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Posted By: komradebobI'm not entirely sure you can engineer a Blue Ocean Strategy, and ( after being challenged by someone in the original RPGnet thread on insular design on this point), I'm starting to conclude that there is no Blue Ocean Strategy at all for RPGs.
Posted By: Logos7If there is a blue ocean, wouldn't it be a RPG that caterz to the people who dont even have a sweet flying clue what an rpg is. While nerdism has gotten more tolerated/popular to a point, a lot of people seem to think that RPG's has as well, when since what before I was born we've been in one hell of a declining environment. So instead of trying to incintivize existing rpgs on new mediums or whatnot, why not make new rpgs (cooking mama the rpg, etc,etc) This is honestly where i think a fair ammount of indie success has come from, not from reactivating latent gamers but by going and making new ones.
More of a blue puddle approach but still.
Posted By: David ArtmanWe are, let's face it, a rare and creative breed. Artists, in a nutshell. How many "average masses" pursue ANY sort of art? Now...
...how many purse a hobby or craft? Can we find blue ocean in a craft-like pursuit that's very similar to existing hobbies, but not so similar that they're mere derivatives? Can we "drift" the hobby-like pursuits of the "average Joe" to something closer to our art form?
Posted By: Ben LehmanVampire is probably the best example case here.
Posted By: Ben LehmanI actually think any active blue-ocean market strategy is probably doomed.
Posted By: Neko EwenPosted By: Ben LehmanI actually think any active blue-ocean market strategy is probably doomed.
That could well be, but I still think that the kinds of questions suggested in Blue Ocean Strategy can lead us to new and interesting places.
For example, what is it that keeps a lot of people from giving RPGs a chance? How can we take those factors out and still provide a compelling experience?
Posted By: Neko EwenThe time commitment many games require is an obstacle even for dedicated gamers.This. I've been playing RPGs seriously for over ten years now, but since our children were born, I've only been able to game by arranging short sessions in which my group plays short games. A major part of my prep work these days consists of finding games that can be completed in three hours, the usual inter-diaper and inter-feed interval for the infant.

Posted By: komradebobAside from that, there seems to be some fairly muddled thinking going on, at least as a group. First what do you, person who is participating in this discussionactuallywant.(Pardon me while I put on a Narr-y GM hat for a moment ;-) )
Reduce something well below the industry standard.
Posted By: Neko EwenI don't think any other publisher had really tried making tabletop and LARP versions of the same franchise, and I'm pretty sure none of the ones that did (wasn't there an L5R LARP?) were as successful about it.Cthulhu Live does OK at cons I attend. Has for years (like, decades). But, yes, they are few and far between. I think it's because the Big Dollar RPG makers know full well that LARPs are very firm "Not Invented Here" adherents.
Posted By: DanielSolisI've always thought more indie gamers should pitch to Scholastic, but I hear they're scaling back their non-book merchandising after hearing teacher's complaints that they only sell toys now.
Posted By: OddsAreFor example Zombie Planet a gaming store near me also publishes their own (meh) game All flesh must be eaten.
Posted By: jasonActually, I hated that comic. The population of people who don't play RPG's vastly outnumbers the population of people who do.
Posted By: komradebobNeko, would you consider that a BOS? RPG not as distinct item, but as an upgrade to another item? I've often wondered why no one has pitched someting similar to a toy company before, actually. Instead of doing something licensed on your own, do a pitch for the main maker/publisher to pick up your work.
Posted By: komradebob'Course, that undercutrs the whole indie conecpt of creator control for the game itself, so maybe that's it.
Posted By: JuddGI think what the comic is saying is correct, you don't market to people who will not like your product. You market to people who enjoy products like yours and the people who WOULD like your product if they were made aware of it. You do not try and sell games to people who don't play games, you try and make people who would like to play your game, but have not yet played similar games, aware of and attracted to your game.
Posted By: ValamirYes, Agents. ... Peoples whose job it is to have the connections and network to make the above sort of ideas happen.And then we could, like, POOL our resources to have a single agent representing several of our games, in an effort to get them into each potential retailing stream.
