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    • CommentAuthorMatt Snyder
    • CommentTimeSep 23rd 2008 edited
     # 1
    It's been a wonderful ride. But, now is the time to end Chimera Creative publishing.

    At the end of September, 2008, Chimera Creative products will no longer be available on IPR or anywhere. Until then, Dust Devils is on sale for $19.95 with the PDF included. (Some copies of my games exist in retail channels; I have no idea where.)

    Currently, the www.chimera.info web site is down due to a mostly unrelated technical glitch! However, it is likely to remain down indefinitely. This means it will be difficult to contact me. Use the following email:

    riverwords -at- gmail -dot- com

    There is no way to express sufficiently my appreciation, but I will attempt to:

    Thank you to everyone who played my games. You were the people I wanted to reach. Some of you have told me how much you enjoyed playing my games. I like to think I enjoyed you playing my games a million times more.
    •  
      CommentAuthorGraham
    • CommentTimeSep 23rd 2008
     # 2
    Good luck with whatever you're doing next, Matt.

    Graham
    •  
      CommentAuthorAndy
    • CommentTimeSep 23rd 2008
     # 3
    Yeah, good luck on future stuff!

    Dust Devils is still the game that gets the most play in my circle.

    -Andy
    • CommentAuthorJ. Walton
    • CommentTimeSep 23rd 2008
     # 4
    As one of the folks who co-invented the RPG "endgame," Matt, it's cool to see you wrap up Chimera when you felt like it had run its course. Shoot or give up the gun, one might say :) Thanks for being an inspiration, both as a game designer and a graphic designer, and for being one of my favorite ornery internet people! I definitely plan on emailing you some Nine Worlds or 44 play reports in the future.

    Rock on.
  1.  # 5
    You know how there are bands that you like but you don't REALLY like, and whenever they come to town you think: "eh, i'll catch their gig next time they tour" and then the bassist ODs or something and all you have are some shitty MP3s? Don't let this happen to you with dust devils.

    You are a damn fool if you don't scoop this shit up before it goes. Damn fool.

    If Tim Kleinert is our scene's Jeff Mangum then maybe Snyder will be our Kevin Shields; a brilliant mind retireing from the toil to a life working behind the scenes, teaching, informing, contributing as an elder statesman and someday –if we're really fucking lucky– returning to the scene with an intensity and unbridled profundity comparable only to his earlier work.
    •  
      CommentAuthorJohn Harper
    • CommentTimeSep 23rd 2008 edited
     # 6
    I don't know what all this back-slapping is about.

    I for one don't want to see this happen at all. It sucks, in fact. I'm gonna stand here fuming for a bit being sad.
    •  
      CommentAuthormisuba
    • CommentTimeSep 23rd 2008
     # 7
    (I just want a copy of 44)
  2.  # 8
    Thanks everyone. I'm getting lots of questions. To answer some common ones:

    1) No, I do not have plans to license my games to anyone. I prefer to own my work, and oversee control of how it gets published. I respect people like Clinton Nixon who release works in creative commons, for example. It's just not what I want to do with my "kids."

    2) Yes, this means all publications cease everywhere. No books, no PDFs. Lots of people are urging me to just make them available as PDFs somewhere, or even POD books on Lulu. Currently, that's not what I want to do. I may change my mind once other issues resolve.

    3) There are no more Nine Worlds books in stock. It's out of print. I don't have plans to reprint it again.

    4) I am not abandoning the hobby of RPGs, and definitely not my many good friends I've met in this hobby. In fact, I hope this will free me up some so I can play more often locally. And, I'll still participate some online. I really like this hobby a lot!

    5) I don't have any plans to do layout work for other publishers right now. That is a really great creative outlet, and I miss that part. But it's also a royal pain in the tuckus to work on other people's dime. Actually, more like other people's penny.
    •  
      CommentAuthorgreatwolf
    • CommentTimeSep 23rd 2008
     # 9
    Posted By: Matt Snyder4) I am not abandoning the hobby of RPGs, and definitely not my many good friends I've met in this hobby. In fact, I hope this will free me up some so I can play more often locally. And, I'll still participate some online. I really like this hobby a lot!


    This makes me feel a lot better. Thanks, Matt.

    Seth Ben-Ezra
    Great Wolf
    • CommentAuthorJesse
    • CommentTimeSep 23rd 2008
     # 10
    WHA?

    Count me among those confused...

    I can understand not wanting to manage print runs and sales and blah blah bullshit.... But not even LuLu or straight .pdf?

    That just baffles. Feels like some kind of contrived "punk" statement.

    I mean, your work and all but... yeah... count me as someone who thinks you're a damn fool.

    Good luck anyway.

    Jesse
    •  
      CommentAuthorPaul B
    • CommentTimeSep 23rd 2008
     # 11
    Dust Devils was my first really, really successful story-focused RPG. I've run it a half-dozen times and it's been rewarding and fun every time. In fact I've been thinking about taking another swing at it, maybe giving one of the alt-settings a spin.

