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Posted By: WolfeThe fact that you and Joe knew each other online was like... well, it's odd to describe it this way, but it was like a ringing in my ears. It bothered me when I let myself think about it, but mostly it was just drowned out. It bothered me because there was discussion going on with the game that I wasn't privy to, and all I could get was the cliff-notes version. In those periods of silence when we were all doing our parts of the task individually and there weren't e-mails flying back and forth, I wondered what I was missing out on.
Posted By: Bad JohnstoneIn fact, the real lesson of this contest is: choose your collaborators wisely! Joe did.
maybe we just know who didn't already have plans for christmas...
Posted By: Paul CzegeDid you recruit specific people? Did you solicit publicly? Did you reject anyone? On what basis did you make your recruiting and team selection decisions?I took the first two people here who replied "yes" to my post. That left only one void: artist. I solicited a few times in this thread, to no avail. Then I emailed my most talented artist buddies. No luck there either. I emailed my classmates from a graphic design class I took last spring. I lucked out: one of them said, "Sure, I'll do it."
Also, how did the group of you settle on the specific game concept? Was it one person's concept and you worked to inspire the rest of the team? Or was it a group created game concept?I figured that if my soliciting rant about an X-Filesy game got people to opt in, then we would have no problem following my vision. In reality, Alexander designed a system that was somewhat broader than what I had in mind, and included a few statements about "the point" that I took issue with. We hashed it out, and wound up pretty much going with his initial system, but described differently.
Posted By: joepubIt was jarring in an amusing way to have Tony Dowler do this. All of the art I've seen of his is lo-fi and fun and approachable. And I was like, "Can you do glossy, sexy woman pictures?" So, there was a mixture of people who were ideal to this project and people who would bring something different to the project when they made it their own. Or that was the intent.
Posted By: jedibunnyUnder the indie clause, is it now allowed to have a real indie company name, like frex John Doe Publishing, XXXtreme Vanity Designs, Awesome Bunny Games, Out of My Ass Press or something along those lines?
Posted By: Jared A. SorensenPosted By: jedibunnyUnder the indie clause, is it now allowed to have a real indie company name, like frex John Doe Publishing, XXXtreme Vanity Designs, Awesome Bunny Games, Out of My Ass Press or something along those lines?
Game company name rules still stand. I await Indie Game Design Challenge Game Company #3...
Posted By: Jared A. SorensenDue to unforeseen costs associated with a collapsed distributor and unpaid sales
Posted By: David Berg
I understand collapsing distributors, but what does "unpaid sales" mean? Can you give me a few examples? I'm not objecting to your decree, just curious.
Posted By: joepubJared,
Clarification: You said we MAY charge money. We don't have to charge $1 if we want to do a free supp, right?