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Some folks may give lengthy retellings of the events of the game, but not me! No siree bob! Only the finest of high technology for me, which is exactly what'll be coming to you, the listener, when you tune into my play-group getting down with the gunnery in 3:16, which I recorded live from chargen to the end of their first mission.. The actual time invested in getting chargen done and much killing of the innocent aliens? Less than half an hour. OK, possibly more when you add in my mission briefing which hinges on the fact I tend to be ... rambly.
Ultimately, this one comes out as a big, fat win. 3:16 plays fast, furious, and very well online with the use of RPTools' MapTool. I have the basic stats and rolls coded on macros, the board setup for range settings, and all was largely very, very well.
I posted the notes for Planet Caravaggio over on my blog for folks to look at if there's interest. Undoubtedly overprepared and I absolutely have to get my players to be more elaborate with descriptions, but they'll get there. They'll get there.
Well, Ray in this case was in my next room on the guest computer, Eric was in Conroe, TX and Heather was in St. John's, Newfoundland. We're a geographically distributed lot. Next week we'll probably be adding Jandi to the squad as "medic" ... likewise from my den. I'm looking forward to the increased insanity.
MapTool is actually quite the useful thing. Since you can drop Macros on each of the tokens that actually reference stat values / properties set on them, it's just nice to be able to put essentially all the stats that matter in 3:16 in one place, have it displayed directly, and go with it. Pointedly, Hix and Reese now both have new icon pics on their tokens which are taken from online pictures they've found. (Unsurprisingly, Hix is Kyle Reese from Aliens* ...)
Great fun, though. A blast. I really need to get around to setting up next week's missions. :)
You know, speaking of adding characters ... There's no text about adding players to the game after the initial setup. I was just going to essentially hand her a new character since there's only been two Level Ups since the first Mission, but later on that'll be a larger spread. My gut would suggest just bring them in at the lowest FA+NFA of the group. That accord with yours, Gregor?
<blockquote><cite>Posted By: Gregor Hutton</cite>For me, a new character starts as a new character (i.e. 10 points in FA + NFA) but... if the group wants someone to come in with a higher level then they should make it happen.
My reasoning for someone starting at the bottom is that they get just 2 Flashbacks to start. If someone came in at Level 14, say, then they'd have 6 Flashbacks to spend.
The way the game plays you want people to earn their unspent Flashbacks (it's hard to hold on to them), and just throwing in a load of unspent ones will likely unbalance things far more than a new character having only a low FA+NFA.</blockquote>
Makes sense. Since they're just starting out there's not enough difference from a starting Trooper to be an issue. Just thinking of the future, to be careful. Though as ranks go up, responsibilities and scope of descriptions shift, so it kind of works itself out, narratively.
Poor Doc. She's going to be so out of her depth this week. :)
<blockquote><cite>Posted By: NeilFord</cite>Listen to a little of this in the car today, I have to say it's absolutely brilliant. Love the description of the commanding officers and the back chat from the characters.
Any chance you'll make the stuff you did for MapTool available? I'd be very interested in giving this a go with a disparate group here in the UK.
I intend to finish listening to the rest tonight, I so keen to see how much of a mess the new troopers make of things ;)
Sure. Once I get the Macros tweaked to my satisfaction for all the Ranks, I'll be happy to package the whole thing up and put it somewhere. MapTool really does make a huge difference for running things online, making it roll from "awkward" to "quite a pleasure."
Posted By: HituroI managed to listen to this at work today, thanks for putting it up, I enjoyed it.
One question, what did you feel about the balance of FA and NFA rolls? To me it sounded like a surprisingly large number of NFA were used
Posted By: fnord3125I listened to the recording the other day and I found it really interesting and entertaining!
I've been asking a lot of dumb questions about this game lately, so this might be one of them: did you forget to let the players make a development roll? I just remember the player of the corporal asking if there wasn't any other benefit to her using a strength and thinking "I thought that was a requirement for a check to gain a rank . . ."
Posted By: fnord3125It's interesting because when I read the book I was thinking, "Boy, in a game like this FA seems to be a lot more important than NFA." And that might be true, if you focused entirely on combat. But even in that case, if lots of people went for 8 FA, 2 NFA starting characters, they'd be in trouble since some crucial stuff uses NFA. It's an interesting balance. I'm really eager to try this game out for myself!
Oh, I'm curious. If the Trooper and the Corporal keep fighter, are you going to take it to full combat rules at some point?
Oh, yeah, Eric came up with the same system suggestion. Me, I like the roll-under. I'm chalking it up to just a matter of rustiness with the unders; a lot of designs have been ups over the past few years.
Posted By: Gregor HuttonYou've seen the AT-43 minis, right?
There is nothing like aGorilla in Powered Armour... except an Energy Rifle on full auto :^)
I've just been pulling random art off the Internets for the token images, and that's what I suggest you do too, if only because the RPTools TokenTool literally makes it a drag-n-drop proposition. (Drag art from Firefox to TTool, center image on edge, drag token to directory, drag into token proper, done. Google is a fine source of art so you, too, can break the law in the privacy of your own homes! :)
As soon as I finish the Ranking Token macros I'll package up the lot and post them somewhere.

Posted By: demiurgeastarothI notice you have a Range band there. One thing that I'd like to alter the range band to include is:
"Too Far" or "Out of Range", and on the alien side, a Total Threat, so I can jsut slide tokens from that to the This Encounter bit.

Passingly relatedly, the latest episode of The Hellworld Chronicles is up on the server along with a little blurb explaining why the crew is taking the next week off.
The real reason is that I've got a staff meeting for Anime Weekend Atlanta in the one time slot that Heather, our Real Life Doctor isn't on call that weekend, but I like my suggested alternate reasoning better. Far more exciting, anyway.
Posted By: renatoram
There you go, like it?
The total threat is small, but the tokens can be stacked, so...

Huzzah, mission #4 on Planet Michelangelo is finally up on TalkShoe. After the hiatus from last week, it's just double-plus-good that we got things going so early in the day (for me; seeing the sun when you're nocturnal sucks).
This week, we had our first death! Which is all kinds of fun, and the first two promotions, keeping the chain of command intact but getting further away from the Troopers at the bottom. They'll have to bust hump to catch up, soon.
[laugh] You can always add my other live show to your list, Operation BSU. Very, very different, but equally as psyche-destroying.
The funny thing is that the "Susie Jones" voice is more like her "normal" voice than her "normal voice" is, but Jandi's always been a bit of a wack-job. :)
Oh, yes, a screenshot of the MapTool screen during a game looks, well, like this. But with Alien Tokens:
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