    Thanks for the game.

    p.
  3.  # 12
    Jesse,

    I'm not Matt, but let me tell you, sometimes as a publisher or author or whatever you need to slow down, back up, or take a break. And other times you need to be done. And if you need the second, trying to do the first is just asking for pain. Elsewise, like Pacino, they will just pull you back in.

    Matt,

    Good luck. I still think the setting of Nine Worlds is probably the most awesome-sauce graphic-novelesque setting produced in RPGs in years and years.
    • CommentAuthorJ. Walton
    • CommentTimeSep 23rd 2008 edited
     # 13
    Reevaluating one's relationship to various aspects of life (including one's hobbies) is definitely a healthy thing. Sometimes, in order to do that properly, dramatic decisions are necessary. As someone who continues to struggle from time to time with maintaining a healthy / satisfying / rewarding relationship with the hobby and community, I applaud Matt doing what he feels like he needs to do. Considering the sense of burnout that's affected several creative folks in our community (mentioned in recent threads: Tim Kleinert, Ben O'Neal), honestly I'm grateful that Matt's stepping back on his own, y'know.
  4.  # 14
    Well, all the best to you Matt.

    Dust Devils will still have a place with me as the game that got me excited about gaming again after years of not caring. I hope the future is fruitful for you.

    Cheers
    Malcolm
    • CommentAuthorJDCorley
    • CommentTimeSep 23rd 2008
     # 15
    Dust Devils is and was good shit.

    All the best!
    • CommentAuthorjlarke
    • CommentTimeSep 23rd 2008
     # 16
    I'd always been curious about Nine Worlds and now I'm really sad.

    Anyone who wants to see my copy of Dust Devils will now have to wear gloves before they get to touch it.
  5.  # 17
    Well...dammit. I have a copy of the original Nine Worlds, and although I've never played it, it's high on the list of games I really, really, really want to play. I always intended to get a copy of the revised version, and I've never really had the money (or I had the money, but there were more pressing things to get at the time). I just sort of assumed I'd be able to get it eventually. *sigh*

    Well, at any rate, good luck with everything, Matt. And thanks for designing and publishing your games in the first place.
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 24th 2008
     # 18
    The only part that I don't really *get* is removing the PDFs from circulation. That's deliberate forcing of the OOP status for games that we tend to assume pretty much never go OOP.

    Unless it's an artistic/political point you're trying to get across, Matt, in which case that's the point I'm not getting (and that I probably don't agree with).

    You're basically saying: people who might be interested in these books, screw you. You should have bought them before I closed shop, suck it up.

    There are other options than releasing stuff as free content. If you really are adverse to free money coming to your pocket (leaving pdfs on IPR does not require any effort, AFAIK) you can leave them there (or on RPGnow, or whatever) with a zero dollar cost. You retain copyright, nobody can take your stuff and run with it, but people who, two or three years from now, will read about the history of indie games and are curious about one of the 'fathers' of the 'scene' (Dust Devils) will still be able to read it without paying with their firstborn for a used copy, or downloading an illegal pdf.

    ...but whatever, I'm ranting now :)

    Despite all, thank you and good luck.
  6.  # 19
    Thanks Matt, for the games and for letting us know your plans. See you at a gaming table sometime!
    •  
      CommentAuthorMatt
    • CommentTimeSep 24th 2008
     # 20
    Hey Matt, thanks for the games and good luck with whatever you do next!
  7.  # 21
    Snyder, you bastard.

    Guess I might as well get working on those side projects of mine: Ten Planets and Grime Demons.
    • CommentAuthorYokiboy
    • CommentTimeSep 24th 2008
     # 22
    Sorry to see you close up shop Matt, but I wish you the best of luck in the future. One of my favorite actual play experiences was playing Dust Devils.

    I was looking forward to some of your upcoming titles, such as 44. Here's hoping for a comeback someday. ;)
    •  
      CommentAuthorMarhault
    • CommentTimeSep 24th 2008
     # 23
    Goddammit.

    Is there any chance any of us who were waiting for the final version of 44 will get to see it? Anyone want to sell me their copy of the Ashcan?
    •  
      CommentAuthorBret
    • CommentTimeSep 24th 2008
     # 24
    Good luck, Matt. Thanks for the games.
  8.  # 25
    Thanks for Nine Worlds.
    • CommentAuthorLuke Wheel
    • CommentTimeSep 24th 2008 edited
     # 26
    Matt,

    You know I love you no matter what path you choose.


    Posted By: JesseWHA?

    That just baffles. Feels like some kind of contrived "punk" statement.


    Jesse,
    Let me offer you not one, but both of my erect middle digits. Have some respect and quit whining.

    -Luke
    • CommentAuthorJudd
    • CommentTimeSep 24th 2008
     # 27
    Matt,

    I am glad that you are finding the place in gaming that makes you happiest.

