more than ten years, all the way back to rec.games.frp.advocacy. (I used to play games with Alain Lapalme back in Ottawa; he was my rgfa hookup.) I bonded with Macklin over our shared love for the IT field and mutually evangelized restaurants with Ogre.

    Sadness: aside from a short hallway conversation, Matthew S-B managed to elude me all con; next year, sir, you will not be so fortunate.

    And then I saw Iron fucking Maiden last night. GPNW + Maiden = flawless victory.

    Tho I wish they'd played Montsegur. If they had I think I might have bodily transitioned into the next realm.
    • CommentAuthorCaesar_X
    • CommentTimeJun 3rd 2008
     # 42
    Posted By: johnzoThat was never a problem for me this year, because all GPNW dining groups were automatically guaranteed to be excellent.

    Definitely, the social meals were a highlight for me as well. It seemed like every venue I got to sit next to someone new and connect with them. I always learn something interesting from those conversations.


    Man, I'm having AWESOME-WITHDRAWAL today. Bring GPNW back!!?!
    • CommentAuthorMatthew SB
    • CommentTimeJun 3rd 2008 edited
     # 43
    Seriously, this was an fantastic weekend. Brandon, John, Phil and Tony, thank you so very much for pulling this together. I know it is a challenging endeavor to organize something like this, and you all stepped up and made it happen. Awesome.

    I really enjoyed running into people I met last year, and meeting new folks too. With only a couple exceptions I gamed with all new folks, which is great! But it also means I didn't get to sit across the table much with familiar faces. I would have loved to throw down with Macklin, Johnzo, Chris, but it was great to see you guys again!

    So, I really enjoyed my first ever game of Dogs, run by Carl. Last year I had played his Zombies in the Vineyard, which was massively fun, but this was my first time actually playing a Dog. Micah, my angry and defiant dog, turned out to be much softer on sinners than he was on his fellow Dog, which I find interesting in hindsight.

    Then Phil ran a very fun Agon-Shadowrun playtest. This was my first time to be a hero in Agon, rather than GM, and I really enjoyed how well the conversion pulls the gonzo Shadowrun stuff and fits it to Agon's structures as if it were custom made for it. Very very cool, and I can't wait to see more on this. Chaz the troll will rise again!

    Sunday kicked off with a brutal game of Perfect. I'm not sure how to bottle the lightning from that game, so I'll just say that it was exciting, shocking, and ultimately very sad. I am struck in hindsight by the degree to which the characters transformed over the three hour(!) period, and by how the sincere tragedy stuck with me afterwards. Plus, my old music teacher Samael Sharp was a total prick.

    The last game for me was Wilson's Chien de le Terroir, a Dogs game set in the French revolution. I almost didn't sign up for this game! The setting intimidated me: I know little about the French revolution, and what little I knew was very unpleasant and presented few sympathetic figures on any side of the "conflict". Also, I'd just played Dogs the day before. But my mate Gareth was interested and I am so glad I didn't back down! The presented alternate Terror was a good fit for the DitV structure, and Wilson efficiently presented just enough setting and ideology to get things set to pop. Mon chein Henri was totally bought into the Council's authority and structures, and was all about bringing down the Wrath of Justice. Really good stuff!

    Now, that's a lot of gaming for me, and I was pretty much brain fried by the end of that fourth game. I didn't make it to the last slot of either day, and obviously missed on on some wild times. I really wish I knew how some of you keep it going hard-core!
    • CommentAuthorMatthew SB
    • CommentTimeJun 3rd 2008 edited
     # 44
    Posted By: johnzoSadness: aside from a short hallway conversation, Matthew S-B managed to elude me all con; next year, sir, you will not be so fortunate.

    Word and truth. : (

    However, I hope to correct the EPIC FAIL of the last year, wherein I didn't reach out to the awesome peeps met at GPNW07 that live close enough to game with. If next year rolls around and I haven't tried to buy you a drink, I deserve an ass kicking.

