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Posted By: JarrodGestalt is built upon using your spiritual fortitude to change the world around you, often retroactively, while enduring ripples of paradox. Unfortunately I don't quite have it written up tight enough to ashcan itquiteyet, but it's been through an internal playtest and it might suffice. What are your goals for the beliefs shaping reality paradigm, exactly?
Hi vini_lessa, I don't know if you are in the US or Europe, but if you are on the UK side of the channel I'll be running Solipsist at Dragonmeet in London at the end of November, so you could try it there.
Using Solipsist for Planescape would be pretty difficult because while both have this belief -> reality thing going on, Planescape doesn't really concentrate on all-powerful guys who shape reality on a whim. As the setting is depicted, the reality-shaping is more of a color thing and lots of GM fiat - at least nothing I've read about Planescape treats the belief thing as an operative method for getting anything done in the game
Posted By: jessecoombsSeriously, read the crap out of Solipsist, it's pretty damned awesome.
yes, there is a mechanic for getting belief powers in Planescape! I totally forgot that faction stuff, probably because those powers seemed pretty weak and inconsequential, kind of throw-away color stuff
Posted By: Gregor HuttonPosted By: jessecoombsSeriously, read the crap out of Solipsist, it's pretty damned awesome.
That's the kind of quote you should have on your website, David.
Posted By: Eero TuovinenMage, on the other hand, would work with Solipsist pretty well, I think. I'd probably add some sort of illumination score to depict how the young mages begin thinking that their magical paradigm is real, only to shed it slowly through a couple of sessions, coming to realize that it's been their own will all along and nothing else. A sort of a throttle on the insanity that is the starting point in Solipsist as written. Without something like that you simply wouldn't get any of that occult stuff in the game, as it wouldn't matter a whit.
Posted By: Eero TuovinenSolipsist has a rather wacky base setting, I'd find it difficult to run as anything but comedy without some heavy preparatory thinking. However, the mechanics seem rather interesting, and provided that you're not going to do the basic milieu anyway, rather interesting.
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