    Dust Devils was my first indie RPG and it was you who linked me to the Forge off of an RPG.net thread.

    So, thanks.

    Judd
    • CommentAuthorptevis
    • CommentTimeSep 24th 2008
     # 28
    Matt,

    That game of Nine Worlds I played with you, Paul Czege, Danielle Lewon, and John Harper will stay with me forever. Thank you.

    --Paul
  9.  # 29
    Posted By: renatoramtwo or three years from now, will read about the history of indie games and are curious about one of the 'fathers' of the 'scene' (Dust Devils) will still be able to read it without paying with their firstborn for a used copy,


    True, sure.

    But also two or three years from now people may get reminded that "indie" doesn't mean "storygame" that it means "independently owned and operated" and that the decisions on what to do with the material belong to the author. Not to some kind of community, not to some future public, not to those who feel entitled.

    So sure, maybe it sucks, but the fact that its indie is what makes this Matt's decision and no one else's. He owns the games and he owes no one fucking anything.
  10.  # 30
    Matt,

    Good luck, man. I've always respected the hell out of you, and wish you the best of luck in your future master plans.

    As a side note, we just started up a Nine Worlds campaign, as we're having a blast.

    - Ryan
    • CommentAuthorchearns
    • CommentTimeSep 24th 2008
     # 31
    Posted By: Brand_RobinsBut also two or three years from now people may get reminded that "indie" doesn't mean "storygame" that it means "independently owned and operated" and that the decisions on what to do with the material belong to the author. Not to some kind of community, not to some future public, not to those who feel entitled.

    So sure, maybe it sucks, but the fact that its indie is what makes this Matt's decision and no one else's. He owns the games and he owes no one fucking anything.


    Brand, I think I just fell in love.
  11.  # 32
    Well, now I'm going to buy it (like, this minute, actually)... but I still think you're nuts not to put it onto Lulu indefinitely.
    • CommentAuthorptevis
    • CommentTimeSep 24th 2008
     # 33
    Matt is nuts. It's something with the water supply in Iowa.
    •  
      CommentAuthoreruditus
    • CommentTimeSep 24th 2008
     # 34
    Okay, so now everyone is scrambling to pick up 44, Dust Devils and Nine Worlds. I know why this is happening. This is because I eyed 44 among my stacks of new books at GenCon and thought "hmmm, well, the final one will be out soon." Low and behold! You even talked me out of buying a copy of the ashcan!

    Cya around and thanks for adding so significantly to the hobby,
    - Don
    • CommentAuthorTorquemada
    • CommentTimeSep 24th 2008
     # 35
    Posted By: Brand_RobinsSo sure, maybe it sucks, but the fact that its indie is what makes this Matt's decision and no one else's. He owns the games and he owes no one fucking anything.

    Sure, he doesn't. It's just sad that I won't be able to recommend his games anymore.

    Good luck Mr Snyder.
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 24th 2008
     # 36
    @Brand: true, and despite my tone I (or anyone but Matt) certainly don't have any right to ask for anything. He can do whatever he wants and that's his prerogative, and as you say part of the beauty of something being creator owned.

    I just think that what Matt's chosen to do is counterproductive and I don't agree with it. That's *my* prerogative, and a completely separate matter :)
    (or, in the words you used, it sucks :) )
    • CommentAuthorrafial
    • CommentTimeSep 24th 2008
     # 37
    Hey, as long as there are PDFs and BitTorrent, I'm sure Matt's games will always be available...
    •  
      CommentAuthorWillH
    • CommentTimeSep 24th 2008
     # 38
    Posted By: rafialHey, as long as there are PDFs and BitTorrent, I'm sure Matt's games will always be available...


    Because, when someone doesn't want to sell you something stealing it from them is the appropriate response. How could you even consider this an appropriate response to the situation?
  12.  # 39
    Punk as fuck, man! Keep it your way whatever you want to do and good luck.
  13.  # 40
    Hey man, I'll look forward to seeing you more often across the table and less often across the dealer's hall.

    Thanks for giving us the tools for this.

    James
    • CommentAuthorMoreno R.
    • CommentTimeSep 24th 2008
     # 41
    I don't think it would be right to copy or propagate Matt's games files without a specific permission (like the license used by Clinton), and I certainly am not going to. But I am talking as someone who already have them (apart from 44... damn, I was waiting for it from 2006...). If you were searching for Dust Devils and nobody would sell it to you, and it was on bitTorrent... what would you do? You would download it, or not?

    You can't really close the cat into the bag again. Once something get to the net, it stays forever (and not doing pdfs don't help, they have scanners..). The only way we could help Matt limiting this would be stopping playing his games, stop talking about them, and minimizing their importance to history of forge games, to avoid raising the curiosity of new peoples who still don't have them. It's not a solution I particularly like, and I don't think Matt would like it, too, so I think that it's not a battle worth fighting. People will still find his games somewhere, it's not something anybody can control.