    Posted By: johnzoJoe McDonald's tie

    Also truth! I wanna know where to get one.
    •  
      CommentAuthormisuba
    • CommentTimeJun 3rd 2008
     # 45
    Posted By: Caesar_XMan, I'm having AWESOME-WITHDRAWAL today. Bring GPNW back!!?!


    Go Play PDX is bringing it to Penny Arcade Expo. Thread coming soon.
    • CommentAuthorbzarhands
    • CommentTimeJun 3rd 2008 edited
     # 46
    My first post on Story Games? Solely to thank everyone (whether we gamed together or not) for an experience well worth the trip to GPNW08. I'll limit myself to one highlight for each game.

    Perfect: A completely-dressed Inspector leaping from bed to restrain a character (Lukas'?) against a wall for hours, two wide-eyed children watching from beneath blankets the whole time.

    Destructicus Prime: a toy-based smash-up that opened with Ben launching a tank off a ramp (landing on and then smearing an entire dimetrodon across the arena) and concluded with three players so desperate for glory they attempted called-shots to a volcano--with their own vehicles.

    In a Wicked Age: Daniel's utterly-irredeemable demon-child riding his own mother down rough-hewn stone steps to an in-use torture chamber.

    Reign: Laura's Roman noble, seemingly demure until she threw down the intimidation and blackmail.

    Shab-al-Hiri Roach: Jackson's physicist, so graviton-obsessed that he created a "Collider" to study the effects of dropping very heavy things on very breakable things. Just when I thought he couldn't relate gravity to the religious ego-check he was receiving, he drops mention of Lucifer's own fall.

    Geiger Counter: Ben's insistence that the Menace not be brought down by a swarm of bees; I could not have agreed more completely.

    Tunnels and Trolls: Lukas' tank, a halfling wizard/tenor.


    Again, warm thanks to all.


    [reason for edit: links]
    • CommentAuthorzornwil
    • CommentTimeJun 3rd 2008
     # 47
    Just a note, I edited my first post above to indicate I've now included some comments on the actual play of the Mother When's Day, Don't Rest Your Head game at http://www.story-games.com/forums/comments.php?DiscussionID=6674&page=1#Item_1
    • CommentAuthorCarl
    • CommentTimeJun 3rd 2008
     # 48
    Echoing the other posts, I had a fantastic time at GPNW. I really liked the new time slots, with a mix of 2, 3 and 4 slots. The 3 hour slots last year felt rushed to me, and I was very happy with the new arrangement. I also liked the advance signups, and how the sheets were printed out so there was flexibility for people to add or drop and instant visibility of current status of games to everyone looking for something to get into. I heard Ping was behind the signup printouts? Many thanks!

    Friday night was very noisy dinner at Kai's, and then moving over to a lounge at the Deca hotel bar, which was quiet and lots of fun talking with folks until midnight.

    Saturday morning I ran Dogs in the Vineyard for Will, Matt, John P, and Kingston. Daniel W was very kind about giving up his seat when the fourth signed up player arrived in the nick of time. A passing wagon train of non-faithful was disrupting the community. Kingston's Dog Brother William, an orphan from back east, wanted to pin the trouble on the non-Faithful doctor from back east who lived in the town and was well-liked, but wouldn't explain why, so there was a big argument in the steward's barn over "Does Brother William come clean about the Doctor?" against the other three Dogs, and in the end he gave and explained that the Doctor was his mother's brother, and had done nothing to help William's mother when William's father died, snubbing her. He wanted to punish the Doctor. The other Dogs refused to go along, so William threw his coat on the floor of the barn, and Brother Zebediah shot him in the back, killing him. (We were out of time but both players seemed happy with that result.)

