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Posted By: GrahamYou also, I think, set stakes for various rolls, and told the players what their characters wanted out of the conflict. That was interesting. I personally wouldn't use stakes in Trail of Cthulhu, but it was interesting to hear how they might be used.
Posted By: Robert BohlMarried to that is the fact that it seems that the game has to have a thoroughly pre-planned plot, so that all player choice is meaningless.
Posted By: renatorambustychulhubabes.comI am very disappointed to discover this website does not exist.
Posted By: Bill_WhiteBackground for the third excerpt: Irving Thalberg has learned how to create the Sign of Eibon, and wants a set of cufflinks crafted in their shape, as well as one painted on the wall of his office.
Posted By: renatoramWhen and if there is something more to be had with a point spend, it's ok to say "if you want to spend a point, you can discover a bit more".
Am I doin' it wrong? A clue that is not "additional stuff" is found *without* spending your precious single point of Investigative Skill, isn't it? Simon?
Posted By: Bill_WhiteWell, clearly I did it wrong. But maybe it's a false economy of text not to point GMs to those rules in the magic section itself. Still, it's a poor craftsman who blames his tools, and it's obvious how I should have handled it in retrospect. I'm beginning to adopt the position that I'm a bad GM.
Posted By: Robert BohlSo if you don't need the system, why buy the book or use the system?
Posted By: Bill_WhiteJudd --
I really like the idea that failure = success with dire consequences, especially for TOC, since it's resonant with the genre and when you listen closely it's what the player wanted in the first place. I wish I had been more on the ball in the moment, but I think I'm getting better at that kind of thing
-- Bill
Posted By: PelgranePosted By: Bill_WhiteJudd --
I really like the idea that failure = success with dire consequences, especially for TOC, since it's resonant with the genre and when you listen closely it's what the player wanted in the first place. I wish I had been more on the ball in the moment, but I think I'm getting better at that kind of thing
-- Bill
We do mention this option in the rules; where it's necessary to succeed in a General roll in order to move on, you get past the obstacle but suffer negative consequences, although our example is much prosaic than the jewelry one.
Posted By: PelgraneWe do mention this option in the rules; where it's necessary to succeed in a General roll in order to move on, you get past the obstacle but suffer negative consequences, although our example is much prosaic than the jewelry one.
Posted By: Bill_WhitePosted By: PelgraneWe do mention this option in the rules; where it's necessary to succeed in a General roll in order to move on, you get past the obstacle but suffer negative consequences, although our example is much prosaic than the jewelry one.
Simon -- Sorry, yes, good point. I didn't mean to imply that I thought Judd had provided arules fixso much as aGMing techniquethat I'm working on getting better at: coming up with dire consequences to impose as an alternative to outright failure. -- Bill
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