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Posted By: ValamirWhile its great for roleplaying to be informed by proven improv techniques, I think its a mistake to assume that there's a 1:1 translation between the two. Roleplaying has different needs. While a "no blocking" rule might work well in some cases, in others...blocking is a good thing. There are only two ways to manage a consistant vision. One is the Vulcan Mindmeld where everyone at the table is so perfectly attuned to the exact same thing that it just works. The other is to block things that are too far outside of the vision to be absorbed effectively. If nobody has the power to block...then the vision eventually frays or is diluted to the point of being unrecognizable.Four things pop into my head:
Its different when everyone is just interested in riffing off of ideas and seeing where it goes, and every road is just as good as any other. But when you sit down at a table to achieve a specific thing but don't have any recourse response...then essentially everyone is held hostage to the individual whim of everyone else. Which in some applications is cool. It can be good to be forced out of a comfort zone and have to creatively respond to something out of left field. But other times its ass.