Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.


Posted By: RogerEveryone's got their own little personal SIS. They're imagining whatever they want. Nobody else cares.
Posted By: Adam DrayMinor quibble: SIS is "shared imagined space." You can't have a personal AND shared imagined space. Call it PIS instead. ;)
Posted By: Adam DrayThere's a broken bridge here? We strategize together about how to get our people across. We can climb down into the gully, or I can try to cross it with my cool Shadow Bridge ritual...
Posted By: Adam DrayI think that applies to most D&D play, though, even when it's battlemap stuff. Can Rachel's witch doctor shift the evil dwarf boss away from the pillars so that Joe's apelord and my cleric can flank him better? We have to share this imagined space (even if we have a battlemap to help us remember where stuff is) so we can collaborate. The elements of the fiction (the pillar, the fact that it blocks us from moving, the flanking positioning of our characters) do matter to play.
"Prone" means "lying on the ground."
That's mechanically mediated when you're engaging in fighting, but uh, you can decide you're lying on a picnic blanket looking at clouds, and that fictional fact means you're Prone.
Posted By: JesseYour SotC example and your D&D example are exactly the same in terms of Vincent's diagram.


The fact that the character is Prone absolutely matters to me because what tactic I follow up with might get a bonus or whatever. The state of the fight matters.
It might as well have the Prone Aspect in SotC.
I think your preferences are confusing the issue.
Posted By: Eero TuovinenPerhaps Roger needs a better example? Surely D&D has some purely formalistic rules(as I call those rules that don't refer to the fiction)?
PHB, pg 259Milestones: You gain certain benefits when you reach a milestone -- when you complete two encounters without stopping for an extended rest. Each time you reach a milestone, you gain an action point.
RelMilestones - There are few mechanics in 4e that I find less flavorful than the "fight two encounters, get a Milestone" bit. But after consideration, I determined that what I needed to do is to simply turn Milestones into, well, milestones. In other words, have something meaningful actually take place. And it doesn't have to be after the encounter either. It can be smack dab in the middle of the battle.
If the PC's interrupt the Evil Wizards in the middle of their Ritual, that's a Milestone. If they maneuver past the Evil Cleric's minions and blow out the Dark Candles that have desecrated the Altar of Pelor, that's a Milestone. When they slay the Hobgoblin Lietenant who led the attack on their village, that's a Milestone. The PC's should constantly be setting short term goals and even quests. Accomplishing those is significant and earns Milestones (and therefore Action Points). Fighting a random encounter of wolves in the woods does not earn you a Milestone.
Mike Mearls - Lead Designer, RPG R&DInteresting trivia bit: at one point, we thought about doing milestones pretty much the way you describe.
We decided against it because we figured that for story-based games, the DM would have a natural progression of scenes, while for a dungeon-based game it might be a pain to label some encounters as important and others as trivial.
Posted By: John HarperI see the p. 42 DMG "stunt" table as all RPA, all the time.
That table informs a significant chunk of my D&D4 play, so I tend to think of D&D4 as pretty RPA heavy. Clearly your experience is different, and that's cool, I don't want to dispute that. I'm just curious what you think of the p. 42 thing, and how it informs this conversation, in your mind.
Posted By: RogerIn a game where most of the state of play is in The Boxes, he's got it pretty easy. The state of play is there, in the concrete things that he can see and touch and read. He's got his character sheet, his initiative order, he can see where his mini is on the map. He might need to ask a few clarifying questions, but he might not need to do even that.
Posted By: RogerWhat I take away from that is the sense that this rules subsystem is intended for situations that rarely come up, and is a "second-class citizen" compared to the other rules. If the 320 pages of PHB rules and 220 other pages of DMG rules don't cover a particular rare situation, then use this one page of rules. I can appreciate that some groups are going to make much heavier use of it, but I'd suggest this is a Drift to some degree.
1 to 19 of 19