    I am worried just now about the OTHER content of his site: the old Dedalus Issues, the Score podcast... what about them? It would be possible to host them elsewhere? Would he agree to it?
    •  
      CommentAuthorjenskot
    • CommentTimeSep 24th 2008
     # 42
    Mr. Snyder, thank you so much! I really enjoy Dust Devils and although I own but never got to played Nine Worlds, several of my friends enjoyed the hell out of it and talked fondly about it. I also want to thank you for organizing Forgecon in the past as well as the Ashcan Front. I look forward to seeing you in the future! Good luck my friend!
    • CommentAuthorMike Sands
    • CommentTimeSep 24th 2008
     # 43
    Another thanks for Dust Devils and Nine Worlds from me. Great stuff.
    •  
      CommentAuthorbuzz
    • CommentTimeSep 24th 2008
     # 44
    Teh suck! I was hoping to see 44 at some point.

    But, best wishes to you, sir. I look forward to seeing you at the next Forge Midwest. :)
  14.  # 45
    Another thanks for Nine Worlds. I'm still chewing on the ideas in that book.

    I hate doing "me too" posts but the game is just that damn good.
    •  
      CommentAuthornoclue
    • CommentTimeSep 24th 2008
     # 46
    Posted By: Brand_RobinsHe owns the games and he owes no one fucking anything.
    But that flies in the face of my ME-centric view of the universe. Clearly, Matt owed it to me to wait until I had purchased my copy of Nine Worlds

    I'm hoping this is all just a mad publicity ploy.
  15.  # 47
    I still remember buying the plastic spiral version of Dust Devils and realizing that someone finally made a western game that I wanted to play. Wrapping my head around an endgame and shared narration: amazing and scary.

    Thanks Matt.

    Oh and your podcast was cool too.
  16.  # 48
    I had hoped to get my hands on 44 as well, but thanks for Daedalus, NW and DD, Matt. We changed our game session yesterday in the light of this announcement and played a game of Dust Devils instead. And it was good :)

    DD was the first "indie" game I bought, as PDF in 2003, and eventually led me to a place they called The Forge. The thing basically saved my life as a story gamer.

    Per
    • CommentAuthorDainXB
    • CommentTimeSep 25th 2008
     # 49
    I guess this means that there will be no 'Stardusters' supplement for Dust Devils...

    :Sob:

    Thanks, Mr. Snyder, for all the great work you have done, and best wishes to you in your future endeavors.

    --
    DainXB
    • CommentAuthorAdamK
    • CommentTimeSep 25th 2008
     # 50
    Posted By: WillH
    Posted By: rafialHey, as long as there are PDFs and BitTorrent, I'm sure Matt's games will always be available...


    Because, when someone doesn't want to sell you something stealing it from them is the appropriate response. How could you even consider this an appropriate response to the situation?


    C'mon, you don't want to suggest that archeology is stealing, do you? (No disrespect Matt, but that's part of making history.)
  17.  # 51
    C'mon, you don't want to suggest that archeology is stealing, do you? (No disrespect Matt, but that's part of making history.)


    Ain't it? Only thing that changes is the owners died long time ago.
  18.  # 52
    Hey Matt;

    I would like to know... Why?

    You're under no obligation to tell me a damn thing. Nor will I take it amiss if it's none of my business, or be bothered if the answer isn't a thing of great clarity.

    But, hell, I suspect there's something that would be worth learning, right here. So I'm asking. And, yeah, I'm asking in public, because it's not just me that might benefit from the learnin', should you want to be forthcoming. That doesn't mean there's any need for you to answer in public.
    •  
      CommentAuthorjenskot
    • CommentTimeSep 25th 2008
     # 53
    I forgot to mention, your podcast was great to!
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 25th 2008
     # 54
    Only thing that changes is the owners died long time ago.
    ...and now there is none who remember them.

    Sorry, I've got a lot of Polaris in my mind these days, could not resist. :)
    •  
      CommentAuthorSquidLord
    • CommentTimeSep 25th 2008
     # 55

    The only part that I don't really get is removing the PDFs from circulation. That's deliberate forcing of the OOP status for games that we tend to assume pretty much never go OOP.

    Unless it's an artistic/political point you're trying to get across, Matt, in which case that's the point I'm not getting (and that I probably don't agree with).

    You're basically saying: people who might be interested in these books, screw you. You should have bought them before I closed shop, suck it up.

    I'd never be one to say that the reading public deserves access to some media, but the above pretty firmly is exactly what I thought as I read Matt's statements.

    There is no technological reason for a book, especially an indie RPG which costs nothing to keep present in inventories, to go out of print. None. It doesn't have to be free since there are multiple places one can sell through (IPR just being one of the fore-runners), which just makes it trebly baffling. Why would someone object to an essentially free trickle of funds coming into their pockets for the next several years, even if it's the princely sum needed to buy a mocha latte at the local Planetharts once a month? Where's the margin in doing otherwise?