    In the next minute, The Doc was left unpurged, the wagon train was sold enough food to get them safely through the mountains but with the profits going to the steward to benefit the town instead of the greedy shopkeeper, and the men townsfolk who were planning to disguise themselves as Mountain Folk and massacre the wagon train once it camped away from the town were convinced not to do that terrible thing. William got to haunt his Uncle and brought his mother's ghost (whom he had relationship dice with) along to help with that.

    Saturday afternoon I ran Bliss Stage for Nancy, Hans, Albert, and Jackson, as has been written elsewhere. There were many great moments in that, but I especially liked how veteran pilot Anna (played by Hans) had the opportunity to destroy the alien base herself but decided to leave that part for Keenan instead, because if someone wasn't going to come back from a mission she wanted that to be Keenan. Nice! So she slips out of the creche tank and tells him "Glory time, flyboy!" That was just great.

    Keenan then plants the bomb at the alien base, half of which turns into a freaking MILE-HIGH GIANT. Keenan hotshots to blow up the giant by flying up its cannon, and makes it home safely anyway.

    Anna leaves the resistance cell with her baby and best friend Laura, "I gotta admit that asshole is a damn good pilot". Josh blisses out (118) and kills his asshole dad to become the new cell leader, and resolves the hope that we can raise a new generation, both on the outside with Anna, and inside the resistance cell with Keenan and his anchor's baby on the way. Whether we can ever understand or defeat the aliens is not yet known, but destroying their base bought enough time that maybe the next generation can grow up and win the war for humanity.

    Then the Bliss Stage players and I went out to dinner with Ben Lehman and had a fascinating conversation about Bliss Stage, Polaris, and other matters. I sadly turned down an invitation to game in the evening slot, because there was no way I was going to make it to midnight, and wanted to get enough sleep to be able to run well Sunday. That's my only regret from the con, but it was still the right choice.

    (continued...)
    • CommentAuthorCarl
    • CommentTimeJun 3rd 2008
     # 49
    (Part 2 of 2)

    Sunday morning (a 3 hour slot) I ran Don't Rest Your Head
    Mother When's Day for Wilson, Jana, and Brendan, in which Brendan's drug dealer Donovan traded his compassion for the bullet that would kill him (Players: "Aggggh!") and Jana's fashion student traded her fear of dying alone and in pain for a potion of true love. Jana said she hadn't gamed (much?) before, but she picked up on things and was really great, so I hope she games lots more. Things wrapped successfully as they reached the High School, although with another hour more could have been done. Remember, Don't Trust the Ravens.

    I grabbed a quick sandwich with Wilson and then on to Lacuna part 1, The Creation of the Mystery and the Girl from Blue City (second attempt): Operation [omitted], details of which are not available in the public record. The character sheets were a big hit. I ran for Nancy, John Kim, Willem, and Rebecca and since none of them had played before (John had once read the rules, but kindly created a character who was better at doing than remembering), I offered them the once-per-lifetime choice of "the full Lacuna experience" or "Lacuna soft with training wheels" and they chose the full ticket, yay!

    They did very well, accomplishing the primary mission, partial on the secondary, and [redacted] tertiary, with one casualty [redacted]. Final heart rates were 205, 166, 173, 0 (169). 15 Commendations. 12 [redacted].

    I left Sunday evening last year but decided this year to fly home Monday, in case there might be a third game Sunday. Good call!

    Following a quick dinner at Kai's, I proposed running DRYH again (zero prep HURRAH!) and Wilson rounded up Mickey and Daniel. I'm very pleased that Daniel managed to get into one of my games after he was so nice about it twice before, and I had a wonderful time wrapping up the convention with their Bedtime Story, as has been related elsewhere. I particularly liked how Lucas risked his life for the complete strangers who'd taken the place of his own family, and how the two PCs who had run away from an Indiana orphanage so long ago risked everything to help a complete stranger get his children back, and how they all rejected various offers that would have saved some of them but not all. Nobody was abandoned, so everyone got the happy ending they deserved.

