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Posted By: Frederik J. JensenI am curious to hear a more from you about possible reasons why. Is this because the theme of Montsegur and the Cathars is overabused in Spain? Is this because your group is more into light games or more into socializing than gaming? Is this because heavy subject matter makes uncomfortable players escape into comedy?
Posted By: Jason MorningstarWith the guys I play with, there would be a "is this cool with you?" moment before revealing something huge about another player's primary character, I suspect.
Posted By: Frederik J. JensenThe story telling rule for shared narration is really "Don't deprotagonize another player's protagonist" which is not only about killing, but also about modifying the values and integrity of that character. It can be great to surprise another player, but the player should be allowed to say no*
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In a game about moral choice, the connection between player and character can easily be broken, if a character can be forced into some choice which is not made by the player.
Posted By: Frederik J. JensenWrt. only telling epilogues for main characters, then this is done to keep focus on the main characters.
Posted By: Frederik J. JensenThe strict order of the epilogue is to resolve that at most one will escape and at least one will burn. When players take turn telling epilogues without the other players knowing which fate, the player will choose for his main character, then this adds to the intensity of the ending.
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