    Again, I don't want to seem, to be one of the entitlement-weenies that so proliferate lately but from a purely rational point of view, this particular facet of Matt's decision-making -- well, it isn't. And while I don't think we deserve a reason, I do think it's in the best interest of the community, especially the community of creators and potential creators in the audience on SG, that Matt explain his thinking on the matter. In not doing so, it would seem he begs more questions that are troubling from a consumer point-of-view.

    That's bad for everyone.

    •  
      CommentAuthorjenskot
    • CommentTimeSep 25th 2008
     # 56
    There are lots of reasons why an artist might want to withdraw access to a work. The very connection between audience and provider that leads to questions fueled by entitlement could be reason enough (note, not all questions here are fueled by entitlement and not all entitlement is bad or unreasonable).

    In the case of art as system, the artist may want to emotionally disconnect. Having a system, means supporting the system. Supporting the system means staying connected. You could outsource support, but there is effort and a looming question of proper representation. The feeling of do it right or not at all is difficult to abandon.

    I can understand the desire for closure. But I guess what I'm saying there are plenty of perfectly valid reasons for anyone to do anything. Maybe it's extremely personal. Maybe it's not. That's Matt's decision. I don't think pressure is fair. I'm just happy for what I have for as long as I can have it.
  19.  # 57
    Posted By: SquidLordAgain, I don't want to seem, to be one of the entitlement-weenies that so proliferate lately
    Try harder.
  20.  # 58
    I'm confused by the (thankfully few) people that seem to think that what Matt Snyder is doing is "counter productive" or something along those lines.

    What exactly is it hurting?

    He's a guy that's made some games that people have grooved on. He's decided for whatever reason he's done with it and he doesn't feel like having his games still available. What's the big deal?

    Why doesn't he want them available on Lulu? *shrug* Maybe he doesn't feel like having people constantly trying to track him down and request/ask/demand new product be made; maybe he wants to close the door on this particular part of rpgs and actually have the door _shut_; maybe he doesn't feel like cruising forums and reading people say stuff like, "it's a good enough game but it's basically dead"; maybe he doesn't feel like people offering up suggestions on new errata/suggestions for revising his game; and maybe he just wants to go back to being a "gamer" and not always having the niggling little pressure in the back of his head that he should be doing "work" of some sort on a game, since he's a "designer".

    <blockquote><cite>Posted By: SquidLord</cite><blockquote><p> And while I don't think we<em>deserve</em>a reason, I<em>do</em>think it's in the best interest of the community, especially the community of creators and potential creators in the audience on SG, that Matt explain his thinking on the matter. In not doing so, it would seem he begs more questions that are troubling from a consumer point-of-view.</p><p>That's bad for everyone.</p></blockquote>

    How does his decision have _anything_ to do with the "community" of creators and potential creators? He's decided he's done. What, because he's decided to quit, all of a sudden other people are going to decide not to design rpgs? What kind of "troubling questions" are going to be asked by a consumer, other than "why can't I buy this game I'm curious about"?

    Consumers in general don't give a crap about stuff; if they can't get what they immediately want, they'll simply get something else. A few of them might turn to theft, but the majority of them will simply shrug and run off to make another "sell me" thread and not give a second thought.

    And I _really_ don't see how Matt's decision to stop producing games or making them available is "bad for everyone". Nine Worlds is a groovy game. It's the only game of his that I'm familiar with and the only one that's caught my interest. I don't think the small press/indy side of rpgs has suffered because his other games didn't catch my attention, and I doubt that Chimera Creative ceasing to offer its games will cause Evil Hat, Wicked Brewing, and all the others out there to suddenly shut down in solidarity or something.

    RPGs are about playing Invisible Barbie. Matt says he's going to be playing Invisible Barbie with folks more, and I think that's a fine thing. As far as I know, being an rpg designer isn't like joining the mob.
  21.  # 59
    Down here in Alabama, we take our RPGs pretty seriously. We think of them and their emergent fiction as Art. Capital A. Maybe that's because in our group everyone is an artist, writer, musician or some combination of the three. I take my fiction pretty seriously and see the fiction emerging from the games I participate in as being pretty important. I don't like reading crap escapist novels, I don't like watching crap escapist television or movies, and I don't want crap escapist gaming sessions. So for me RPGs aren't about playing Invisible Barbie.

    It's Matt's choice to do as he pleases with his games, but I am of the opinion that once an artist has completed a work, it is no longer his, but belongs to our collective cultural heritage. I'm talking here of Art with a capital A, which may or may not be a commercial product. I live by this with my own art and music, which I give away for free whenever possible. I find this is more "punk" than creator ownership.

    I've never played Matt's games, but from the comments I've read they're pretty important and influential. I don't know whether they are Art or not. Maybe they're bigger than Matt realizes. Maybe not.

