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Posted By: AndyI imagine in normal RPGs there'd be more failure... so how do you encourage players not to cheat?This struck a chord with me. I'm a bigger board gamer than I am a role player, and the two hobbies fill very different niches for me. Role playing games don't tend to be about success or failure to me, but the quality of the story. Unless the game you are playing has clear cut win or lose conditions, or a game with a competitive mechanic (Polaris, DiTV, In a Wicked Age, etc) who cares if people "cheat"? Why even call it cheating at all? If the GM is allowed to fudge rolls, shouldn't the players be allowed to as well?