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  1.  # 1

    When I was a lad, I played a lot of Car Wars. I played it with Tim, who eventually became Orthodox and moved to Isael, I played it with Fred, who made fantastic cat barfing sounds and beat me every fucking time, and I played it with my cousin Michael, who I'll get to Nerdly one of these days. I have several Uncle Albert's catalogues, a couple of years of Autoduel Quarterly, and at least two editions of the rules. I've got rules for planes and hovercraft, which I remember tinkering with and deciding that more enjoyment could be extracted from them by eating the books.

    Michael was up visiting with me a week back and we stopped into a game store. In said store, they had a selection of 5th edition Car Wars booklets. They'd trimmed down the rules to fit them all in a little booklet, complete with two cars you could cut out, mines, pedestrians viewed from the top, debris, and so forth. It turns out the game is much more sleek than it used to be. Sadly, though these booklets were published in 2002 and promised full car design rules, they never materialized.

    No matter, though; the game remains fun. We played some Division 5 cars ([Edit:]≤ $5000 ) and had a good time. There was one strange and hazy rule, but the game's pretty sleek, taking out the tedium that marked the game before. So much fun that I'm going to be playing it with some folks at Camp Nerdly next month. No one's signed up yet, but I promise, it's a good time. It plays in 90 minutes or so and there's a lot of shit talkin'.

    Anyway, I remembered that Eppy had told me about a game he'd seen Jimb playing.

    It's called Darkwind. It's free, it's a Java app, and you're pre-assigned cars unless you subscribe. The pre-assigned cars are plenty of fun so far. It's everything fun about Car Wars, but the computer does all the computing instead of doing it wrong in a piece of scrap paper and arguing about it later.

    I just won a race for the first time. I recommend the experience!

    See you on the track!

    •  
      CommentAuthorHalfjack
    • CommentTimeApr 24th 2009
     # 2
    Post your user id so we can credit you for a referral!
  2.  # 3

    Oh, I go by my regular name. My number is 18061. My team is The Knight Riders. We are men... who do not exist.

  3.  # 4

    Um, and a woman.

  4.  # 5
    Signed up at last. Jalopies from Hell.
    • CommentAuthorRoger
    • CommentTimeApr 25th 2009
     # 6
    The thing about the latest edition that I think is clever is that the scale is finally compatibile with Hot Wheels.
  5.  # 7
    Posted By: RogerHot Wheels.

    That is a huge win. We up-converted but it was pretty awkward with the old rules.
  6.  # 8
    Yeah, the last time we played Car Wars we took Jason's Dremel to a bunch of Hot Wheels knock-offs to beat them up and give them the proper post-apocalypse chic. It was fun enough to prompt me to buy the original game (for the second time) and then we never played again.
  7.  # 9
    I played the hell out of Car Wars back in the day. It's a great game. There was a supplement for Mad Max style play called Chassis and Crossbow. We got that and pulled out the highway tiles and played a long campaign. It never bothered us that the game doesn't have any real role-play rules. We just made sure all our problems could be settled with an autoduel; essentially "say yes or face the highway." I have fond memories of the big finale, a long chase across trackless desert driving a bus loaded with high flammable fuel drums. Good times.
  8.  # 10

    Yeah, but without construction rules, you can't really take advantage of the Hot Wheelsness.

    Maybe part of the Car Wars Nerdly throwdown will be devising some construction rules once we've played a game or two. I'll bring some Hot Wheels, some superglue, and some modely bits!

    Chassis And Crossbow was an early ADQ article! I just found out about it myself. I didn't start getting the mag until the late 80s, and that was from 83 or something.

    Anyone else who wants to, bring Hot Wheels and model bits to glue on! Sadly, as I'm traveling sans auto, I don't want to bring my Dremel, but if someone else could, we could make some awesome little cars.

  9.  # 11
    I can bring a Dremel and all my old car bits. Plus painted NC Department of Transportation guys in orange vests.
    • CommentAuthorLarry
    • CommentTimeApr 25th 2009
     # 12
    Wargames Factory is apparently considering doing a run of Matchbox-size road warrior mod bits if they get 1000 pre-orders.
  10.  # 13

    Ha! Sweet!

    I'm also thinking about Mechaton-style building rules. I'll get back about that.

    Also, I notice you're not signed up for the game. How am I going to shoot off your wheels if you don't show up?

  11.  # 14
    Yowza! I just realized I have a basement full of matchbox cars and Warhammer 40k models and bitz. Carvanganza!
  12.  # 15

    So.... are you coming to Nerdly?

    •  
      CommentAuthorJuddG
    • CommentTimeApr 25th 2009
     # 16
    This sounds pretty damn cool! I had the new car wars books, and I thought that there was one that had some very simple car design rules...

