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Posted By: DoyceIt seems to me that everyone is really, really impressed that the new version of DnD has, in a nutshell, provided players with all the options (in combat - I've heard nothing about skill contests with that same level of detail and immersion) that Spirit of the Century brought to us a year ago. I mean, just taking from this post... combat actions used to give others a bonus to their rolls, putting aspects on the scene for others to use.... token given out that let you give others a +2 modifier or let you act out of turn?SotC isn't a wargame. I love it, but positioning and tactical vision: They're not part of the SotC equation.
Posted By: DoyceThis is going to come off snarky, and I don't mean it as snarky.
But... well, maybe unlike some of the story gamers, I ran a lot of 3.0 and 3.5 and d20 -- a couple simultaneous 3 and 4-year campaigns, so a lot of the 'glorious return to the system emotion' that I'm seeing, I felt that when I played 3.0 for the first time, so maybe the fact that I've already *been* there and since burned out... maybe that's coloring my view.
Anyway, I've read a lot of posts in the last couple weeks about DnD 4, and I have to share my impression.
It seems to me that everyone is really, really impressed that the new version of DnD has, in a nutshell, provided players with all the options (in combat - I've heard nothing about skill contests with that same level of detail and immersion) that Spirit of the Century brought to us a year ago. I mean, just taking from this post... combat actions used to give others a bonus to their rolls, putting aspects on the scene for others to use.... token given out that let you give others a +2 modifier or let you act out of turn?
It all sounds *exactly* the same as SotC, right down to the tone of the posts -- and *that* is the part that's weird because... I mean, this isn't any of it *new*.
Dunno. Someone enlighten me as to why there's so much golly-gee going on when we've had a game that did all this for a year or more. Is it just that crotchety old bastard down the street lost forty pounds and joined a band, and good for him?
Because, seriously, good for him, but is that it?
Posted By: jenskotBut I'm starting to feel slightly disingenuous with the ever increasing hype even though I've constantly said I've had problems with the game.
Posted By: Adam DrayFor the first time ever, I feel like D&D's designers really understand the game design factors underlying their rules. I feel they have done the math, made hard decisions, slain sacred cows where necessary yet preserved the flavor and philosophy that makes D&D the game we all copied over and over.
Posted By: jackson tegualso, i really enjoy the DMless play option.
Posted By: jackson tegu
also, i really enjoy the DMless play option.
also, i really enjoy the DMless play option.
Posted By: jenskotAfter leveling up a few times, it just feels like the same old same old after you get over the euphoria of the initial levels. The winning strategies start to become obvious. And the powers become repetitive (now your new power has a different name and does 2 points of extra damage!).
Posted By: John HarperAnyway, back to our session. There were several highlight moments for me and I want to record them here for posterity.
- Jeremy's Rangerrunning along a vine over the rivershooting arrows across the whole map into the eye sockets of very surprised crocodile men.
- Jackson's Dragonborn Paladin, Bright Land (the only character name I remember, due to its awesomeness). I could write a whole post about Bright Land. But his shining moment was when he realized he was the only hero who could possibly save the Sun Stone from being dropped into a bottomless abyss, and crossed nearly the whole map in a flurry of action points toknock over a stalagmiteonto the crocodile-man shaman, splattering him, and also forming a bridge to run across and snatch the Stone before it could vanish forever.
- My young white dragon, overmatched and dying, draws himself up in his pride and meets the eyes of the heroes who are about to destroy him. "Get on with it, then."
Posted By: John HarperI'm going to talk about the actual session we played at GPNW. I hope that's alright with you guys. :-)
Posted By: John HarperWhen I finally get around to making custom 4e sheets the p.42 DMG table is going right on that sucker.
Posted By: John Harper
I read the PHB and DMG. These books actually told me how to play the game (emphasis on game). I was stunned by how practical, simple, and direct the books are.
Posted By: jake richmondI remember you made some comments about true20 a few years ago
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