Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.
this is cool.
Posted By: Eero TuovinenI don't know if this interests you at all, Jonathan, but it's what jumps up to me here: would you say that the fun in this game comes from the color elements and storytelling you guys do, or does the D&D game have something to do with it as well? (Fine storytelling, by the by; I like your video game fetish.) I'm asking because the 4th edition D&D doesn't seem like a system I'd choose myself for those purposes, so I'm wondering why you ended up with this combination.



cc, really?
You do such good work and you're going to do that?

Well, I mean, "make maps for your game at home" is a thing. It's the most important thing! I don't really know what substantial benefit it gives you or anyone else to allow consumers to redistribute their assemblies.
I'd love to see people share tilesets, though...
Any hack for D&D that removes the hit roll or damage roll needs to take into account that the core defender mechanic is 'make it harder for enemies to hit anyone else' and the core mechanic for the striker is 'hit harder than anyone else'.
Posted By: Jonathan WaltonOkay, question:
I made a map for the final dungeon encounter that's a bit too complicated to print out. It doesn't have a giant boss with multiple moving parts (next time), but just has a bunch of layers showing different aspects of the environment changing as the fight progresses. If I have to, I can print it out, it'll just take a lot of pages to have all the different possible combinations of layers, just in the rare event that we might need a weird one (the boss is on fire and frozen at the same time!).
An idea I had was just to pull up the map in Photoshop, on my laptop, and manipulate it there during the fight, having PC and monster tokens on separate layers and moving them around during the fight. The only problem is that having the players cluster around my shoulders and point at my laptop screen doesn't sound that exciting. John Harper said I should get a projector and I thought about getting a video cable and plugging into a TV, so it would really look like we were playing a console game, but both of those are hard to do at Pandemonium, the local game store where we play. I could also just put a piece of clear plastic over my screen and we could gently place tokens on the computer screen itself, but my screen is only readable from certain angles, unlike a TV.
Thoughts? Suggestions? I guess I want to see how much of a pain this kind of thing is before deciding whether to use it again in a future boss encounter. If it's too much of a hassle, I'll stick to stuff I can just print out. The cool thing about it is that I could export an image after each turn and keep a running set of slides of the encounter, which would be like stop-motion video of play, more or less.
Those mythical iTablets can't get here fast enough. They would make all this so much easier.
This setup requires a projector to be hung overhead, pointing down at the table
If you have a very good projector, you can go with an alternate setup, placing the projector under the table. You need frosted glass for this, and your projector needs to have very specialized short-range optics, but when it works it's breathtaking. My old college roomie set one up (using contact paper to frost a glass-top table) and it was...I have no words.
1 to 70 of 70