    ...I will cast about to see.

    [later] Nope. There is a vehicle guide listed on their page, but that just has more vehicles. The online forums as SJG have references to excel spreadsheets for building cars and such, so maybe that will help. Linkage!
  13.  # 17
    Every now and then, I check ebay for a full version of Car Wars, for nostalgia's sake. It was my first ever gaming convention purchase. We played it a lot, and I ran it for my group as an RPG. We modified handgun damage against characters to make that more interesting (2 damage became D2, 3 damage D3, etc.), and did all the rest via GM fiat.

    Thanks for the Darkwind link, I'll definitely look into that :)
  14.  # 18
    I'm afriad that Nerdly is a bit far away for me, but I'm now dedicated to running Car Wars at Go Play NW this year.
  15.  # 19

    Great Googly Moogle, that's hugely baroque! Part of the charm of the 5th ed. rules is their sleekness. Maybe I call paw through there and figger out just the relevant stuff.

    • CommentAuthorKropotkin
    • CommentTimeApr 26th 2009
     # 20
    I played Car Wars once or twice when I was in junior high. My friend, who owned the game and knew the rules way better than I did, destroyed my tricked out Sports Car with his Semi Truck. I fled on foot from my hopelessly thrashed vehicle. In vain I tried to fire at his truck with a personal laser rifle I had purchased for my driver, but I was soon ruthlessly blown to pieces by a swivel mounted artillery gun on his trailer.

    Good fun.
    • CommentAuthorakooser
    • CommentTimeApr 26th 2009
     # 21
    Cars Wars was my second game that I learn back in the day. I wish I still had my little black box. I do have the new edition of which is pretty cool. But no design rules. :(

    For a story game version of Car Wars I would just use Vincent's Apocalypse World. I think I drafted up some notes on that somewhere.
    •  
      CommentAuthordroog
    • CommentTimeApr 26th 2009
     # 22
    Friend of mine used Aftermath for the RPG part of a Car Wars game... until GURPS Autoduel appeared.
  16.  # 23
    SJG produced a new version of Car Wars without vehicle design rules? That's just... wrong. I still have my Car Wars Deluxe box set that I won in the first convention tournament event I ever entered. Never played it after that. I'm totally up for crashing cars at GoPlayNW though!
    • CommentAuthorexedore6
    • CommentTimeApr 26th 2009
     # 24
    Sadly SJG's been pretty slow on all the crunchy design rules lately (see GURPS Vehicles). It's a bummer to me, who that was part of the awesome. Might as well be Hero without that crunch (not that I have a problem with hero). Was a big letdown with car wars 5, and gurps 4. I think they were offered as a sacrifice to the Munchkin gods.
    •  
      CommentAuthorWilhelm
    • CommentTimeApr 27th 2009 edited
     # 25
    Hmm, isn't division 5 for vehicles up to $5000? Amateur night games, where everyone drives dinky subcompacts with too little armor and a single weapon in one facing. Good for quick games with beginners tho, you only have to learn the movement rules and the special rules for your weapon of choise.

    What you are talking about sounds like divsion 10, where things get tricker, you get turrets, multiple weapons (that can be linked) and more extra stuff.

    I like the game, but I do not like the flimsy maps and counters. Perhaps I should get some matchbox cars and scale up the movement templates and run games on the 8 seat diningroom table.

    -- Edit --

    Read the Wikipedia article. We played 4th edition, and you played 5th, the things I mentioned above were how we did things back in the good old days. :-)

    The lack of vehicle construction rules for 5th edition has kept me from upgrading, so I have not looked closer at that release at all.

    -- Edit again! --

    Found an article on the net about playing Car Wars with minis. I am very tempted.

    www.sjgames.com/pyramid/sample.html?id=250

    www.sjgames.com/car-wars/adq/2/3/upscaling.html
  17.  # 26
    Played a lot of Car Wars with my son - we used Micro Machines cars, which are very close to be in scale (don't know if they still make them).
    • CommentAuthorexedore6
    • CommentTimeApr 27th 2009
     # 27
    If you're willing to make your own turning key, you can go for any scale you choose. I've been tempted to go the other direction, to a game that could be played on graph paper.
    •  
      CommentAuthorfnord3125
    • CommentTimeApr 27th 2009
     # 28
    Posted By: exedore6go for any scale you choose
    Life-size Car Wars!
  18.  # 29
    I remember very little about my days of Car Wars, except this: Bootlegger's Reverse!
  19.  # 30
    Posted By: fnord3125Life-size Car Wars!

