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Posted By: jmhpfanI am talking about space ships and other planets but other than that what do you like to see in your Scifi games?
Tulpa, can you explain more (if t's not a derail)?
Sci Fi is fantasy pretending that its not.
Bubghuh
Dude, did you read any of this thread? Or any of the thousands of discussions in the history of the genre?
how do dragons and honeybees fly are variations on the same question but
No, they're not. Further discussion of aerodynamics is off-topic, so we can discuss in whispers if you like. But most importantly, how a dragon flies doesn't make it science fiction. The naturalistic, "repeatable experiment" nature of the question might make it be, though, if that's a substantive part of a story. Particularly if it's not just nerdwank and actually says something about the (real) universe. Beowulf and Bilbo sure don't care how dragons fly, though. It doesn't matter what they Reynolds Number of a dragon is. It matters that they fly because they burn villages and hoard gold and it can do whatever it wants.
Someone's parable is that any good system can be made to run starwars is perhaps revealing because its exactly saying that the science fiction in the story of star wars doesn'treally matter. Whether its indentured servants or droids, 6 shooters or blasters, science fiction is the genre pretending that its not a genre for the most part.
That's Clinton R. Nixon's premise. That's because Star Wars is fantasy with blasters and spaceships. It's science fiction as much as, say, Deadwood, if the final episode had shown it to all be a time travel adventure.
A useful distinction that I find:
Fantasy, you might say, is interested in stories about heroes and, as such, is usually cast in a mythological time (Once upon a time, maybe, or perhaps a long time ago in a galaxy far, far away). Science fiction is concerned with the movement of whole societies. It's concerned with humanity, not just a person. It's about the ideas, the speculation, and the metaphor about the human condition. It can be as broad or thoughtful as you like.
I'm not super-comfortable with Fantasy fiction. I've read some of the Earthsea books and the Chronicles of Narnia. I've read Lord of the Rings and the Hobbit and Beowulf, and then start grasping at straws... um... A Midsummer Night's Dream? Someone more comfortable with Fantasy can probably illuminate us on its salient features. But what I'm familiar with has everything to do arationality — the universe works through high-level systems like Magical Energy, or even the caprice of the gods. Usually, in my experience, "how the Universe works" isn't explored too deeply, except to say that there are beings at some point that make it happen.
Science fiction assumes a naturalistic view of the Universe. There are laws in the very fabric of things that lack agendas or personalities. They cover physics, chemistry, biology, and often human interactions. We live in a Universe that doesn't care about us, none of us have a destiny, and yet we exist and have to make sense of it all.
These are not definitional and they identify fiction (both Fantasy and Science Fiction) that I enjoy more than anything else. But categorization isn't that interesting to me anyway. Finding ways to communicate what we want from each other, though, that's interesting.
So, Josh is talking about "tall ships in space". Travel between stars is one of those things that gets glossed over a lot. I'm reading A Deepness in the Sky by Vernor Vinge right now. In it, he proposes that there is a vast, thousands-of-years-old trading network that spans the stars. They use ramscoops (a reasonably plausible mode of interstellar transport) and freeze themselves in shifts during the centuries of travel it takes for anyone to get there. It's a long way from "tall ships", but it's well-reasoned.
It sounds like that's not what you want. You want space battles that aren't over in seconds, and you want boarding parties, and you want wizened captains with tales to tell. What you want, I'm guessing, is space fantasy, á la Star Wars or Firefly. There's certainly good fun to be had there, but your question still isn't whether on not to have aliens. It's what you want to say. If you want to talk about heroic space captains, Burning Wheel is probably good, as is the Solar System. They're both good for character-driven fantasy.
But I'm also curious what else you want.
Totally.
Tulpa, I don't know if a group of players could build as well as Gene Wolfe did, but I an imagine an RPG that attempts to do the things Wolfe did, which may be as much as we can hope for. It would probably involve the gaming group deciding on certain themes and events ahead of time, and then riffing around them like jazz musicians in the course of play.
Oh, totally! Sign In Stranger is really perfect for intercultural confusion. Tom Russell is writing a game called Culture Clash that's for that kind of thing, too, where cultures are created as you go. Sadly, there's a band called Culture Clash, fronted by a guy named Tom Russell that's interfering with my Googlage.
Also, I seem to have offended Dogui/Guido 40 up there with gender neutrality! I win! Also, I have no idea who he is.
Posted By: TulpaThere doesn't exist a sci fi game today that can do something like Gene Wolfe's Book of the New Sun. If it did, it'd be a story game about finding out who your mother is.
