There is still some interest in Redbox Hack 2, and if you would like to be interested in it feel free to read the design blog
and download the PDF
and character sheet
. I enjoy it as an indie take on the most ancient of RPGs.
The warrior of Redbox Hack 2 is a disappointment. Its companion, the stealthy longrunner, is a fresh take on the scoundrel archetype – skipping across the seas, drawing doorways with chalk and with a contact in every city. The warrior is just a warrior, what we have come to expect from thirty years of fantasy heartbreakers.
I’ve attempted to fix this by writing up a set of new warrior-like classes. Each – hopefully – has a compelling hook in the setting and out-of-combat powers that create and solve problems.
The Haunt is my first attempt. He’s a dabbler in ghosts and spectres, someone who dwells in dark fens and swamps. Download the class here
The Grim is my second attempt. He’s a a stern and battered mercenary who has seen too many battles and ambushes to hold much hope for mankind. Download the class here
The Moon is my third attempt. She's a serene martial artist who descended from the heavens to search for her missing husband, the Sun. Download the class here
The Seraph is my fourth attempt. She’s a human sworn to fight for the Heavenly Host, a master of alchemy and the fickle wind. Download the class here
In addition, I'm looking for ideas regarding the Wick, a new class I'm brainstorming. A master of demons and of flame, the Wick sacrifices body and mind to fuel his or her spells.