    Car Wars LARP, anyone?
  20.  # 31
    As a side note: I used to work with the guy who invented the turnkey (Keith Carter). He didn't exactly reap much of a reward for it; he got some minimal salary, no royalties for sales or anything. That was before I knew about creator-owned publishing, or I'd have suggested it to him :)
    •  
      CommentAuthorfnord3125
    • CommentTimeApr 28th 2009
     # 32
    Posted By: Chris PetersonCar Wars LARP, anyone?
    I had in mind a giant turning key, probably made out of plywood. And laboriously getting in and out of the car, moving it a dozen feet or so every few minutes.
  21.  # 33
    Just going to add to the CW love. We played when they came in approximately digest-sized plastic boxes (Car Wars / Truck Stop / Uhh... the aircraft one?) and had a blast in our afterschool gaming group. Never forget blasting through the chains blocking off the Mall map--I think I saw Blues Brothers not long after and thought, "Yep... done that."

    As for CW LARP? I think they do that in LA every weekend. No weapons on machines, yet (they just carry them, and the gunfighting only starts when bets are shirked). And recall that it all started, in the fiction, from Demolition Derby--butt a guy added a machine gun one event. You can go see a derby in the south pretty regularly... or be IN one.
    •  
      CommentAuthorPaul B
    • CommentTimeApr 28th 2009
     # 34
    Wow, what timing -- I just found all three of my little black boxes, plus my copy of Uncle Alberts, plus my big boxed set, in the garage yesterday. Didn't even know/remember what the little boxes were because the art had dried up and peeled off. Imagine my surprise when I found Sunday Drivers.

    We did the Matchbox thing here as well -- tossed them into a gem-polishing tumbler for a couple hours with some rocks.

    p.
  22.  # 35
    That gem-polisher trick makes me think. I imagine there's something of a divide between the "sleek dueling machin" school of car wars and the "Mad Max beater" school. I always imagined my cars as high-tech killing machines (except when I played Chassic & Crossbow of course).
    •  
      CommentAuthorNathan H.
    • CommentTimeApr 28th 2009
     # 36
    Joshua, do ya still use the cardboard turning templete?
  23.  # 37
    Posted By: tony dowler... the "sleek dueling machin" school of car wars ...

    MechaShan!
  24.  # 38
    •  
      CommentAuthorPaul B
    • CommentTimeApr 28th 2009
     # 39
    Mmmm...nice. Now I need the fucking Mechaton rules. :-/ From what I understand of Mechaton, this looks really good.

    Gunner: Maybe that's your "turret". Either your driver is pushing his thumb buttons and letting loose with hardmounted HMGs or rockets or whatever, or you've got a guy riding shotgun who can literally shoot any direction. Is that too complicating?

    p.
  25.  # 40

    Tony, I agree. Right now, for Burning Rubber, I'm thinking about them as tuner street racers, but there's no reason they couldn't be Mad Max/Judge Dredd Wasteland cars, too. I'm assuming, though, that it's a race. I'm pretty sure it would work fine as a non-race, but you'd have random initiative, as in Mechaton.

  26.  # 41
    Can I just say that the original cover art is fantastic?

  27.  # 42

    It is. I've got that set, in more or less that condition.

    Paul, the tradeoff would have to be big. Eliminating facing really reduces the need to maneuver. Reduction of maneuvering means less crashing.

  28.  # 43
    Joshua, the Lego Racers Super Speedway game gives you parts for four cars, if that's the scale you're looking at.
  29.  # 44

    Naw, I'm thinking this scale. Those sets are, I believe $5.

    Here are some really neat ones.

  30.  # 45
    Speaking of LARPing Car Wars...
    •  
      CommentAuthorJuddG
    • CommentTimeMay 1st 2009
     # 46
    Posted By: hanselCan I just say that the original cover art is fantastic?


    Python Quote Voice: No, I'm sorry, there's no time! [Sorry, I made a Python joke, I lose the Net...]
  31.  # 47
    Have any of you played the World of Warcraft minis game?

    It uses a master clock that divides time into rounds of 10 'phases'; combat actions 'cost' a certain number of phases.

    So if it's Phase 3 and your guy does a Difficulty 4 attack, he can't move again until Phase 7 rolls around.


    Very similar to Car Wars maneuvers.

    But the WoW version is much quicker.
  32.  # 48

    Yeah, I'm fairly confident that the "turn phase" thing is of only minimal use anyway. I mean, it's to say, "It costs you so much to do something this turn". I think that carefully tracking when in the turn you did it is inordinately complex.

    I kinda ducked off the internet for a couple of days and was late to the punch on the "Car Wars LARP" of Weaponizers, but anyone interested in car racing and the place that shooting might have in it should check out the last several of my blog posts.