I got the PDF of Mist-Robed Gate a week or so ago, since the Indie RPG Awards thread(s) prompted me to take another look at it. I'm a little confused about some aspects of the game though. I know Shreyas posts here, and I thought maybe he or someone else could enlighten me.
In the "Waging War" section, the text states "The next step in the process is to divide up the social landscape into factions."
Is there a process for this at all? Or is it freeform? I'm assuming the players just kibbitz a little about it, and decide on how many factions they would like to have, but I'm not positive, since the example uses only two. Is having*only* two the way to go, or is that just how many the example happens to have?
My copy of the PDF didn't include anything aside from the rules, although there are references to Character, Set and Prop cards. Am I actually missing part of the game, or are the players just assumed to jot things down for those categories?
I really like the detail the text goes into about how to think and talk about the game ahead of time, but overall reading through it left me a little confused about how I'd go about playing. I'm assuming that I'm missing something here, since there are many glowing APs out there for the game.