Posted By: GrahamBasically, I want to play The Culture as an RPG.
Posted By: JuddGThis would make you a "Player of Games"...
Posted By: Joshua A.C. NewmanUsually, in my experience, "how the Universe works" isn't explored too deeply, except to say that there are beings at some point that make it happen.
I'm not sure that holds for fantasy, because look at the Chronicles of Amber--yes, the world is "made" by entities, but about half the book is about the metaphysics of it all, with the plot largely driven by changes in the very pattern of the Universe. And you gotta admit that Tolkien invested a LOT of thought and energy into his metaphysics (Silmarillion).
I've got to take your word on this. I haven't read the Amber books and I can't get more than a couple of pages into the Silmarillion.
Nonetheless, I think we agree: a meaningful distinction is that Fantasy and Science Fiction are both forms of Speculative Fiction. Fantasy is concerned with the development of an individual character and their ability to affect the world (which often relies on Hero Cycle kinds of mythological formats) whereas Science Fiction is primarily concerned with ideas about movements of societies, philosophies, and humanity as a whole, typically using characters as exeplars of those ideas.
(Aside: I always forget--see this post--but I believe the "hoity toity" science fiction scholars believe the proper abbreviation to be "sf"... but maybe the preponderance of speculative fiction makes that dated? I'm going off Fred Chappell, circa 1992.)
Yeah, well, as much as I care about the distinction, it's one that's largely ignored. "SF" and "Sci Fi" are used interchangeably by too many people. Maybe "Societal Speculative Fiction" or some crap.
Posted By: JuddGPosted By: GrahamBasically, I want to play The Culture as an RPG.
This would make you a "Player of Games"...
...but, oh heck yes! I have a lightly Transhumanist Sci-Fi setting for Solar System I have been kicking about forever that is very informed by the Culture and related series.
Posted By: Colin_FredericksI hadn't read any of the Culture stuff until after I wrote the game, but I've been told thatSufficiently Advancedwould be a decent choice for a game set there.
Posted By: Joshua A.C. NewmanAlso, I seem to have offended Dogui/Guido 40 up there with gender neutrality! I win!
So, Joshua, what about a book involving a Hero's Journey where all of the characters are exemplars of philosophies and the movements of society? I actually think the Player of Games fit both these criteria quite well.
Dunno! I'm not too terribly interested in making asymptotic distinctions, particularly around a book I haven't read.
Posted By: jmhpfanI am talking about space ships and other planets but other than that what do you like to see in your Scifi games? Are aliens a must or are they stupid? What about terraforming and genetic alterations? What is important to you and what do you want to see?
Posted By: Joshua A.C. NewmanOh, totally!Sign In Strangeris really perfect for intercultural confusion.
There's also some significant science fiction that is actually literally just fiction involving science, which I feel should still qualify, even if it is not particularly about human society at large, and is in fact often about individual relationships.
Daniel, can you give an example? The ones I'm thinking of off the top of my head are like Rudy Rucker, but he's way into the ideas and what the implications are for the whole universe. The scale of the relationships are small, but it's the whole big everything that he's really talking about.
Posted By: Joshua A.C. NewmanDaniel, can you give an example? The ones I'm thinking of off the top of my head are likeRudy Rucker, but he'swayinto the ideas and what the implications are for the whole universe. The scale of the relationships are small, but it's the whole big everything that he's really talking about.
because humans are depressing
What does that mean? How does the book say it?
Looking through the book, it still looks to me like it's about humanity's place in the Universe. The characters and their relationships are there to give scale and contrast. I've only glanced through, though.
any statements the book was making about society were no different in character to those made in, like, Crime & Punishment or a Charles Dickens novel.
At the bare minimum, that's OK by me. Are those statements (including the statments about the specific relationships) amplified by the discovery of extraterrestrial life? Or are does Baxter make statements about those relationships and society that couldn't have been made without?
I don't know! I've only read little bits and scraps from the book just now and you've read the whole thing.
(The spacecraft on the cover is absurd. Do they really fly a Shuttle all the way to Saturn? That's like trying to throw a baseball around the world.)
Posted By: Joshua A.C. NewmanAt the bare minimum, that's OK by me. Are those statements (including the statments about the specific relationships) amplified by the discovery of extraterrestrial life? Or are does Baxter make statements about those relationships and society thatcouldn'thave been made without?
Posted By: Joshua A.C. Newman(The spacecraft on the cover is absurd. Do they really fly a Shuttle all the way to Saturn? That's like trying to throw a baseball around the world.)