    I wish Matt the best in whatever caused him to make this decision.
    • CommentAuthorJDCorley
    • CommentTimeSep 25th 2008
     # 60
    Posted By: SquidLordWhy would someone object to an essentially free trickle of funds coming into their pockets for the next several years, even if it's the princely sum needed to buy a mocha latte at the localPlanethartsonce a month? Where's the margin in doing otherwise?


    Because it is not decorous for someone to ask for something that they do not want.
    •  
      CommentAuthorBen Lehman
    • CommentTimeSep 25th 2008
     # 61
    Hey, Squiddie:

    Contrary to what some people tell you, indie game creators may, from time to time, make decisions which aren't about the bottom line. Like, for instance, the decision to spend their time and money in producing a role-playing game, rather than starting a trans-pacific investing corporation, which generally yields more cash.

    yrs--
    --Ben
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 25th 2008
     # 62
    Who's the 'someone' in your statement, Jason? (I'm not snarky, I don't understand).
    •  
      CommentAuthorAndy
    • CommentTimeSep 25th 2008
     # 63
    Posted By: Scurvy_PlatypusConsumers in general don't give a crap about stuff; if they can't get what they immediately want, they'll simply get something else.


    This is true.

    The other thing, though, is that in this internet world, there is nothing that people can not get if they don't immediately want it.

    If people want to have a copy of the game, and there's no public way to do it, then it will take them less than 5 minutes to secure a copy through peer sharing sites: Only one of those minutes is actual work, the other 4 is simply waiting for the torrent to complete while doing something else.

    Some folks would prefer to make sure that when that happens (and it will), that there would be a channel to somehow legitimately put a coin in the cup for the creator, so that if someone wanted to, they could simply go the legitimate route and hook up the author with their due. But if that's not possible, it will absolutely not stop them from getting their hands on the game through other means, both easily and quickly. Most people that DL games don't end up playing them (or even reading them) anyway, but for those who want to, the channel for them to do so is still open.

    And that doesn't mean that we are entitled to a purchase copy or anything: It's Matt's property, he can do whatever he wants with it. Even if he wanted to pring 100 more copies, then videotape a youtube video of him setting fire to them all. :-)

    But it's not going to stop people from getting their hands on and playing the game. It's just going to stop them from doing it in a way where Matt gets compensated, that's all.

    -Andy
    • CommentAuthorThor O
    • CommentTimeSep 25th 2008
     # 64
    You rock Matt! I've learned a lot from you. Thanks!
  22.  # 65
    Posted By: AndyIt's Matt's property, he can do whatever he wants with it. Even if he wanted to pring 100 more copies, then videotape a youtube video of him setting fire to them all. :-)


    I would donate funds to that. You hear me Matt? Get a Fundable page up! Pull a KLF.

    I will also echo the sentiments of some other in this thread: I might not entirely understand your logic in deciding not to make the games available at all (although I can certainly dig not wanting the hassle of faffing about with print runs and whatnot), but at the end of the day that's your call mate. DD was the first "Story" game I ever bought (the first of many) and also the first PDF I ever bought (again, the first of many) way back in 2002/3. I'm bummed that I never quite got around to picking up Nine Worlds. We'll see if one turns up somewhere sometime.

    I'm also bummed that you stopped using that photo of Malcolm's knob as your avatar, but that's another, unrelated matter.

    Rich
    • CommentAuthorchearns
    • CommentTimeSep 25th 2008 edited
     # 66
    Posted By: AndyBut it's not going to stop people from getting their hands on and playing the game. It's just going to stop them from doing it in a way where Matt gets compensated, that's all.


    I can imagine something else it might be doing as well, it might be absolving Matt of responsibility over them. Matt has requested that the Chimera Creative forum at The Forge be shut down. Matt's a really good guy from what I can tell with my limited contact with him here and elsewhere on the Internet, and that plus the shutting down of the forum lead me to believe that Matt feels a responsibility to provide support for people who purchase and wish to play games he created. If he's not looking to provide that support, then it could be that's why he doesn't want to sell those games. Even as PDFs.

    However, that's just one guess, and if I sat here long enough, I could probably come up with an infinite number of reasons for his decisions. As could any of you. So, please, no bullshit about how his decisions were wrong, or irrational. Or about how his silence on this issue is bad for the community or troubling for consumers. Seriously, be grateful for what you have.

    EDIT: Crikey, but I used the word Matt a lot in that first paragraph. I also feel fucking stupid talking about you Matt as if you aren't even in this thread with us. I mean, you're shutting down Chimera Creative, not dying. My dream of one day playing with you, the guy who introduced me to the Western (Unforgiven is incredible (seriously, I was transfixed right up until the end of the credits) and those Leone films are really good too), is still alive and well.
    • CommentAuthorMoreno R.
    • CommentTimeSep 25th 2008
     # 67
    This thread is too much mournful. We are saying good-bye to Chimera Creative, not to Matt Snyder... :-)

    And seeing that he will be playing rpgs instead of publishing _my_ copy of 44(how's that for entitlement?), He will be better write a lot of actual plays about it! =:O

    Said that.. someone upthread talked about "closure"... yes, Chimera Creative started at the forge in public: public playtesting, actual plays, discussions, sales. It's like a story. We all prefer to have a sense of closure at the end of the story. Will they live happily ever after? Will he get the girl? Will he avenge his faithful cat? It's not... natural for a story to stop abruptly like this. If Matt had posted something like "I won a billion dollars at the lottery and I am going for a long cruise around the world, forget about me working to publish games for a long time. So long, proletarians!" probably there would not be so many baffled posts...

