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  1.  # 1

    As people have figured out, I don't really sell PDFs of Shock: I'm a book designer. Part of the satisfaction of publishing is making books. But I can't deny the practicality of PDF. They're searchable, they can be stored on a computer or a flash drive and you can back them up.

    Shock: has been out of print since February, though. I've been doing some minor tweaks and edits and, of course, these things always take longer than intended. So what's been happening is, people email me, say they want to know if I have any more copies around (I don't, at least not that you'd want), or ask if I'm selling PDFs on the sly. So I say, "Sure! Order the game, I'll send you a PDF and a copy of the book when it comes out!"

    So, since the market has spoken (I have absolute faith in the Invisible Hand), I'm doing a pre-order sale. If you order Shock:1.2, you'll get a copy of the 1.1 PDF to hold you over and a PDF of 1.2 when it's done next week or so.

    You can order the game over at The Un-Store!

    (take a look around there and see what else you want, too!)

  2.  # 2
    Hey Joshua, what's the level of the changes?
    •  
      CommentAuthorfnord3125
    • CommentTimeJun 12th 2009
     # 3
    Posted By: Thunder_GodHey Joshua, what's the level of the changes?
    Yeah, I'm curious about this too. I have a 1.0 hard copy, and I believe you sent me a 1.1 pdf, and IIRC, the changes between those two were mostly on the line of clarifications and minor tweaks of a few numbers? How big is the change between 1.0 and 1.2?
    •  
      CommentAuthorgreatwolf
    • CommentTimeJun 12th 2009
     # 4
    Posted By: Joshua A.C. NewmanPart of the satisfaction of publishing is making books.


    I totally get this.

    Also, if you've never played Shock:, you're really missing out. This is a game that I'd happily play frequently. Just over the past week, I've had a couple ideas that made me think, "That would make a great Shock: game!"

    So, yeah, buy and play!

    Seth Ben-Ezra
    Great Wolf
  3.  # 5

    Thanks, Seth!

    The .1 increase is almost wholly clarifying editing. There's a subtle change in order of operations again (Shock before Issues, which people usually do by accident anyway), which makes world creation a little bit easier. If you own a copy of 1.0 or 1.1 and get along fine, don't upgrade unless you need a new copy, or are giving a gift, or really like seeing my work progress in awkward, lurching fits and starts.

    If you are baffled by something in the 1.1 rules, email me so I know what's baffling. I'll explain it to you and probably work it into 1.2 if you get it to me before the end of the weekend.

    Brian, the primary changes are orders of operation and some subtle things about Antags, including their getting one more Credit. They're all things that make the game better and a little bit smoother, but there's a reason they're only .1 increases.

    Someday I'll do 2.0, but I lack the technologies required. I might be learning something from Xenon: about how to do what I want to do, but we'll see. In any event, it's improbable in the extreme that Shock:2.0 would come into existence before 2011 and the improbability decreases on an asymptotic curve from there, starting quite high.

    • CommentAuthorwothbora
    • CommentTimeJun 12th 2009
     # 6
    I've been thinking about getting this game for some time... Looks good and your offer put it over the top. I just ordered it...

    Thanks! I can't wait to get the PDF and start reading/playing... From comments and reviews the resolution system looks incredible.

    Peace!

    Wothbora
  4.  # 7

    Thanks for the orders, folks!

    •  
      CommentAuthorWillH
    • CommentTimeJun 12th 2009
     # 8
    Posted By: Joshua A.C. NewmanBrian, the primary changes are orders of operation and some subtle things about Antags, including their getting one more Credit. They're all things that make the game better and a little bit smoother, but there's a reason they're only .1 increases.


