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Posted By: GrahamCLARIFICATIONS
- Work alone.
Posted By: Thunder_GodWhen I've heard the theme was "Immersion" I thought of writing a game that does not allow you to immerse, and where most of the rules are written in such a way to impede and break up the possibility of immersion.
Posted By: GrahamPlaytesting: Yes, do playtest, if you'd like to. By "Work alone" we mean "Don't design your game in a team or a pair". (With apologies to Mike, who asked about working in pairs: we decided it was too complicated.)
Posted By: Ryan StoughtonWell, I can't work with Mike, but I already have an idea. :)

Posted By: Tim GrayCorollary: If you meet Graham Walmsley on the road, kill him!
Posted By: GrahamRather than second-guessing my tastes, though, I encourage you to write a game you'd want to play
Posted By: GrahamHey, do keeping posting occasional updates on how the games are progressing, though. Those are making me happy.
Posted By: madunkieg
That said, after judging is over, I'd get a real laugh if the judges were to look at the games and guess who wrote them. My bet is that you'll have instantly recognized the work of a good few people while judging without any extra clues.
Posted By: veritascitorIs it sad that I only just now thought of a neat setting in which I would actually want to play and in which I can use the ingredients? Here's hoping I can think of a way to tie-in the immersion theme and write something up before Sunday.
Posted By: veritascitorjust now thought of a neat setting
Posted By: David Artman(HINT: The entry that's only a setting is Mike's.)