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Posted By: GrahamAt the time, it seemed like fun. Looking back, though, it probably wasn't. I'd sit in my room, for hours, drawing dungeons. I'd buy all the latest books. But I wasn't really enjoying myself.
Posted By: GB SteveSo are large numbers of indie gamers those few people who had an overwhelmingly bad experience of AD&D?
Posted By: JuddI was absolutely having fun.
It is not how I have fun now, 20 years later.
It was a long journey, trying to figure out what made games fun. It took a long damned time and my game texts were not helping me out at all. This doesn't mean I wasn't having fun. I had damned fun playing my kender thief with his vorpal sword and my mogroth paladin with his yellow hammer called Sunflower. That was fucking fun.
But now I think I have a better idea of what made it fun and how to grab the fun on any given night.
EDIT:
I think D&D is fun but it doesn't do everything fun and it didn't support us as much as we supported each other. That is cool, it is part of the coolness of RPG's but RPG's are no longer synonymous with D&D.
Also, Graham, shouldn't we be writing papers?

Posted By: jenskotHave you ever tried re-watching the Thundercats cartoon? I can't personally watch it. But back in the day I loved it! Does me not liking it now mean I didn't like it then? I don't think so.
Posted By: markvin the picture is worth 1000 words dept-Wow--your gaming club had a lot of girls in it! Oh, wait....
Posted By: Thor OlavsrudI had a hell of a lot of fun back in the day. I don't think I would enjoy the same stuff in the same way today. My tastes have changed over the years. That doesn't make the fun I had back then any less fun.
Posted By: markvin the picture is worth 1000 words dept-

Posted By: Ben RobbinsI accept your challenge:
Posted By: GrahamYes, all right, hilarious people shut up now, please.
So my point was that it's a constructed story. We construct it, partly, to justify various things about indie games. And it's a shame, because, actually, I think many of us enjoyed those games we played when we were young.
Graham
Posted By: GrahamSo...they're both important points and we needn't choose between them?
It's not just about talking about hating D&D to fit in, although that's part of it. It's also aboutneedingD&D to be flawed, so we can write better games. And about remembering our experiences selectively.
Graham
[Those feelings aren't constructed. I'm not saying every moment was miserable. Overall, these games were fun, but a feeling of longing always accompanied them: "This is fun, but it is missing something substantial." The experience was fun but somehow hollow.]
This, right here, sums up most of my gaming experiences. When the times were good, they were fucking amazing. Like, holy shit. When times were bad, I was miserable, and tended to, inadvertently, spread my misery around. A lot of the time, they were pretty fun, and grew more fun in retrospect, as the mleh parts drifted into unworthy-of-being-remembered headspace.
Problem is, for the purposes of this thread, I wasn't playing much D&D. My earliest experiences with a published game was with Robotech. There was some D&D Basic, but then it was on to Shadowrun and White Wolf. It wasn't until 3.5 that I ever played much D&D, and even then, it still didn't fill a majority of my gaming time.
Now, I still feel the same. The good times are great. Most of the time it's good, but it feels like it's missing something.
Of course, nowadays I'm so game-starved that I'll lap up the mediocre and call it a feast.
Posted By: Judd
It wasn't terrible but it just wasn't as consistently as good. I always felt like I was fighting something I could not see or name...
Posted By: Judd
This puts us in a fun spot. Those who really did have a bad experience, suddenly might feel like they are saying so just to fit in and those who had a great time might feel like they are creating it just to prove Graham wrong.
Posted By: GrahamIt's also aboutneedingD&D to be flawed, so we can write better games.
Posted By: GrahamIt's not just about talking about hating D&D to fit in, although that's part of it. It's also about needing D&D to be flawed, so we can write better games. And about remembering our experiences selectively.
Posted By: Vernon RI had fun hanging out with friends and taking imaginary characters through dangerous situations. I'm not sure how much of that came from D&D, the rulebooks, modules, and other junk that I bought and how much came from the idea of the game rather than the game itself.
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