    Lucas: "You can't ask me to choose between my son and daughter, to sacrifice one to save the other! I love them both!"
    School Girl Guide: "In the Mad City you have to make those choices Every. Fucking. DAY!"

    The game wrapped around 10 but I wasn't sleepy, so talked with a dozen or so folks who didn't have to leave yet, marveling at all the other wonders I'd missed, and then hung around the hotel lobby comparing notes with Wilson until 4am, when I staggered upstairs to sleep.

    I handed out a few cards but not enough, so if anyone from my games (or not) would like to get in touch to offer feedback (good or bad) or just say hi, my email address is cdr at telemancy.com, and I'd love to hear from you. I hope to play again with all of you, and to someday play with all the other great players I didn't get to this time.

    I'm reading all the GPNW threads voraciously, and would love to hear more about how the Shadowrun Agon and any other DRYH games went.

    Again, many thanks to John and Tony and everyone who made it such a great time!
  13.  # 50
    Just to clarify and spread the shout outs around: Phil LaRose and Brandon Amancio also deserve huge credit as organizers for Go Play NW. Double shout out to Ping, who essentially volunteered herself and made the sign up sheet happen. WOOT!
    • CommentAuthorCaesar_X
    • CommentTimeJun 4th 2008
     # 51
    Tony, Brandon, Phil, Ping, John...I bow to you.
    •  
      CommentAuthorWillH
    • CommentTimeJun 4th 2008
     # 52
    Thank you Tony, Brandon, Phil, Ping, and John. GPNW was great and I look forward to next year.
    • CommentAuthorzornwil
    • CommentTimeJun 4th 2008
     # 53
    Stuff heavily snipped -

    <blockquote><cite>Posted By: Carl</cite>(Part 2 of 2)

    ...Wilson rounded up Mickey and Daniel. ...

    ...Lucas: "You can't ask me to choose between my son and daughter, to sacrifice one to save the other! I love them both!"
    School Girl Guide: "In the Mad City you have to make those choices Every. Fucking. DAY!"...

    </blockquote>

    Just as a comment, I have no credit for rounding up, I just knew Mickey was potentially up for a game as she didn't have one and she was up for PTA if I was running, but then nobody else was available, anyway, for that, and Daniel just happened over as he was nearby watching the Polaris game. Well, I think I did browbeat him a bit into joining us, so maybe I get that credit! :)

    Those schoolgirl comments were intense at that moment. I can't recall but Carl may have preceded them with something such as "what makes you so special" to Lucas, regardless they were chilling to me as they painted the picture of just how desperate and dangerous life in this world truly is, plus it also made me feel badly for the schoolgirl as it seemed to me that while she was resigned to life here, she probably was rather unhappy/seriously under pressure ongoing, and revealed depth in her character finally, that she wasn't just a scheming teenager not particularly concerned with how she affected anyone but fighting for her life and trying to put up a good front in the hellish environment of Mad City and especially the school. I had pointed out this quote and its effect to Carl in our conversations late Sunday evening/Monday AM, and I'm glad he posted this.

    And I also bow to our almighty GPNW organizers!
    • CommentAuthorwillem
    • CommentTimeJun 4th 2008
     # 54
    Totally, from me too, thanks to Tony, Brandon, Phil, Ping, and John for everything they did to make it happen. And let me say: I did indeed (in the spirit of spreading the religion of indie and story gaming) bring two essential clueless newbies, Jana and Rebecca, who went on to have absolutely transformative experiences.

    I credit the culture of gaming that all you awesome people maintain - no, rather the SUB-culture, wherein veritable "outsiders" like Jana and Rebecca can have such great experiences that all the way home they rant and rave at the kindness, support, creativity, courage, and inspiration everybody brought to the table, Rebecca now has an idea for her own game (on cursed objects as villains!), Jana wants to start reading fantasy fiction to catch up with all the references and creativity. Whew!

    Do you really realize this guys? You oughta think about it. :) Y'all kinda rock insanely. I made a bunch of new friends this time around, saw a bunch of old ones, and met people that I wish I could've played with and gotten to know. Maybe next time!