Yeah, no offense taken, Graham. I want there to be other SF games out there, too. If I didn't, I wouldn't be writing more, and I wouldn't be linking enthusiastically to Sign In Stranger above. (I don't know enough about Burning Empires to say much about it, other than that it's a gorgeous book, and everything I've heard about it has that Luke lucidity that we love him for).
Rob,
the failure of what is essentially the last remnant of human civilization to avoid breaking down in entirely human ways
... is a wholly, 100% Science Fiction kind of thing to address. You can't address the end of the world without positing some sort of fantasy, a world-shaking thing. You might even call it a "shock".
Oh! A good example! Glen and Randa is a movie from 1971 that posits the end of civilization and culture. The story is told almost entirely through the two eponymous characters and another person they meet. It's a very, very personal scale story, but it's really about humanity and culture. It's also up there with Silent Running as some of the saddest Science Fiction ever created, though Glen and Randa arrives at this weird, enlightened space by the end. I recommend it if you have a significant other and a cozy blanket to watch it under.
What I'm saying is that the scale of the story is not definitional, nor are the width of the strokes in which the characters are delineated.
A counterexample: Pigs in Heaven is straight up fiction (no speculation present) about the development of an unusual family. It's a story about a small number of very specific relationships that have very little impact on the rest of humanity. You can draw conclusions from it about the nature of family, about children and what they see in adults, about how adults sort of stumble through life succeeding to various non-optimal degrees, but fundamentally, it's about Turtle and Taylor. It's very personal and much of the joy comes from watching Turtle grow up, just like watching a real kid. The book is structured so that you share in the experience, more than enlightening commentary. As such, it has this sort of Will Eisner moral ambiguity to a lot of the events.
Now, if we set such circumstances in an apocalypse, where the characters are the "last humans" or whatever, they suddenly represent humanity. They represent you and me. They represent all families everywhere because you've said, "These are the last people in the world [who matter]". Their actions either effect or are somehow representative of the rest of society. (The definition, of course, doesn't address the quality if implementation)
Well, it's certainly a theme we come back to a lot. I find it to be a pretty tired theme, myself. I'm tired of Frankenstein stories. "What we're not meant to know" doesn't really fit in my paradigm.
The related theme I'm interested in is the cautionary tale where the unintended consequences of our actions present challenges, themselves. It's morally neutral, though responses to it are not. Agency remains in the hands of the people involved and they really can sort the shit out (given that, you know, you're creating the fiction and anything can happen).
Like, how boring would Blade Runner be if the theme of the movie was that the creation of replicants was punishable hubris, rather than that they deserve the same dignity and respect that other people do? To be sure, Tyrell thinks he's engaging in (and defeating the consequences of) hubris because that's how he likes to think of himself. He lives in a temple fer Pete's sake. But it's the moral consequences of his actions, of his treating people inhumanly, that gets him killed. He thinks he's challenging God, but there is no God. There is only a vengeful slave who's smarter than everyone else and whose grief is as strong as his hate. He's not killed because he challenged the natural order. He's killed because he mistreated and underestimated his son.
Yeah, that paradigm shift is a really powerful aspect of SF. To make it work, you have to build expectations before, and the wonder has to be meaningful for it to have a real impact. Like, "That's no moon..." implies some heavy stuff: that the Empire has built an entire moon, just to do bring down the pain. But you need to know that that's a big deal. Like, everyone isn't building moons and driving them around the Galaxy. That's why you get the big establishing shot and all the discussion. (Frankly, I think the scene's a little clumsy, but whatever)
But that can exist in any fantastic, or even unusual, form of fiction. John Glenn describing the view from orbit in The Right Stuff, for instance. In a sense, The Right Stuff is "science nonfiction", in that it details several moments that, in real ways, changed the world, but it's also history. It's not speculating, except in the details.
Or in Lord of the Rings when Helm's Deep is described. It's really awesome! But no one would argue that it's science fiction.
I'd say that the sense of wonder is a powerful tool, but it's not what makes something be good science fiction. It just makes it impactful, whatever it is.
Yeah, that's the whole point of Xenon:, complete with the dubious results, and Sign In Stranger, with better results. The thing, is, one gets a sense of wonder as part of a creative process. The "codification" would have to be tools to use to create it. Sign In Stranger has tools in the form of the Mad Libs-like world creation, but Xenon:s is dumber.
My point is, its an area that hasn't been greatly explored, but stuff's happening there.
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