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Posted By: Matt Snyder4) I am not abandoning the hobby of RPGs, and definitely not my many good friends I've met in this hobby. In fact, I hope this will free me up some so I can play more often locally. And, I'll still participate some online. I really like this hobby a lot!
Posted By: JesseWHA?
That just baffles. Feels like some kind of contrived "punk" statement.
Posted By: renatoramtwo or three years from now, will read about the history of indie games and are curious about one of the 'fathers' of the 'scene' (Dust Devils) will still be able to read it without paying with their firstborn for a used copy,
Posted By: Brand_RobinsBut also two or three years from now people may get reminded that "indie" doesn't mean "storygame" that it means "independently owned and operated" and that the decisions on what to do with the material belong to the author. Not to some kind of community, not to some future public, not to those who feel entitled.
So sure, maybe it sucks, but the fact that its indie is what makes this Matt's decision and no one else's. He owns the games and he owes no one fucking anything.
Posted By: Brand_RobinsSo sure, maybe it sucks, but the fact that its indie is what makes this Matt's decision and no one else's. He owns the games and he owes no one fucking anything.
Posted By: rafialHey, as long as there are PDFs and BitTorrent, I'm sure Matt's games will always be available...
Posted By: Brand_RobinsHe owns the games and he owes no one fucking anything.But that flies in the face of my ME-centric view of the universe. Clearly, Matt owed it to me to wait until I had purchased my copy of Nine Worlds
Posted By: WillHPosted By: rafialHey, as long as there are PDFs and BitTorrent, I'm sure Matt's games will always be available...
Because, when someone doesn't want to sell you something stealing it from them is the appropriate response. How could you even consider this an appropriate response to the situation?
The only part that I don't really get is removing the PDFs from circulation. That's deliberate forcing of the OOP status for games that we tend to assume pretty much never go OOP.
Unless it's an artistic/political point you're trying to get across, Matt, in which case that's the point I'm not getting (and that I probably don't agree with).
You're basically saying: people who might be interested in these books, screw you. You should have bought them before I closed shop, suck it up.
I'd never be one to say that the reading public deserves access to some media, but the above pretty firmly is exactly what I thought as I read Matt's statements.
There is no technological reason for a book, especially an indie RPG which costs nothing to keep present in inventories, to go out of print. None. It doesn't have to be free since there are multiple places one can sell through (IPR just being one of the fore-runners), which just makes it trebly baffling. Why would someone object to an essentially free trickle of funds coming into their pockets for the next several years, even if it's the princely sum needed to buy a mocha latte at the local Planetharts once a month? Where's the margin in doing otherwise?
Again, I don't want to seem, to be one of the entitlement-weenies that so proliferate lately but from a purely rational point of view, this particular facet of Matt's decision-making -- well, it isn't. And while I don't think we deserve a reason, I do think it's in the best interest of the community, especially the community of creators and potential creators in the audience on SG, that Matt explain his thinking on the matter. In not doing so, it would seem he begs more questions that are troubling from a consumer point-of-view.
That's bad for everyone.
Posted By: SquidLordAgain, I don't want to seem, to be one of the entitlement-weenies that so proliferate latelyTry harder.
Posted By: SquidLordWhy would someone object to an essentially free trickle of funds coming into their pockets for the next several years, even if it's the princely sum needed to buy a mocha latte at the localPlanethartsonce a month? Where's the margin in doing otherwise?
Posted By: Scurvy_PlatypusConsumers in general don't give a crap about stuff; if they can't get what they immediately want, they'll simply get something else.
Posted By: AndyIt's Matt's property, he can do whatever he wants with it. Even if he wanted to pring 100 more copies, then videotape a youtube video of him setting fire to them all. :-)
Posted By: AndyBut it's not going to stop people from getting their hands on and playing the game. It's just going to stop them from doing it in a way where Matt gets compensated, that's all.
You could easily have disappeared from the web and saved yourself the grief of reading this thread, Matt.
Unless what you really wanted to hear was a chorus of voices saying, "No, don't!"
Posted By: shreyasYou could easily have disappeared from the web and saved yourself the grief of reading this thread, Matt.
Unless what you really wanted to hear was a chorus of voices saying, "No, don't!"
Posted By: jlarkeBut that won't help with the "hey will anyone sell me their copy of Nine Worlds?" threads.
Posted By: Levi KornelsenIwouldlike to know... Why?
Posted By: renatoramWho's the 'someone' in your statement, Jason? (I'm not snarky, I don't understand).
Hey, Squiddie:
Contrary to what some people tell you, indie game creators may, from time to time, make decisions which aren't about the bottom line. Like, for instance, the decision to spend their time and money in producing a role-playing game, rather than starting a trans-pacific investing corporation, which generally yields more cash.
Which may be so, but when it costs nothing to have the work out there and to choose to not support it, merely to keep it in inventories and accessible, then it's not a question about the bottom line. It's a long, long way from questions about the bottom line. The latte's a pleasant extra. What it is becomes an issue of "why do you feel the necessity of cutting off the people who think your work is worth looking at?" In a sense, it's a weak slap at those who come in later but have interest and motivation to examine the work. It says to them, "too bad, you missed it when the piece was live and now I can't be bothered with you."
Seriously, in the Olden Days, when it cost actual money to move and print physical products and to maintain fora for cash, when your fandom couldn't be self-supporting when you as creator moved on, it made perfect sense to let things go out of print and be inaccessible. But those days aren't today and particularly in the indie RPG world, there's wide awareness of how little investment it takes to make an object effectively immortal: none. Throw it up on Archive.org, leave a free web page somewhere explaining that you're no longer providing support for the product and have moved on as a creator and, out of appreciation for the fact that someone would look for it, link to a forum where discussion can be found with other people who have interest, and then proceed to move on with your life having satisfied both yourself and the community of people who think enough of something you've made with your own hands to experience it.
That's really what confuses me here, and no amount of decrying me as seeming entitled as others have done in this thread changes the fact that I simply do not understand why someone who has produced a piece of work that they care about and that others care about and could care about in the future wants to deliberately take it off the table, when leaving it there with benign negligence costs them nothing in money, time, or reputation and removing it gains them nothing at all. I don't understand and so I ask, for explication and for understanding.
At heart in many ways I'm an archivist and librarian. The world has lost a lot of what many might consider epherma which, nevertheless, indicated things about what people thought and enjoyed and valued. When the digital world began to take form, I was pleased and gladdened, because I thought that it would become easier and cheaper to capture not only epherma but things of even more import. When people deliberately choose to avoid joining that movement, when they deliberately act to remove things which are of historical import (and, believe it or not, in the field of interactive game design Dust Devils is a creation of historical import, just as Bliss Stage is), I want to know why. I don't think I'm entitled to, I just want to. I am entitled to the question.
Matt is under no compulsion to answer. But it'd be good to, if only so his audience, the people who do care about his work and it's accessibility, consumers and fellow travellers, have some sense of why this particular choice has been made.