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Posted By: Frederik J. JensenComing up with good conditions - especially in protagonist vs. protagonist conflicts. Early in the game there was a fairly unviolent pvp conflict that ended with one being "Alone". It seemed a bit drastic to have a social conflict have fairly big consequences - but maybe that is actually more a feature than a flaw.
It sounds like what you folks decided the menace would be and what it ended up being had a bit of a disconnect, yeah? Or, at least, folks were throwing in all these traits that didn't necessarily seem to fit well together?
I would suggest, in those cases, trying to pull back into a more "players play PCs, Director plays menace" kind of style once you've rolled and figured out what Conditions are being gained or if the menace is losing dice.
In general, I'm still a bit miffed that a few bad rolls can still disrupt the pacing of the game in a significant way.
As for the menace not seeming as dangerous in the end, once it starts losing dice, that's definitely an interesting point. The "everybody team up" thing is something to avoid, I think, but I'm not sure how else to push it aside from Goals.
I'm glad everyone seemed to dig the map. You didn't take a picture by any chance, did you?
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