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Posted By: Jonathan WaltonI've been pondering trying to recruit some programmer friends and designing a game as an iphone app (not just an iphone-friendly PDF, but an actual app). This looks like something in that same ballpark, which is very, very cool.
Posted By: Eero TuovinenI'm geek enough that I thought you'd just be referring to hacking a DS to act as a pdf viewer here; I've been meaning to do something like that for ages now, but can't seem to find the time for it.
Posted By: jenskotHas anyone made an iphone app? How difficult is it if you can program in say actionscript and other procedural as well as object oriented languages?
Posted By: Jonathan WaltonI've been pondering trying to recruit some programmer friends and designing a game as an iphone app (not just an iphone-friendly PDF, but an actual app). This looks like something in that same ballpark, which is very, very cool.
Posted By: Jonathan WaltonI'm not really talking about making features, so much as delivering an entire tabletop game *as an app*, one that you would use during play in the process of playing the game. I mean features and tools are great, but it's hard to think of something that I'd want for running, say, Mouse Guard or something that you could get the rights too, aside from an easily referenced cheat guide (flip to Otter stats, etc.), which could easily just be formatted as a PDF or something. Better to create a game from the ground up, knowing that you have these capabilities at your disposal and making full use of them.
Posted By: AndyPosted By: Eero TuovinenI'm geek enough that I thought you'd just be referring to hacking a DS to act as a pdf viewer here; I've been meaning to do something like that for ages now, but can't seem to find the time for it.
Ah, with the correct hardware it's really easy; no effort at all, even.
*) Purchase a SuperCard for the DS, and an SD Memory Card (though most SuperCards come with a small SD card included).
*) The SuperCard OS can natively view simple text documents.
*) Unfortunately, UTF-8 is another story. But if you cut your game up into simple txt files that are all ANSI text, you can view them easily.
I did this with Maid, mostly for novelty, imagining what a "DS Table Reference" might look like. However, the cramped screen makes it really poor as a default reader, but it'd work if you commuted by public transport and were bored.
But, the native text reader is top-down, usually displayed on the top screen only. It might be worth looking into a SuperCard app that will do the same, but:
1) Work with UTF-8 fonts (which normally can be read by SuperCard and the DS, just not by the native SuperCard OS text reader), and
2) Allow the ability to display on both screens, but better yet...
3) ...allow you to hit a trigger button to orient the text like it shows in the screenshots, where you turn the DS sideways, holding it like a book, for greater text display capacity.
Then you'd *really* be cooking.
Posted By: jenskotHas anyone made an iphone app? How difficult is it if you can program in say actionscript and other procedural as well as object oriented languages?
Posted By: DanielSolisDoes anyone have an examples of a PDF game that's pushed the PDFs functionality to the limit?
Posted By: Destriarchsadly the SDK is only available for Apple Mac, and I refuse to purchase a VERY EXPENSIVE new computer just to develop for the iPhone.Have you investigated some branches of Linux, one or more of which might include an Apple emulator? Mac OSX is, after all, just BSD (or something'--too lazy to look it up again).
Posted By: DanielSolisDoes anyone have an examples of a PDF game that's pushed the PDFs functionality to the limit? All I know about is links and bookmarks, but what else can PDFs do that might bring it into the realm of being an "app?"
Posted By: Eric
Example: shake the iPhone for conflict outcome. Not a dice roller, you shake it and it tells you what happens. Build a game knowing that you can have a huge table of outcomes possible, contextually sensitive to the phase of the game and so on.
Posted By: Destriarch I actually was really hoping to do some serious RPG type programming on iPhone / iPod myself, but sadly the SDK is only available for Apple Mac, and I refuse to purchase a VERY EXPENSIVE new computer just to develop for the iPhone.
-Ash
Posted By: Christian GriffenI've been thinking the same thing. Really, the very same thing: that you, Jonathan, should make an iPhone game, what with your 8-bit skills and all.
Posted By: seanhessIf you're going to make an app, don't use PDF.Did y'all see this TiddlyWiki thing? I have never seen DHTML do tricks like this. I am thinking that it would be beyond awesome to use one of these to communicate the game rules, and then moderate the game.
Posted By: Chris PetersonWhen I was reading the "Blue Ocean Strategy" thread, I was imagining an iPhone or DS app that was like a hybrid between an interactive character sheet and a LARP conflict resolver. At the table, your iPhone or DS could communicate with the other players' devices: automating/hiding mechanics and keeping people focused on "story jammin'".
Posted By: Mark CauseyPosted By: Chris PetersonWhen I was reading the "Blue Ocean Strategy" thread, I was imagining an iPhone or DS app that was like a hybrid between an interactive character sheet and a LARP conflict resolver. At the table, your iPhone or DS could communicate with the other players' devices: automating/hiding mechanics and keeping people focused on "story jammin'".
That'd be awesome. You'd be in the middle of the conversation and look down and tap "I'm seducing him" and the DS would tell you back "You're actually falling for him" or somesuch.
Posted By: HiQKidDo iPhones have GPS capabilities?
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