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So, there's this thread where people are talking about a bunch of games that don't use gonzo elements to do their thing. It could be a really interesting thread except that I've never heard of a lot of these games. I want to find out about a lot of these games, and there's a good chance I want to purchase a lot of these games. But that is made hard because there are like two links in the list of dozens of games.
IF YOU DON'T LINK TO GAMES THEN PEOPLE DON'T KNOW WHAT THEY ARE.
Just dropping the names of games and walking away is unhelpful to you, the thread, and the creators of the games.
The "creators" bit is important. Independent game creators rely on word-of-mouth enthusiasm to get people to get the goods. If you don't link to the game's page, that last part of the transaction doesn't happen, which means that game you like doesn't get sold to other people you might want to play with, which also means the creator doesn't get to move forward whatever their publishing objectives are and that endangers the future of the game.
This is the thing about community. You're not just a customer. We don't advertise for the most part because we rely on earnest people-to-people linking. In the recent past, the indie community was small enough that everyone knew that and were basically linking to their friends' games. It's what made this whole thing fly. But now there are so many players who don't know the creators, they have some idea that the games are made by abstract people who are far away and inaccessible, and with whom their entire interaction is twenty bucks and a perfect bound book.
That's not the whole interaction. The creator wants to help you have a great game. There might be non-obvious implications of the rules you discover and want to discuss with the creator. You can. Email the creator. They might have a forum. They might be here. Whatever. But the other part of that interaction is that you are supporting them. If you don't care about the game, then it doesn't matter. But if you want it to gain popularity so the creator will make another one you like, if you want to get more players for game night, if you think your friends would benefit by knowing about it, link whenever you discuss a game. Everyone will benefit.
severly emphasizing the benefits of the community, in order to beg people to link games seems to undermine the whole point of Earnest Word of Mouth Advertising
No, it's just because sometimes people don't realize how small the community is and that it actually has an impact for someone whose work they respect
In the past the community was smaller, and that means less word of mouth advertising went farther, but I fail to see how a historical footnote, is the basis of proscribing future actions?
The technique scales quite nicely. It's how Wikipedia works, after all. And I'm not suggesting proscribing anyone's actions. What am I, vengeful Santa? I'm suggesting that, if you want people to know about this thing you think is cool, you link to the thing.
People link when they're enthusiastic because they want to give credit for something they think is cool and tell other people about it. Posting in that thread back there is basically burying the names of games so no one will be able to learn more. Combined with the near total lack of description, that thread is almost totally devoid of information. We don't even know which ones the players think are worthy of note, just which ones might, irrespective of the degree of introspection of the poster, fit the criterion of the OP.
Wolfe,
How can I know if I might be interested? A link gives me something to think about. A name does not. I'm not going to google 50 games in case one of them might be interesting.
Here's the deal: if you want to say, "This is an obscure thing that I think is cool," I want to see evidence of that because I love cool things. Evidence is likely in the description of the thing by the creator and in examples of play.
I generally operate on the assumption that, if someone links to a game, and in particular AP, it's because they think it's worth linking to and that is interesting to me. If they don't, well, the Internet is full of things to look at. If they write something themselves that appeals to my tastes, even better: that gives me even more context.
Brand, what I'm saying is that there is often no information about a game. I want to know more! If you like a game and are willing to suggest it, tell the people you're talking about it what it is. Linking is just a really easy way to do that.
Here's what you do: click "Markdown" below the post field. Then, when you want to link something, put [brackets] around it, type the thing into your Google bar, copy the url it sends you to, and put the url in (parentheses) afterwards.
Then people will know what you're talking about. And the creator will see you sending people to their blog or whatever, and they'll be thankful, and probably enter into the conversation.
If all I give you is a name, then why in the world would you be interested? If all I give you is a name, it's likewise pretty apparent that expressing interest in that game isn't my main priority.
Yep! ... so... why mention it? Why mention it in a thread that's supposed to cover a particular realm of interest? Isn't the whole point of posting about a game that people learn something about it?
If I'm looking to sell a game, I'll drop links left and right. If I'm just talkin' about it, maybe not so much. I may be perfectly willing to sell you on the game, but overt selling of something when people aren't looking to buy is frequently considered rude.
