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Posted By: ValamirAs a player, I've essentially been creatively emasculated.
Posted By: Valamir3) there is nothing to ensure that the Earth exploding is in any way pertinent and not just some random throwaway "i can't think of anything so 'everybody dies'" knee jerk statement.
I consider #3 to be creatively destructive in most cases. There are times when having to adapt to someone's half ass bullshit actually turns into a compelling plot twist that we wouldn't have otherwise discovered...but most of the time its just half ass bullshit.
Posted By: ValamirSo to summarize: If we're playing the game and you put out an Event Card that says "The Earth Explodes" then the group better be able to look you square in the eye and say "What the Fuck is up with That?" and expect you to justify that event in a way that demonstrates that its a meaningful and compelling addition to what's being created and not some half ass bullshit you just thought up because its your turn and you couldn't think of anything good. And if it is just half assed bullshit then the game had better give the group a way to say "The hell with that, do something else". And even if it IS something that is meaningful and compelling to you, if its a direction that no one else wants to go in and you can't persuade them to try it, then the group should still be able to say "Uhhh, we're not feeling that, do something else".
Otherwise the entire group is held creative hostage to your whim...and that's not something I find fun.
Any thoughts yet on when Microscope might be 'release ready' (whatever form that takes)?
Posted By: ThreadbarePlaying Microscope is like building a rollercoaster at the same time you're riding it, so what's the problem with building in a few loop-de-loops?