In my neverending quest to find a system to run Shadowrun in, Committee for the Exploration of Mysteries came to my attention, and I think it just might right, with a bit of rephrasing to suit the different flavor. Instead of the journey to the goal, it's the substeps of the plan, so that instead of spinning hours making up a plan that's thrown out the window a minute into the run, it's all told in flashback.
It's set in a bar after the run, with the PCs being the runners explaining what went down and how they owned. Hardcore option: It's set in an decaying warehouse, Reservoir Dogs style, after a run gone bad. Acclaim is now Rep.
If you have the book, follow along on pp112-113:
"Hoi Chummer, [Character name] signed up for a piece of this action."
"Everyone on the street knows..."
"No ****, this is how it all went down."
"And that's when things went to ****."
"**** you say!" "**** no!"
"Then what?" followed by "What you say?" or "I'm getting to that!"
"Things were going all to ****, but someone had my back"
"Whatever!"
"We were ****ed, that's for sure."
"Gotta run, but fill you in next time."
I think I would totally try running this, except I want to run Shadowrun using Don't Rest Your Head instead (with Exhaustion and Madness replaced by Edge and Magic, and Cyberware counted as Magic).
Exercise for the student: adapt XXXXtreme Street Luge as Shadowrun. You can still use Vin Diesel as the template pretty easily. Mr. Johnson is played by Christopher Walken.
I was just saying yesterday that the Committee would probably work for a "...and that's how the last dungeon went", with a group in the classic tavern :)
I love it! The tweaked phrases are great. Mind if I add this option to my Web site (crediting you, of course)?
Renato, in the back of the book there's a chapter on other ways to play the game and the post-dungeon crawl idea is in there. So we're on the same wavelength there.
Go right ahead, Eric. If anyone actually plays it that way, I'd love to hear about it!
Someday I want to run "24 Views of the Hokusai Run" in which I run Shadowrun using 24 different systems. That would be madness, of course. Sweet Madness!
I like the idea of doing a Shadowrun game as a flashback. It evokes that idea of "Shadowrunners are criminals" that I saw in the rulebook but could never really bring to the fore in my old games.