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Posted By: Paul T.It's notable to me that many, many published settings do not do much to achieve either 1) or 2) (at least for me).
Posted By: MatthijsCould game procedures be taught through setting? (Are they, and I've just forgotten about it?)Didn't Orkworld combat work something like that?
Posted By: Josh RobyDoesn't Call of Cthulhu also work like that? Everyone knows, when you wind up the Cthulhu Machine, exactly where it's going.Posted By: MatthijsCould game procedures be taught through setting? (Are they, and I've just forgotten about it?)Didn't Orkworld combat work something like that?
Setting is a part of Situation. It adds context.
Example 1:
You have 10 dice that you can roll, total, in the course of the game. So do I.
If you roll a die higher than mine, you win! If you roll a 6 and I roll a 1, I win.
You roll. You roll a 4.
I roll. I roll a 5.
Do you roll another die and see if that one beats mine?
Probably not. There's no reason.
Or:
Example 2:
You have 10 dice that you can roll, total, in the course of the game. So do I.
If you roll a die higher than mine, you win! If you roll a 6 and I roll a 1, I win.
You are playing a Umran Wing Woman, a guardian of the monestary of Mount Udet, the home of The Piercer of Eyes.
I am a Gnauget, a mendicant nun of an order that requires you to act as advocate to poor women with children.
I am carrying with me a woman whose child is feverish and will die tonight if he doesn't get medical attention available only at Mount Udet.
You are charged with keeping all humans away from The Piercer of Eyes.
The Umran Wing Women are trained in the Harrier's Way, a martial art that gives its practitioners the ability to fly and strike with deadly force, in the interest of defending Mount Udet and those who would disturb the Piercer of Eyes.
The Gnauget carry with them at all times a short staff, used in all of their medicinal, judicial, and martial practices.
Now let's roll those dice.
Posted By: Joshua A.C. NewmanSetting is a part of Situation.
Posted By: timfireThere's no " setting should..." here, setting is just a tool for designers and players to use for different purposes. Sometimes you want to have all the pieces pre-wound so players can start the game running. Other times you want there to be holes that the players are forced to fill in-game.
But what I would say, if we conceptualize setting as something distinct from situation (as many people do), then setting has two functions: a) inform and maybe even define color, and b) inform situation.This is sometimes correct (I'd say that setting is also often part of system, if big model jargon is being thrown around), but not very useful, at least for me.
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