    But for Matt it's not a story, and he does not owe us an ending for our own film.
    •  
      CommentAuthorHoho
    • CommentTimeSep 25th 2008
     # 68

    You could easily have disappeared from the web and saved yourself the grief of reading this thread, Matt.

    Unless what you really wanted to hear was a chorus of voices saying, "No, don't!"

    • CommentAuthorThor O
    • CommentTimeSep 25th 2008
     # 69
    Posted By: shreyas

    You could easily have disappeared from the web and saved yourself the grief of reading this thread, Matt.

    Unless what you really wanted to hear was a chorus of voices saying, "No, don't!"



    I think Matt has no intention of disappearing from the Web. He's just closing down Chimera Creative.
    • CommentAuthorJudd
    • CommentTimeSep 25th 2008
     # 70
    And he stopped an endless stream of, "Where can I get Dust Devils/Nine Worlds?" threads that will probably come anyway but now we can just link them to this.
  23.  # 71
    Well. I'm going to wait for the other Matt's Ten Planets and Grime Demons to come out. I hear they're really gonna bring it.
    • CommentAuthorjlarke
    • CommentTimeSep 25th 2008
     # 72
    <blockquote><cite>Posted By: Judd</cite>And he stopped an endless stream of, "Where can I get Dust Devils/Nine Worlds?" threads that will probably come anyway but now we can just link them to this.</blockquote>

    But that won't help with the "hey will anyone sell me their copy of Nine Worlds?" threads.
    • CommentAuthorTorquemada
    • CommentTimeSep 25th 2008 edited
     # 73
    Posted By: jlarkeBut that won't help with the "hey will anyone sell me their copy of Nine Worlds?" threads.

    Well, it just means that I'll get a princely sum for my copy when I sell it. And since Mr Snyder is not going away, merely closing shop, I'll get to thank him for my new found wealth.

    Posted By: Levi KornelsenIwouldlike to know... Why?

    Maybe he's tired of the bling, blow, and hookers lifestyle typical of Famous Game Designers and is going to give Angelina Jolie a hand at whatever she's doing for the UN.

    Yeah, that must be.
    •  
      CommentAuthorBrand_Robins
    • CommentTimeSep 25th 2008 edited
     # 74
    So once again, I am not Matt.

    However, I've done some writing in the past and I have a little story.

    Once upon a time I wrote some books for a game (an evil trad game full of evil, if you are wondering). I won an award, I was a golden boy. Then fashions and trends in RPGs shifted, as they do from time to time, and suddenly I was the devil. I was accused of being a child molester (seriously, not as a random flame), of deliberately trying to ruin the game and the company, and a million other things. At the same time the company, for reasons having nothing to do with me, was in some lean times. So they refused to pay me for work owed. When I insisted and pointed out I had lawyers in the family, they dragged their feet, flamed me online, and insinuated to the fan forums that I was hurting the company.

    This, you can probably guess, didn't make me do leaping jumps of fucking joy. So I stopped writing for the game or working with the company. My mistake was that I didn't really quit, I said "no more for now." And I stayed on the fan forum, and I kept answering questions from folks about stuff I'd written. And for six fucking months solid I got hatemail in my inbox every day. (Seen Vincent's hate mail? Like that but less funny.) And for a year I'd get occasional querries from the company about if I would do some more work for them. And sometimes I almost agreed. Once I did agree, and then the project got shitcaned after I'd written 25,000 words for it, and of course I didn't get paid.

    For that whole time I was irritable, I was edgy, I was a pain in the ass online. I didn't write a thing worth shit for the whole year because my energy was being sucked away by this thing I'd done and that was now a fucking albatross around my fucking neck. People from the community owned my ass because I wasn't letting go, they talked like the deserved something and I fucking let that get at me.

    So then I fucking quit. I quit playing the game. I quit writing for the game. I quit talking to people about the game online. I quit talking to the company in any way. I fucking quit, full fucking stop.

    In a single day, once I let go and closed down everything, I felt better about myself. In a month I was writing good shit again. In a year I was doing some of the best work I ever did. Two years later I was able to play the game again without bitterness.

    Now, obviously some of this is all about the trad-game evil (yay, I'm a real story gamer talking about the trad game evil!) -- but some of it is not. When you create things into a community and are part of that community the desires of the community, the desire to support your work, the desire to help and talk with folks in the community about what you created is fucking MASSIVE. And sometimes its fucking wonderful, like taking a hit of cocain. And sometimes its fucking terrible, like taking a hit of cocain. And sometimes to get off it, you have to go cold fucking turkey.