    Thanks to Carl, John Kim, Nancy for my Lacuna experience...Wilson, Jennifer, Chris, Jackson, Rebecca for Beth's Underground...Nancy, Alan, Jackson and Jana for Polaris "Thou Art But A Warrior"...Jordan and Jeremy for Shooting the Moon with me, and Chris, Wilhelm, John, Jennifer, and Alan for Montsegur 1244.

    :)
    • CommentAuthorAlan
    • CommentTimeJun 4th 2008
     # 55
    Willem and Jackson taught me something about describing quiet internal moments of conflict that bring out the pathos. Thanks guys!
    • CommentAuthorlpsmith
    • CommentTimeJun 4th 2008
     # 56
    Just a note to add a big huge 'thank you!' for the organization scheme this year. Since I could only attend two sessions, and my wife only one, being able to sign up beforehand meant that we were able to attend at all--I think neither of us would have come had it been the same loose chaos (as fun as that was) last year. I was sad I wasn't able to hang out at all with folks (so most of you are probably thinking 'who is this guy?') but I had a blast, so thanks!
  14.  # 57
    And thank you to everyone who ran a game or played in a game. That's what makes it fun!
  15.  # 58
    Willem, you are a rock star... especially for bringing along new folks to try out our hobby. I played with Jana on Saturday and it was so great to see someone trying stuff out for the first time. She is a font of creativity and brings a great sense of trust and fellowship to the table.
  16.  # 59
    I totally agree with John. Jana added a lot to the game, and it was great having her in the group. The interplay between Captain Scythia and Xeno Fury totally cracked me up. :)
    • CommentAuthorMatthew SB
    • CommentTimeJun 4th 2008 edited
     # 60
    Hey, Willem, I can only agree that Jana brought quite a lot of depth to the Chiens game she was in, I think it shows in the AP thread:
    http://www.story-games.com/forums/comments.php?DiscussionID=6655

    I had no idea she was new to gaming! Props!
    • CommentAuthorJana
    • CommentTimeJun 4th 2008
     # 61
    Oh the intensity! Big thanks to all who welcomed me to your tables and made the noob feel at home (and oh-so-patiently helped with my lack of dice-fu). Y'all rocked my world, your encouragement, creativity, fun and warmth blew me away.

    What an awesome place, where a person can jump in and sit down with total strangers, rocket past small talk straight into a shared dream and emerge 4 hours later energized, laughing, richer. I have to say, I came to this event with my back-door chicken-out option ON, and started each and every game terrified--but I kept coming back and trying out another cool new game! Now I want to go live in this Mad City of Dreams and Story! : )
    •  
      CommentAuthorOgremarco
    • CommentTimeJun 4th 2008
     # 62
    Hey, Jana, welcome to Story Games.
    •  
      CommentAuthorRyan Macklin
    • CommentTimeJun 4th 2008 edited
     # 63
    Jana, it was a total pleasure to game with you. (I was "Muscles" McGee in our game about power armor mercenaries on Mars.) I hope you'll come around for the event next year. You were so full of wicked-awesome excitement that I wouldn't have pictured you as being new to the hobby!
    • CommentAuthorzornwil
    • CommentTimeJun 4th 2008 edited
     # 64
    Posted By: JanaOh the intensity! Big thanks to all who welcomed me to your tables and made the noob feel at home (and oh-so-patiently helped with my lack of dice-fu). Y'all rocked my world, your encouragement, creativity, fun and warmth blew me away.

    What an awesome place, where a person can jump in and sit down with total strangers, rocket past small talk straight into a shared dream and emerge 4 hours later energized, laughing, richer. I have to say, I came to this event with my back-door chicken-out option ON, and started each and every game terrified--but I kept coming back and trying out another cool new game! Now I want to go live in this Mad City of Dreams and Story! : )


    (Okay, I can't figure out what's going wrong with my quoting?)