Giving context and letting people decide isn't rude or selling. It's telling people what you're talking about, and it's giving a shout out to the person who made something you liked.
The reaction here is kinda weird. I don't think Joshua is really lecturing everyone on how they should act in the world. He's just saying it'd be awesome if more people did this.
Aren't you paying attention? I'm proscribing here, Rob!
Jason, I'm pretty sure you're being sarcastic, but I don't actually understand what you're saying.
OK, here's what I'm saying:
If there's something people like and you want to tell other people about it, tell them what you're talking about.
Posted By: WolfeIf it turns out that no one thinks dropping a link with every mention of a game is pushing the envelope of overt selling, then maybe I'll start doing that.
Posted By: Joshua A.C. Newman If you don't care about the game, then it doesn't matter. But if you want it to gain popularity so the creator will make another one you like, if you want to get more players for game night, if you think your friends would benefit by knowing about it, link whenever you discuss a game. Everyone will benefit.
Posted By: Jonathan MI really don't think that consumers have a duty to advertise their favourite games. In fact, I'd say that that's a very unhealthy attitude to have as it leads to such abominations as people buying up whole White Wolf lines simply because they like a game and want to support an author.
Posted By: Jonathan MI think that if no new RPGs were produced for a hundred years then this would in no way affect my gaming in the least.
Posted By: Jonathan MI really don't think that consumers have a duty to advertise their favourite games.
I don't care if anyone, anywhere, ever buys anything [...] And like you, all production of new games could stop right this instant and it wouldn't really change anything about my gaming.
Posted By: Dan EisonI think the indie gaming consumer should be motivated not by a sense of duty, but by a desire to make the creation of games a more fulfilling (and profitable) venture for the designers. Supporting the author can give the author the means and incentive to continue producing his or her products, which benefits the community as a whole.
Posted By: scottdunphy
1) You can't be bothered to link (but you have the time to write 100 indignant words about why you aren't linking).
Posted By: Logos7I see it as fighting against internet empathy writ large. It's why blogs have links. It's why podcasts have show notes. It's why feeds exist.
Yes, because goddamnit, those internet people are doing it wrong, those poor apathetic internet users.
Posted By: Logos7Great, I think we all do, What I really appreciate as Honest and Earnest links, which are not what happens when you have a bunch of yahoos dropping links becuase 'thems there the manners of a indie darling' rather than linking to things they actually like.
Posted By: Logos7Hey Andy , Can we get the name changed from Story Games: Tabletop Roleplaying to Story Games: Support us because otherwise there will be no story games? Just a suggestion, I think it will go over well.
Posted By: Logos7Lumpley Games is a brand
a very unhealthy attitude ... as it leads to such abominations as people buying up whole White Wolf lines simply because they like a game and want to support an authorI don't see what obsessive nerd consumerism and fanboi-ism has to do with supporting small-press self-publishing. An equivalent statement would be that grassroots promotion of a local punk band is like buying a $200 Metallica cock ring.
Posted By: northerainWhy would anyone get up in arms on this is beyond me.
Posted By: AndyYeah, just what we needed: McLuhanisms. They always make everything less controversial.
The medium is the message..
Posted By: scottdunphyActually, you're kind of right. Not for this site - it's not reasonable to change the nature of discourse in an existing community - but I would very much like to see a forum or community built around Story Games advocacy.
This is freakish.
Dudes, if you don't want to link, don't.
If you want to:
... then do!
It's not shilling. It's not selling. It's certainly not buying all of White Wolf's games (which is a very, very stupid, Internet Asshole-style comparison). It's communicating in the way we do because this is the Web, and the Web is made of links.
There's no debate. This has been, without a doubt, the most RPG.net experience I've had on Story Games, ever, and I'm the fourth user on the board.
Posted By: Logos7Furthermore if we want some more anecdotyle evidence, I found sea dracula with only a name and no link.
I really like Brand.
I found this while searching for a game called "One Can Have Her" from the thread at the top of the post. I'm not sure, but I think it's probably representative of gameplay.

Yeah, Carl, that's how I feel, too.
Also, here's a model of a womb.

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