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"They were old enough to know better. I informed on my parents when I was no older than they were!"
Posted By: jhkimThough I have to say -- the one thing we agreed on as our line was "violence to women and children". Lo and behold, the very first scene brought by the GM was some kids coming in a boat who try to ambush us. We cut away without giving details on the fight, but it was perfectly clear that Moon Dog had gunned them down, and he explained afterwards "They were old enough to know better. I informed on my parents when I was no older than they were!"
Posted By: Caesar_X-How did the rules make the game better?
-How did the setting make the game better?
-How was it enjoyable despite the rules and the setting?
Posted By: Caesar_X(continued)
My favorite light moment....
How did the rules make the game better?
Posted By: OgremarcoNicknames are kinda my thing.
Posted By: johnzoThe Trust rule mostly made itself felt in the roleplaying. Ogre / Choirboy was my untrusted guy; I got in his face a bunch ("God bless the fucking U.S. Navy!") and also drew on him and helped him reconsider his CIA-icide, which was cool. Moondog was my trusted guy. This totally set up the ending, when I ordered Moondog along with me to meet the chopper. I was anticipating some bad shit from the others and wanted a wingman I could trust. I had no idea he was working for Kurtz.
Posted By: Caesar_XWell I take responsibility for that one, John K. That was the one encounter I had preplanned, and I thought that we had agreed on "no ON CAMERA violence against women and children". So my apologies if that rubbed the wrong way.
So tell us what went through your head during the "black pajama" scene, John K. I felt the intensity and mistrust was WAY up at that point, and I'd love to hear your take on what happened.
Posted By: jhkim
Do you mean your character didn't know -- or you as a player didn't know? Because I thought that me secretly talking over the radio in Korean just earlier was a pretty big giveaway. Not to mention that I was in general batshit psycho.
Posted By: johnzoSo nowadays I always try to default to Yes. And yet I totally said No to that Korean radio episode. What's up with that?
Posted By: johnzoSo I didn't really say No, I guess I kinda said Abstain.
Posted By: Caesar_X
Johnzo, I think your second comment is right on the mark. Remember that if you don't *actively* say (or act) "No", you are implicitly saying "Yes". And you did not in any way deprotagonize anyone or halt the flow of the game to say (for instance) "Wait, how did they get electricity for these speakers in the jungle?" By ignoring it, you went with the spirit of what was happening in the scene.
Posted By: Caesar_XOne of the reasons this game was so great was because the CHARACTERS pushed their own agendas hard, but the PLAYERS did not.
Posted By: johnzoThat reminds me: there was a virtuoso GMing moment late in the game, when I wanted to metagame some reason for us to stop in Kungdong -- I think I was asking for a lucky bullet through a fuel tank. You forced me to do something in-character about that. That was superior kung fu.
Posted By: John HarperInteresting analysis, John. I think I must have picked up on your abstain-vibe a bit, because I, too, kind of dodged the Korean radio transmission. It was a great bit of foreshadowing by John K, but I didn't want to have the explodey confrontation over it right then. Top was just coming out of his flashback freakout and I don't think he felt he could trust his own instincts. That last sentence is a very bizarre thing, but there ya go. This was definitely a game where we tuned into the short-wave radio signals of our characters and let them speak.
Posted By: OgremarcoHey, Ben, there was no disapointment in staying with you and the boat and getting away to Thailand. All my guy wanted out of the whole thing was him out of it. When top told him to "stay with you and the boat." it was like Christmas.
Posted By: Caesar_XOne of the reasons this game was so great was because the CHARACTERS pushed their own agendas hard, but the PLAYERS did not.
Posted By: johnzoReally? I-the-player was following your instructions to push my agenda hard all the way through, from the opening Spook/Dad scene to the final scene where I said "Okay, we're pulling up to the Kungdong's crappy pier and a chopper is flying overhead and Jug is gonna go meet it." (in character) "Moondog, you're with me."
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