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I'm glad somebody hasn't forgotten those words from the old boxed set, which have always defined Traveller for me. :)
Posted By: Per FischerI was merely wondering whether I could make use of the thing you'd made for yourself for my own purposes...
Posted By: Per Fischerand what your thoughts were in relation to introducing new players.
Posted By: Christopher KubasikHi Judd,
Not sure what to say about that. I mean, I was never that crazy aboutStar Wars. Ever. One person's color is another person's "WTF?"
CK
Posted By: Per FischerWhen I stumbled into Traveller many years ago (actually via the MegaTraveller box) I didn't even notice the big background. We never played it, just made characters, lots of characters, and worlds and space ships.

Posted By: Christopher KubasikI think the Rift rules are tricky. But I'll post more about that after Sunday's game. I'd love to hear how YOU would use them though.
Posted By: peccableThanks for explaining my equipment questions. I only asked about credits/costs because some of the add-ons have credit-cost listed, so the base armor/weapons missing them seemed like a gap.
Posted By: peccableRE: Damage shifting - is this how it works in base Sorcerer? If I'm hit with a Rifle and Armored, it's not pushed down to Nasty big handgun (which has the exact same penalty), but instead down to small handgun/edged weapon ("X next/X lasting" versus "2X next/X lasting")? To be honest, I'm still trying to wrap my head around the 'normal' rules. :)
Posted By: Christopher KubasikSecond, you can use the equivalent of "Binding" and "Pacts" on people, instead of with Demons. Again, the to tap "The Rift" Humanity threatening actions must be taken. (In both cases, those actions will provide color to get Bonus Dice for the roll.)
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