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Already been done. See Shadows, BtI, Little Fears, Mridangam, Suburban Crucible...
A. S. Up to you!
Is "a game designed to support a radically different group of players at each session" significantly different from a one-shot in some manner?
You know how Torchbearer handles player rotation and player-ingependent game continuity...
Are we talking about changing the fiction we create, or way players work with the game? Both is a fine answer, but I see these as different trends to work at.
I know TB isn't even a whole step in the direction you're pointing.
This technique of setting diverse and non-continuous characters in a continuous world is old and strong, and it's interesting that we don't see it as much in roleplaying games. I think there are good reasons for that, relating to our technology; we have a lot of ways to say interesting things about particular characters, but I don't think our techniques for recognizing characters as instances of a stock-character template, or seeing the way one person relates to the world at large, are as good, and I feel like these techniques are what we would need to run games with less insular casts in the fiction.
I really got nothing for the meta angle.
I do have a thought about your source material--
Anansi, Arabian Nights, and JB all have a core character set; it is just very small. The storyteller doesn't even appear in all her stories, but she and the sultan have a palpable presence! This is an important difference between these and Canterbury Tales, I think.
2) the PCs are not restricted to operating primarily within a limited social circle - it's not the case that only a few people in the gameworld really matter.
I guess it's pretty obvious why so many RPGs work with the theme "we are all members of a special group that is different from normal society, and thus we are thrust together in a love/hate familial community."...But are there alternatives?
1) the PCs are not automatically superior to "normal people" -- they ARE normal people, or even inferior.
2) the PCs are not restricted to operating primarily within a limited social circle - it's not the case that only a few people in the gameworld really matter.
3) the PCs have no particular connection between them.
Also, what is "outsourcing play?"
You don't actually want to play your crazed, revolutionary game design idea, because it doesn't actually look fun, so you hire about bunch of Chinese college drop-outs in Shenzhen to play it for you for $5 a day. The AP reports are almost always in incomprehensible Chinglish, but that's half the fun.
It worked for me!
yrs--
--Ben
Hmmm. I'd like to explore some of these ideas and what they might mean:
I'm not too terribly interested in #4, but I'd like to mention that Colorless Green Ideas (from the last Game Chef) had an interesting solution to this: only one player, the Dreamer, is required to be constant, while other players (the Loas) are quickly defined based on whatever prop that player happened to be carrying at the time. Also, if you wanted to rename the GM role as Director and other traditional role as Cast, it's easier to define a third role, Audience, and come up with rules to allow members of the public to participate in a game without actually creating characters. Someone once described a PTA game where they gave a newcomer Fan Mail capability, for example.
I think the Ronnies competition which offered "Suburban" as one of the motifs, resulted in several designs that meet criteria #1 and #2. Drama (or sitcoms) about people in a neighborhood without the extraordinary (supernatural, superpowers, murders to be investigated, and so on) can create stories about ordinary people who can become involved with each other or with NPCs of virtually any social class. I don't think it's that hard to add #3 to such a design, either.
Bet you didn't know there were race worms! But there are!
I took this statement literally at first, in the zoological sense, and tried to wrap my head around whatever it was you were saying. (Light pink earthworms not getting along with dark pink earthworms and such.) Whoo.
JW,
Does your brother have a stated objection to signing on for himself?
Also, how do we get our dirty hands on playtest copies of 1000 Stories?Good point, CPXB. I'd say there's still a difference between the X-Men and the Justice League, despite them both being elites.
They're incredibly popular with middle- and lower-class men (typically white men)
Are popular or were popular? I only even know about Remo the Destroyer from a friend whose dad loaned him the novels. I know it's still being produced, because I see a small selection of the stuff at truck stops, with volume numbers into the hundreds. I had relegated them to a past historical phenomenon which waned somewhere around 1980, when direct-to-video action movies came along. I, in fact, often fantasize of a halycon golden age when manly men sat around on the bus and park benches and steel girders READING all kinds of ass-kicking action.
Whatever, that's a tangent. I think you're right on regarding the elitist/conservative appeal.
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