Hello Story Games, which of these do you think is the biggest improvement:
a) In a Wicked Age: getting a stat from d10 to d12 (you roll dice of two stats against opponents' two stat dice, highest individual dice score wins, basically)
b) in Shell Shock (or similar dice pool game): improvement from 4d6 to 5d6 (you roll your dice pool, each dice coming up as 4, 5 or 6 is a success, the side with more successes wins)
c) in Dust Devils, increasing a stat from 4 to 5 (you draw cards according to two selected stats and pick the best possible poker hand, the player with best hand wins).
Please explain your choice. I'm curious.