    No, keeping another hit in a drawer in the basement where it will be "hassle free" doesn't fucking work. You quit, you just quit. You don't keep a hit in the drawer in case, you don't keep a book up on Lulu because it won't cause you hassle. In this situation, it will. And saying "no it won't, I don't see why it would" doesn't mean that it won't, it just shows that you're not in a position to get it.

    Is that's whats up with Matt? No fucking clue. Could be, could be something else. And it and all the others are rational, emotionally healthy reasons. Just because our life experience hasn't put us in a place to understand it, doesn't mean its fake punk, irrational, disrespectful, or anything like that. It just means that they're Matt's reasons and not ours.
    • CommentAuthorJDCorley
    • CommentTimeSep 25th 2008
     # 75
    Posted By: renatoramWho's the 'someone' in your statement, Jason? (I'm not snarky, I don't understand).


    The person who "objects" to a trickle of funds coming to them. To say they "object" is not an accurate way of putting it. Instead, they refrain from asking for what they do not want, as is decorous.
    •  
      CommentAuthorSquidLord
    • CommentTimeSep 25th 2008
     # 76

    Hey, Squiddie:

    Contrary to what some people tell you, indie game creators may, from time to time, make decisions which aren't about the bottom line. Like, for instance, the decision to spend their time and money in producing a role-playing game, rather than starting a trans-pacific investing corporation, which generally yields more cash.

    Which may be so, but when it costs nothing to have the work out there and to choose to not support it, merely to keep it in inventories and accessible, then it's not a question about the bottom line. It's a long, long way from questions about the bottom line. The latte's a pleasant extra. What it is becomes an issue of "why do you feel the necessity of cutting off the people who think your work is worth looking at?" In a sense, it's a weak slap at those who come in later but have interest and motivation to examine the work. It says to them, "too bad, you missed it when the piece was live and now I can't be bothered with you."

    Seriously, in the Olden Days, when it cost actual money to move and print physical products and to maintain fora for cash, when your fandom couldn't be self-supporting when you as creator moved on, it made perfect sense to let things go out of print and be inaccessible. But those days aren't today and particularly in the indie RPG world, there's wide awareness of how little investment it takes to make an object effectively immortal: none. Throw it up on Archive.org, leave a free web page somewhere explaining that you're no longer providing support for the product and have moved on as a creator and, out of appreciation for the fact that someone would look for it, link to a forum where discussion can be found with other people who have interest, and then proceed to move on with your life having satisfied both yourself and the community of people who think enough of something you've made with your own hands to experience it.

    That's really what confuses me here, and no amount of decrying me as seeming entitled as others have done in this thread changes the fact that I simply do not understand why someone who has produced a piece of work that they care about and that others care about and could care about in the future wants to deliberately take it off the table, when leaving it there with benign negligence costs them nothing in money, time, or reputation and removing it gains them nothing at all. I don't understand and so I ask, for explication and for understanding.

    At heart in many ways I'm an archivist and librarian. The world has lost a lot of what many might consider epherma which, nevertheless, indicated things about what people thought and enjoyed and valued. When the digital world began to take form, I was pleased and gladdened, because I thought that it would become easier and cheaper to capture not only epherma but things of even more import. When people deliberately choose to avoid joining that movement, when they deliberately act to remove things which are of historical import (and, believe it or not, in the field of interactive game design Dust Devils is a creation of historical import, just as Bliss Stage is), I want to know why. I don't think I'm entitled to, I just want to. I am entitled to the question.

    Matt is under no compulsion to answer. But it'd be good to, if only so his audience, the people who do care about his work and it's accessibility, consumers and fellow travellers, have some sense of why this particular choice has been made.

  24.  # 77
    Hey, Matt.

    I just wanted to pop in and say that I love your games. Not loved, because it's not past-tense. I love your games. Dust Devils is the game that brought me over to a new view on gaming. Nine Worlds just puts a big smile on my face every time I read it. I missed my chance on picking up 44, but that's on me man. I can't hold that against you.

    Thank you for your games. Thank you for your vision, your intelligence, your dedication to and love of gaming. You've made a lot of people really happy with your games. I sincerely hope that what comes in the future for you brings you just as much joy as you've brought to countless gamers over the years. And I hope that I get a chance at sitting down with you at a game table sometime soon and we can roll some dice together.

    Much love to you, man.
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 26th 2008
     # 78
    @JD: Agreed. The simple solution would be to charge nothing.
  25.  # 79
    Yeah, it's a simple solution for you and a bunch of other folks.

    Now, I might just be throwing this out there... but, um, I think Matt probably thought about all of this long and hard, y'know?
    •  
      CommentAuthorrenatoram
    • CommentTimeSep 26th 2008
     # 80
    Sure Gregor, but this it teh intarnets, it's made for arguing.
    And porn. Never forget porn.