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Posted By: Accounting for TasteAlso, once you release a PDF into the wild, who knows where it'll end up? If your goal is to have a nearly-perfect final edition of your game out there in the end, you might have good reason to think twice about letting the ashcan version wander freely around the internet where you will never, ever be able to take it back.
Posted By: agonyIf you're publishing an Ashcan of your game in which it is not complete and you're hoping for feedback, why offer it in hard-copy as opposed to PDF?
Posted By: Jared A. SorensenYou can't set fire to a PDF.
Posted By: JDCorley
The whole point of an ashcan is to get people to pay for what they normally are paid to do - playtest. Physical artifacts have value and thus help with the purpose of ashcannery.
Some people are PDF people. Some people are hardcopy people. Some people are both.
Also:
Some people are chocolate people. Some people are strawberry people. Some people are both.
I can't explain why I like hardcopy any more than I can explain why I like chocolate. shrug
Posted By: Robert BohlFor the record, Poison'd is now in final edition.
It doesn't seem indisputable to me.
Unless we're no longer talking strictly about how folks like to get their indie games delivered to them. I mean, if we're talking about a worldwide printed media vs. electronic media divide, then I suppose I'd be willing to say that the worldwide printed media folks outnumber the worldwide electronic media folks. But I wouldn't personally be willing to wager that same guess about indie games folks.
When I ashcanned Black Cadillacs, I had a driving goal regarding physical production.
Make the artifact something memorable, something that could be regarded as a 'signature item.'
Being a handy/crafty person, this entailed mixed media, riveting, punching, more riveting...you get the idea. It was labour intensive, and 100% worth the effort.
What this also meant was that my primary goal drove a secondary goal: not to just put this in the hands of "anyone." I'll quote from my foreword:
"Here’s the thing; I’m not charging you money for the book. That, I’m giving you for free. I’m charging you money for your commitment. Yeah, you heard that right. I’m charging you for your commitment. “That takes some fucking nerve!” you say? Damn skippy. ... What I need from you is a commitment to playtesting this game without me, and then to get me some feedback. That’s why I’m charging money; if I handed you a freebie copy with a hang-dog look in my eyes and asked “pretty please with sugar on top, won’t you playtest my game?” you’d probably take it just to shut me up. And then it would sit on the back of your toilet for the next year."
This is a case where my goals clashed with your assumed goals, of putting games in "...the most accessible medium..." with the "...lowest barrier of entry..."
I'd like to point out that what I just wrote aligns very strongly with Graham's first post in the thread.
D
Posted By: GrahamPosted By: Robert BohlFor the record, Poison'd is now in final edition.
It's in its First Edition, isn't it? I'm hoping that's not the final version.
Garham
Posted By: Eric ProvostIt doesn't seem indisputable to me.
Unless we're no longer talking strictly about how folks like to get their indie games delivered to them. I mean, if we're talking about a worldwide printed media vs. electronic media divide, then I suppose I'd be willing to say that the worldwide printed media folks outnumber the worldwide electronic media folks. But I wouldn't personally be willing to wager that same guess about indie games folks.
Posted By: Darcy BurgessWhen I ashcanned Black Cadillacs, I had a driving goal regarding physical production.
Make the artifact something memorable, something that could be regarded as a 'signature item.'
The ashcan thing comes from a recognition that people played what they paid for. If it's sold for too little or given away, it gets less feedback. The mechanism at play here is a mystery, but it seems to be a real thing.
However, I would be MUCH more likely to pay $7 to play the PDF ashcan version of a game rather than the $15 + $5 for shipping - maybe that's just me and no one else shares that behavior.
I've sold out of Beowulf. In fact, most ashcans I've seen go into their short-run publication have sold out.
Hey Joshua,
I'm assuming that the bulk of your Beowulf sales came from GenCon.
How's the feedback stream been?
D
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