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that sounds like some kind of fibrous preserve.
Posted By: shreyasthat sounds like some kind of fibrous preserve.
Posted By: jasonwhat I think Ron Edwards meant by the "shared imagined space."
Posted By: AntiquitusI am now thinking of calling my Story Jam guidebook "A Recipe for Story Jam".
Posted By: jasonFor me (and while I can't speak for Willem, I think he agrees), "storyjamming" brings with it a real focus on what I think Ron Edwards meant by the "shared imagined space." We want to share the same dream, as much as we can. Like in a good jam session, you don't have a set script or plan, but by playing together, your rhythm synchronizes, you harmonize, you start playing the same song, even if it turns out as a song no one ever wrote or played before. Likewise, storyjamming aims to have us all see and imagine the same thing, telling the same story, even when we end up with a story no one's ever told before.(...)More recently, I've heard some other folks use it, which made me happy. But I also heard people use it to simply mean, "playing story games," without that added dimension, and that made me sad.
Posted By: AntiquitusYou may be interested to know that Story Jam is not that new of a term, but has been circulating for awhile in different contexts. Willem thought it up himself, poetically, as did other people in their own corners of the world. Just a couple of these are a co-operative of lovely Canadian storytelling educators (http://www.storyjam.ca) and a group that hosted creative problem-solving seminars for professional organizations (www.storyjam.com).
Posted By: Jonathan WaltonThe way Willem uses "story jamming" seems to be halfway between "playstorming" (which is an Eppy thing?) and traditional freeform play. It's like freeform / "lite" play but with an active realization that you're gradually creating your own informal systems for how things work. I've never felt like we needed a seperate term for that, since it seems like it's the perspective that's changed, rather than the actual practices.
Posted By: Simon_PetterssonSo can you describe, maybe in less poetical terms so a poor Swede can grasp it, what the difference is?
Posted By: jasonI agree with Colin and Graham—JD, your game's name just makes me slightly uncomfortable because it seems like a term that already produces sufficient confusion, adding a second definition seems to invite even more confusion, and eventually, having the term cast aside as useless. Now, you certainly have no obligation to listen to me, and you had the courtesy to run it past Willem so good on you for that, but you have my opinion on it. Do with that as you like.
Posted By: AntiquitusAlso, it's important to keep in mind that I'm not just designing for the story game community, either in terms of design innovation or in terms of play. In this case, my efforts extend to educational and therapeutic audiences, and potentially as well to the population-at-large. For such, the more generally and accessibly I can appear to encompass collaborative narrative goals and practices, the better for my work and, hopefully, for the hobby.
Posted By: jasonDoes that help?
Posted By: Simon_PetterssonNot really, no. The difference seems to me mostly philosophical.
Posted By: ccreitzStory jam is frequently made by scene farmers, in seasons of abundance.
Posted By: jasonIf "storyjamming" ends up becoming vacuous and meaningless because it gets misused so routinely that nobody even knows that it once referred to something specific, we'll just have to find some other term to define what we do—even if it seems unlikely that we might find one as good as that. But I'd hate for that to happen.
Posted By: Mr. TeapotBut... that what wordsdo. Especially neologisms. Either they never get picked up by the population at large, are used by a tiny handful of people, wither and die, or they spread to new people, which involves their meaning and concept changing every time they are spread. Words are living things, and once they're out of your mouth they're out of your control, too. If the word is going to be used, then it's going to be "mis"used.
Posted By: Graham. I guess I'd prefer, if you're using a theoretical term to name your game, that you be ready to explain the differences: storyjamming meansthis, whereas my Story Jam system isthis. Self-promotion is a difficult thing. It's expected on this forum, but it's easy to raise hackles doing it.Anyway. There you go. This is just a personal opinion.Graham
Posted By: Jopel KuresaareFor instance, Jake, I was aware you were using "story engine," but I hadn't known you had adopted "storyjamming." For me, it's confusing to mix the mechanical metaphor with the musical one.
Posted By: Mr. TeapotPosted By: ccreitzStory jam is frequently made by scene farmers, in seasons of abundance.
Posted By: GrahamIt seems to me that Storyjamming is quite close to the technique of Ideafarming, although the latter breaks things down into different story seeds.Graham