    Do the antagonists gain a credit going from 1.0 to 1.1, is the change from 1.1 to to 1.2, or both? I think I have mentioned it before, but the antagonist sheet shows them having one less credit than the text states.
    • CommentAuthorIgnotus
    • CommentTimeJun 12th 2009
     # 9
    How come the bundle of sheets+ book isn't preorderable when both components are? Those grids look pretty cool, and I might just pick some up if I can get them with the shock preorder...
    • CommentAuthormadunkieg
    • CommentTimeJun 12th 2009
     # 10
    Does shipping and handling change if you're out-of-country? How much (Canada here, but it might be an idea to mention some other destinations if it matters).

    I'll probably get it regardless, but it's good to know what's on the bill.
  5.  # 11

    Sam, there is, I believe, a single set of sheets remaining. Shoot me ten bucks and it's yours. Until I figure out a way to produce them more cheaply, there aren't going to be any more of them. They cost more than the book to print.

    Graham, shipping is the same everywhere in the world. It's too much of a pain in the ass to figure it out per destination. If you're in orbit, I'll have to charge you $30,000 per kilo to take it there on a privately funded Pegasus spacecraft.

    • CommentAuthorMoreno R.
    • CommentTimeJun 13th 2009
     # 12
    Are you going to list the changes from 1.1 to 1.2 on a web page or an "errata" pdf?
    •  
      CommentAuthorRafu
    • CommentTimeJun 13th 2009
     # 13
    So, no chance of you ever putting out a deal for people who just want the PDF? ç_ç

    I'm sorry... I do like books as objects, but the expenses of international shipping really cut into my game-buying budget.
    • CommentAuthorMoreno R.
    • CommentTimeJun 13th 2009
     # 14
    Rafu, there is no international shipping surcharge, it's still $26.00:
    Posted By: Joshua A.C. NewmanGraham, shipping is the same everywhere in the world. It's too much of a pain in the ass to figure it out per destination
  6.  # 15

    Moreno, I should do that. Will I? I don't know!

  7.  # 16
    I have been looking at buying Shock for a while now. This deal sells me on it. Made my preorder on it earlier today.
    • CommentAuthorvillum
    • CommentTimeJun 14th 2009
     # 17
    Yay, finally. Preordered!
    • CommentAuthormadunkieg
    • CommentTimeJun 14th 2009
     # 18
    Ordered a new game and finished playing an old one, all in one day. I look forwards to the dead tree edition.
  8.  # 19

    Oops, I just realized I didn't answer Will's question!

    Antagonists get 13 Credits. The Antag sheet on my site is wrong. The one in the back of the book is right, though. I honestly don't know how that happened. I'm doing some redesign on the player sheets anyway, so expect that to be corrected soon.

    My experience is that the 13th credit makes a difference like one time in five. Almost never does an individual's story go for four scenes, but it gives you the option as Antag to punch really hard once, too.

  9.  # 20

    Hey! Revelation!

    There are four sets of the Shock:Sheets still available. The stock count was wrong. If you want them, I'll knock off a dollar, as with the combo deal.

    Paypal $14 to orders@glyphpress.com and I'll get the first four people their pads!

    • CommentAuthormadunkieg
    • CommentTimeJun 16th 2009
     # 21
    Oh bloody 'ell, now I have to go get more of the readable (number at top) d4s.
  10.  # 22

    Heh.

    Be grateful. At the Xenon: playest tonight, I decided to not require a dozen d8s.

  11.  # 23
    Posted By: Joshua A.C. Newman

    Heh.

    Be grateful. At the Xenon: playest tonight, I decided to not require a dozen d8s.


    Pussy.
  12.  # 24
    You're still nowhere NEAR Raphael (fists full of d12 for Dread & Spite) or Vincent (dozens of d6s for Mechaton). Thank god for the Chessex booth and its hand-pick pitcher/cup-o-dice deals!
  13.  # 25

    d6s are easy. Everyone who's ever GMed GURPS has at least a dozen, and you can pillage them out of Monopoly, Trivial Pursuit, Scattergories, Cranium and every other crap MB boardgame in a pinch. You can get a block of them for a few dollars. Fortunately, what I wound up deciding on was a different reading of d6s that have a more interesting curve than d8s anyway.

    d12s and d8s, though... they have neither the tradition of d6s nor the decimal qualities of d10s that make them present in every dice bag.

