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Posted By: Clinton"What is a story game?" is the second worst question ever on this site. "Is X a story game?" is the worst.
Posted By: scottdunphyIf I just say, "Story Games is just another word for roleplaying games" then the I think the group will lose focus.
Posted By: scottdunphyWait, why can't we have a term that means something a bit different from the traditional types of roleplaying games we all know? Personally, I'm trying to build a local community of people that are interested in playing/trying game systems where everyone shares more equally in the story creation. If I just say, "Story Games is just another word for roleplaying games" then the I think the group will lose focus. Why is it such a horror to define why these game system are different? To me, this group has a very different purpose than the Forge and perhaps you're applying the wrong lessons from that experience.This is from the Story-Games codex:
Posted By: Quintin StoneThis is from the Story-Games codex:
If You've Played Tabletop RPGs
Posted By: Thunder_God
If those discussions are limited to their own threads, why don't people who not enjoy them just not read them?
Posted By: Quintin StoneThis is from the Story-Games codex:
If You've Played Tabletop RPGs
Posted By: ClintonCut it out.
Posted By: ClintonOk! Zen has been sufficiently harshed. Move on. I'm going to go play D&D, a story game.
Posted By: AnemoneI believe I understand Clinton's point as far as this site, this community goes. However, I still have to explain "what is a story game?" to other people, even gamers, and I need a coherent explanation. For example, our local group has taken the initiative to set up "Story Game Lounges" at local gaming conventions, on the Go-Play model. When I speak to convention organizers, gamers who haven't been exposed to story games, etc., I have to be able to tell them why this event should be run this way, rather than scheduling "Dogs in the Vineyard, Time block H, 2:00pm-6:30pm, Players: 2-6, Characters: Made at the table" in the convention program. Having read discussions trying to describe what story games are is therefore useful to me.
Posted By: Moreno R.Hi Anemone!
I think you you will have to write a definition you like for "story games" at that event, because, as this (and other) thread has shown, there isn't any, and (more important) this forum CAN'T have any. It's about the way of playing the games, not the actual games.
But I would advise you to never, ever, use "story" in the name of an event where some rpgs are allowed and others not. There is almost nothing so flame-prone than discussions about what a "story" is.
Other flame-worthy words: Indie, role-playing, narrative, narrativist, simulationist, gamist, thematic, etc.
Yes, it's really difficult to be able to explain the difference between some game and others without using any of these. I really like the solution of this conundrum used by the Jeepers: they made up a nonsensical word, "Jeepform", (and called their group "we came by Jeep") , and said "Jeepform is what we (our group) say is jeepform". Nobody could argue with that.
Genius.
Posted By: Moreno R.But I would advise you to never, ever, use "story" in the name of an event where some rpgs are allowed and others not. There is almost nothing so flame-prone than discussions about what a "story" is.
Other flame-worthy words: Indie, role-playing, narrative, narrativist, simulationist, gamist, thematic, etc.
Posted By: joepubDo you have a better term for just that? The thing that envelops Shock, Red Box Hack and Don't Rest Your Head?
Posted By: misubaHow about: New Style.
Posted By: scottdunphy
But what about 10 years from now when something's newer than the RPGs formerly known as Story Games? Those will have to be Post-New Style games like the silly post-modern art/design term.
Posted By: scottdunphyDamn, it's hard to argue with the Beastie Boys.
Now, I'll quote Graham at these people (which includes me) and say, "you must be the change you wish to see in the world."
Posted By: Graham WNow, I'll quote Graham at these people (which includes me) and say, "you must be the change you wish to see in the world."
To attribute this quote correctly: it's actually Clinton's. I borrowed it.
I think it might be a good idea to take that article linked up near the top and for everyone to agree that when discussing here, a Story Game is exactly what is described therein:
Posted By: fnord3125i think i want to try to come up with the most insulting names i can for "types" of games. best i've got at the moment for "story" or "indie" games is probably "dirty hippie games" but that doesn't seem quite offensive enough. and i'm not really sure what to call "traditional" rpgs that would be insulting. maybe "table-top mumorpugers"? or maybe i could say "retro games" in a really patronizing voice even when i'm talking about games like d&d4e or other things that have just come out, like "it's so quaint that you still play those retro role-playing games."
basically, i apparently want to alienate myself from everyone in my favorite hobby.
Posted By: MarcoTraditional: Call them incoherent simulationist-by-habit heartbreakers.
Posted By: torkPosted By: MarcoTraditional: Call them incoherent simulationist-by-habit heartbreakers.
That seems pretty half-hearted. How about "dysfunctional incoherent simulationist-by-habit heartbreakers for brain-damaged people?"
Posted By: AnemoneI believe I understand Clinton's point as far as this site, this community goes. However, I still have to explain "what is a story game?" to other people, even gamers, and I need a coherent explanation. For example, our local group has taken the initiative to set up "Story Game Lounges" at local gaming conventions, on the Go-Play model. When I speak to convention organizers, gamers who haven't been exposed to story games, etc., I have to be able to tell them why this event should be run this way, rather than scheduling "Dogs in the Vineyard, Time block H, 2:00pm-6:30pm, Players: 2-6, Characters: Made at the table" in the convention program. Having read discussions trying to describe what story games are is therefore useful to me.
How sweet is that, in the long run?
Posted By: ArpieHe uses Collaborative Narration to describe games like Universalis and Pantheon and Baron Munchausen.
Posted By: Ben LehmanI find it really funny that people are arguing this, with a term that was used to put these arguments to rest.
I was talking with Tony about this the other day, and I think people are unclear on the history. The term "story games" is specifically an inclusive term, stemming from a bunch of RPGnet arguments about how ______ game was not a role-playing game, and thus shouldn't be discussed on RPGnet. To avoid this semantic stupidity, a new word (and site) were invented.
Now, people want there to be things that aren't really story games. This is dumb.
Any game can be a story game, and if you want to talk about it at this site, okay. Like, if you want to talk about how to make a story from your chess game, sweet.
Posted By: Ben LehmanPosted By: Filip LuszczykHow sweet is that, in the long run?
Totally.
Posted By: scottdunphyPosted By: ArpieHe uses Collaborative Narration to describe games like Universalis and Pantheon and Baron Munchausen.
Actually I'm leaning towards "Narration Interference Engine" becuase it's a bit more accurate and sounds a lot cooler. But I need to play more of these games (and all the other types too!) before I make any changes to that.
Posted By: komradebobPosted By: scottdunphyPosted By: ArpieHe uses Collaborative Narration to describe games like Universalis and Pantheon and Baron Munchausen.
Actually I'm leaning towards "Narration Interference Engine" becuase it's a bit more accurate and sounds a lot cooler. But I need to play more of these games (and all the other types too!) before I make any changes to that.
Heheheheh. Much better that, than" Really? Uh-huh. Okay, I can see that, too. Right. Right. HOLD ON, NOW! That's Bullsh*t!! Roll some dice!"Games, which would have been my suggestion.
Posted By: Ben LehmanTotally.times ONE MILLIONNN
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