    No idea you were terrified, and you're totally a natural RPGer, I certainly wouldn't have known that you had no experience if you hadn't said so, aside from the specifics of game mechanics, and even that isn't always intuitive or easy with games new to a person, even if someone has paid a bunch of other games. I definitely enjoyed gaming with you (though I have to say, I really enjoyed gaming with everyone - though not everyone's a Dog/Chien who called on the demons!).
    • CommentAuthorzornwil
    • CommentTimeJun 5th 2008
     # 65
    Posted By: Ryan MacklinSet yourself to HTML to fix the quoting.


    D'oh, I get it now, I see, below where one enters comments

    Thanks!
    •  
      CommentAuthorjhkim
    • CommentTimeJun 5th 2008
     # 66
    OK, I finished my write-ups, posted on my LiveJournal as

    Go Play NorthWest 2008

    Comments welcome...
  17.  # 67
    Welcome to story games Chad!

    Posted By: bzarhandsDestructicus Prime: a toy-based smash-up that opened with Ben launching a tank off a ramp (landing on and then smearing an entire dimetrodon across the arena) and concluded with three players so desperate for glory they attempted called-shots to a volcano--with their own vehicles.


    Tony never told me tanks couldn't ride dinosaurs. Clearly a flaw in the rules.


    Posted By: bzarhandsGeiger Counter: Ben's insistence that the Menace not be brought down by a swarm of bees; I could not have agreed more completely.


    It's true. I take full responsibility and throw myself on the mercy of the court.


    Posted By: bzarhandsIn a Wicked Age: Daniel's utterly-irredeemable demon-child riding his own mother down rough-hewn stone steps to an in-use torture chamber.


    You, Daniel and Mickey were great in that game. A pretty impressive display considering it was barely two hours from when we sat down and drew the oracle to the big matricidal / regicidal finish.
    •  
      CommentAuthorphilaros
    • CommentTimeJun 26th 2008
     # 68
    Posted By: amnesiack
    I hope the Quote of the Day boards get posted in the photo thread. There was a lot of goodness there.

    They're in Wilhelm's photo set above. I think it would be cool if we transcribed them to the wiki somewhere for posterity.


    ... annnnnd... done!
    •  
      CommentAuthoramnesiack
    • CommentTimeJun 26th 2008
     # 69
    Sweet. Thanks, Phil!
    •  
      CommentAuthorphilaros
    • CommentTimeNov 9th 2008
     # 70
    As with the GPNW 2007 thread, I'm compiling some quotes to use on our website. Please let me know whether I have permission to use the following quotes:

    Posted By: amnesiackGo Play NW remains one of my favorite events of the year. It saddens me that I'm going to have to wait so long before it happens again.


    Posted By: GeekGirlsRuleOhhh, so much good gaming.


    Posted By: OgremarcoI had the best damned time!


    Posted By: CarlI had a fantastic time at GPNW.


    Posted By: willemI credit the culture of gaming that all you awesome people maintain - no, rather the SUB-culture, wherein veritable "outsiders" like Jana and Rebecca can have such great experiences that all the way home they rant and rave at the kindness, support, creativity, courage, and inspiration everybody brought to the table, Rebecca now has an idea for her own game (on cursed objects as villains!), Jana wants to start reading fantasy fiction to catch up with all the references and creativity. Whew!


    Posted By: JanaWhat an awesome place, where a person can jump in and sit down with total strangers, rocket past small talk straight into a shared dream and emerge 4 hours later energized, laughing, richer.


    Thanks much!
    • CommentAuthorJana
    • CommentTimeNov 9th 2008
     # 71
    ok
    •  
      CommentAuthorOgremarco
    • CommentTimeNov 10th 2008
     # 72
    Feel free.
    •  
      CommentAuthoramnesiack
    • CommentTimeNov 11th 2008
     # 73
    Always and forever.