Posted By: Jason MorningstarMGM/UA talked to me about writing a game tie-in forValkyrie; the deal fell through, but as a marketing tool for their movie they saw the potential. (I should talk about this somewhere in more detail, it was pretty interesting.)
Posted By: RogerPosted By: Jason MorningstarMGM/UA talked to me about writing a game tie-in forValkyrie; the deal fell through, but as a marketing tool for their movie they saw the potential. (I should talk about this somewhere in more detail, it was pretty interesting.)
YES, yes you should. Probably in its own thread.
Posted By: komradebob
What would be awesome would be to see a very short rpg in the back of a kids' book, based on the book in question and sold through Scholastic.
Posted By: Number6intheVillageI think that everybody who wants to play rpgs already plays them. There's a mindset required that is either there or isn't.
Posted By: Number6intheVillageMost people don't want to Pretend - or more accurately, deny how much pretending they do in everyday life.
Posted By: Number6intheVillageMost people don't want to Pretend - or more accurately, deny how much pretending they do in everyday life. They'll play a closed-end game with an obvious victory condition, but not something that requires imagination.That has not been my experience talking to non-gamers about my hobbies.
The point is, that very few people are conscious at much more than the level they have to be to live their lives. It's not that they don't have the capability - just that they prefer the pseudo-comfort of a mindless existence.
Posted By: Neko EwenSo, having asked a lot of my non-gamer friends what keeps them away from RPGs, there weresomewho said they don't care for the "let's pretend" aspect, at least as it's presented in RPGs..
Posted By: Neko EwenI don't think everyone has an unfulfilled hunger to pretend and create residing within...
Posted By: Neko EwenAnother friend, although a creative person in general, said he just has trouble taking RPGs seriously in play. As he put it, if he's hanging out with friends, he's rather goof off with the real people instead of their avatars.
Posted By: jasonMaybe it says something more about me than anyone else, but that kind of response just sounds a lot like people who won't get up and dance at a party or sing at a karaoke bar. I will admit, participatory art in general seems hard to take seriously from an outsider's perspective. You need toparticipatein it before you can take it seriously. For a lot of people, that can pose a difficult barrier to entry.
So, perhaps another angle for a "Blue Ocean Strategy": how do you lower that particular barrier to entry?
Posted By: simjamesMy girlfriend isn't much interested in RPGs.
However, to watch the way that she plays Battlestar Galactica: the board game, you'd never know it.
Posted By: Neko EwenWell, one thing that came up in the aforementioned thread on mainstream RPG ideas over at the RPG Haven was that there's already a massive scene for online role-play grounded in fandom rather than gaming. (...)
This kind of role-play is different from typical tabletop because it's about enjoying a convincing imitation of a character from an existing property, without the same kind of creativity or character dynamism that we're used to. You want your Harry Potter to be a damn good Harry Potter like in the books, and not to become something else.
Posted By: komradebobReduce something well below the industry standard.
Could you tell me a bit about this point?Reducein what sorts of ways?
Posted By: jasonMaybe it says something more about me than anyone else, but that kind of response just sounds a lot like people who won't get up and dance at a party or sing at a karaoke bar. I will admit, participatory art in general seems hard to take seriously from an outsider's perspective. You need toparticipatein it before you can take it seriously. For a lot of people, that can pose a difficult barrier to entry.
So, perhaps another angle for a "Blue Ocean Strategy": how do you lower that particular barrier to entry?
Posted By: Dirk RemmeckeAnother example: Eee PC.
Posted By: Chris PetersonI think YouTube is proof thatmany"regular people" are interested in creating and sharing their own stories. Is there a YouTube-like opportunity for RPGs?
Posted By: Neko EwenThere are games likeShooting the MoonandSteal Away Jordanthat could potentially do tremendous things in other markets being sold through IPR, and while I won't fault any designers for not going that route
Posted By: komradebobDoes she do any RPG/SGish stuff while playing BSG:tbg? Like maybe speaking in-character or making suboptimal choices for her character because it makes sense in the context of the BSG TV show?Speak in character? Absolutely - not for very long, but comparable to a very mechanically-focused player in campaigns I've played with D&D, for example.