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Posted By: joepubI am thoroughly, thoroughly impressed by the prep you put into this.
Posted By: wildduck
If any one is interested in any of the other details let me know.
Posted By: joepubPlaying with Latex gloves sounds Un-fucking-stoppable. So does everything else you mention here.
I am thoroughly, thoroughly impressed by the prep you put into this.
Posted By: TristanAs in "every little detail". How did the minions evolved from the beggining to the Endgame? What sort of characters were more memorable? Did it turned out to be a noticeable catarsis for the players?
Posted By: NPCI've been meaning to check out MLWM for ages now, but congrads! This post has now driven me to order it. Thanks =)Awesome! Let Paul know, I'm sure he'll be happy to hear there is another convert.
Posted By: TristanAs in "every little detail". How did the minions evolved from the beggining to the Endgame? What sort of characters were more memorable? Did it turned out to be a noticeable catarsis for the players?
Posted By: Alvin Frewer
I'll echo the self-loathing concern, in that as a player there was little incentive to be good. Maybe that's normal for MLWM, but it was fun to go gung-ho as an evil minion.
Posted By: Alvin FrewerI had an absolute blast, and wildduck did a fan-fucking-tastic job with the props and GMing. I'll let him talk about how the other characters evolved (and his perspective on mine). I don't feel like my character changed much except at the very end. It was pretty cathartic, mostly for the ultra violence in the middle, but I've played Sabbat, Poison'd, and other games pretty extremely at times and love stepping past the usual boundries of right and proper.
Posted By: jhkimOne of the things I tried to do with my character was to link the minion's stories, by forming connections to characters related to the other PCs connections. So I had a connection to my neighbor, the cameraman of April Phule's reporter connection. Also, I connected to I think Carver's ex-lover and mother of his son.
Posted By: jhkimI'd be curious to see how things wrapped up in the end of that game.
Posted By: wildduckI actually meant to comment on that to you during the game. In most games the players form a "party" in some way or another and so having their interests intersect is advantageous for storytelling. In MLWM there are two reasons not to form a party that I can see. First, the Master will always pull you together, regardless of your personal desires. Second, the game is really told as a round robin style of gaming, where each player frames a scene for their character rather than taking actions as a group. For those reasons I didn't encourage a lot of early connections between the minions but certainly wasn't apposed to you working them in.
How did it work for you? Did you feel like you made meaningful relationships with the other minions via their connections? If not, did this feel stifling or encourage you to reach out more?
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