    Not that those facts prevented me from using a dozen d8s in Under the Bed. d6s gave too many ties, d10s too few.

  14.  # 26
    Cards. Cards are far more ubiquitous than d6s.

    (My only done game uses d6s.)
  15.  # 27
    d6s ARE easy. But do you have a couple dozen in blue and yellow? You do? OK, how about a dozen or so in white, red, and green? You do, eh?

    How about a handful of d8 in green, then? I THOUGHT not. ;)

    I'm a Vincent Baker fanboy, but MAN the guy is dice-happy in his games. I think I once asked him if he has stock in Chessex....
    [/threadjack]
  16.  # 28

    Why, yes, I do!

  17.  # 29

    Um, but there's no reason for me to assume you do.

    Also, cards are less intuitive to me. I'm learning ot get along with them, but they're a long way off from dice.

    In Xenon: also you grab dice when you want to do something. You can't really "grab" six cards the way you can grab six dice. There's a haptic element to it.

    • CommentAuthorJudd
    • CommentTimeJun 19th 2009
     # 30
    Pssst, talk about the outline in 1.2!

    /not a whisper
  18.  # 31

    Hold yer horses! I'm reformatting it for download. Geez. Blowin' my big secrets.

  19.  # 32

    OK!

    Here's the Shock:1.2 play outline. This is included in the back of 1.2. I think there are some procedural differences from 1.1, but whatever.

    Download to your heart's content!

  20.  # 33
    Pre-ordered! The print/pdf bundle combined with cheap international shipping (another Canadian, me) sold me, so, well done.

    That said, how are you getting the pdfs out? Are you just going to email us?
    •  
      CommentAuthorGabriel
    • CommentTimeAug 23rd 2009
     # 34
    I sent this e-mail to Joshua earlier but I think it can be useful here. Shock: is one of my favourite games!

    I played Shock:1.2 with 2 more friends yesterday. The outline sheet is very, very useful, but I think there is a mistake there (I don´t know if you already corrected that):

    "If the Protagonist player doesn’t like the result, take the die for a new Feature, then risk a Link to reroll the Protagonist’s d10s and Antagonist’s d4s or vice-versa. You can do that once with each Feature (link?) per Conflict"

    One of the guys never played RPG before, we took only 30 minutes to make the grid, *tagonists and explain the game to Anderson. We have lot´s of conflict escalation, risked links, encounter between the protags (never played like this before). Also we made a audio record of the session. Finaly I can make a good transcription to portuguese and hopefully make a translation to english.

    Thank you for Shock 1.2 and we are waiting Xenon!
  21.  # 35

    I've just gotten into town and will be setting up a PDF of the outline with that correction. I want it to be available for free from the site, anyway.

    •  
      CommentAuthorGabriel
    • CommentTimeAug 25th 2009
     # 36
    Great! Thank you!
  22.  # 37
    Posted By: Joshua A.C. NewmanHere's the Shock:1.2 play outline.This is included in the back of 1.2. I think there are some procedural differences from 1.1, but whatever.

    The outline's great. Probably need a step at the end of world creation to decide what praxis is, rather than in the middle of protagonist creation (unless that changed in 1.2).
  23.  # 38
    Riiiiiiiiiiiiiiiiise from your graaaave, and liiiiiiive!

    Noah
  24.  # 39
    Looks like I was misremembering the order, so fine as is.
  25.  # 40

    Wait, what's going on here?

  26.  # 41
    For my part, I was just making a thread-necro'd joke. Sorry for any confusion.

    Noah
  27.  # 42

    Now it's gonna eat your brain.

    Oh, I just realized I didn't answer this question: Ben, Praxis is now created as soon as you have *Tagonists written down, cuz that's when you've got a good idea of how the characters do stuff.