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The one thing I suggested right after the game was that you might want to require myths to use all of their traits once before they use one a second time. That's because they're rated higher and lower, but contrary to PCs (who gain mythic power from using each trait once), there's no incentive to use the lower-rated ones.
Oh, here's a thought: if you did this, hinderance could allow characters to check off any trait of an enemy, so that the enemy has to use the lower-rated ones all over again before getting back to the higher one. In the fiction, you'd temporarily block the Dragon's breath or whatnot.
While players cannot combine actions, they can hand each other lightning tokens, and they get a bonus token if they pass on 3 or more. That's crucial, I think, to making this work as a group game, along with creating conditions for each other to use. Initially I was wishing for more ability to work together, but conditions are probably flexible enough in the long run to simluate various sorts of group maneuvers. You might just want to think about a third level of condition (or maybe one that lowers damage costs to 5 against a particular enemy or something) to broaden that existing mechanic a bit.
Then, in one of my favorite pieces of the game, the character's player sets out a seed for the character's "Hero Glow."
We didn't get a chance to play our characters outside of a conflict. And I'm not sure we'd do much of that anyway. The fun in Mythender is in epic battles between legends of different worlds, and I wouldn't mind focusing on that. Still, it might need some longer-running playtesting to see how that plays out. It does have several things to support longer games, including the gaining and improving of special moves and relics and the mortality track.
Posted By: jessecoombsYou know, this game looks like it will be able to handle some EPIC level superhero stuff...
Am I hacking it already?
Posted By: Logos7totally sold, any idea when others besides friends of the publisher can get ahold of the fiend slayhing action
Posted By: jackson tegu(as an aside, i think jesse was talking about EPIC [tm], the third tier of d&d 4e, after Heroic [tm] and Paragon [tm]; not just "epic".
Posted By: AlanI find it wonderfully ironic that the Mythenders themselves have mythic qualities.
Posted By: jackson teguso, i think it would be fun if each ME had an opportunity to evidence themselves to the other players, though NOT the other mythenders. this game is likePerfectinsomuch as i think it works better with minimal character-to-character interaction. like, brendan's character and my character would have hated each other. actually, the only two whom i could see working together and liking each other were brendan's and joe's. though christian and i were both barbaric (total games that weekend i played feat. christian barbarians: 2/6) we'd still try to rip out each other's throats. so let's not.
yeah, so it would be cool to have a scene with the mythenders arriving in a town, and what some of the townfolk reactions are. this could give the GM a chance to set up what the town is like, and then the players can maybe throw in details too. this is also a great inspiration for the players for their own scenes.
then we'd have a series of short scenes like the one above, mostly monologing with other players tossing stuff in... or it might be nice just to sit back and watch what other folks have made up. this is just to see who these monsters are a little, showing how totally hardcore they are by standing them rightr next to simple, normal folks just trying to get by in mythic norden.
then there'd be a scene with the MEs leaving, and the villiage behind them, maybe the GM could provide snippits of conversation that the players as audience (or the reader of the comic book) would be privvy to, normal people talking about the legends they've just interacted with. i mean, maybe there would be pillars of smoke from the buildings that had been set ablaze (i've got to protect people fron the cold, right?), just showing the changes that the MEs had enacted upon the townsfolk's lives.
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