The recent thread on in medias res
caught my attention, because I want my game, The Fifth World
, to tell bioregional epics, and beginning in medias res
comes up as one of the defining criteria of a classical epic. I blogged about how to accomplish this in the game
, and mentioned some of the other criteria I think I've already covered. But I mentioned there, offhand, "I'll admit, I still don't have a good idea on how to bring in more enumeratio
."Wikipedia offers as good an explanation as I've seen anywhere else
WikipediaEnumeratio: Catalogues and genealogies are given. These long lists of objects, places, and people place the finite action of the epic within a broader, universal context. Often, the poet is also paying homage to the ancestors of audience members.
Now, I feel pretty comfortable with just leaving that part out and not "really" counting as an epic, if that ends up looking like the right answer, but this project has included more than one epiphany for me that only became possible when I spent some time considering something that had seemed like "common sense" before I took the time to think about it. So, how could you make the enumeration of lists into a game? Can you make it fun?
My only thought right now goes to Ganakagok, which I've only played a few times, but all recently. It might speak more to my lack of experience with the system, but to me, it has seemed to include a good bit of listing thus far. Every turn, we try to list everything we can, to get as many shifts as possible. We've had a lot of fun with it, and it seems pretty close to enumeratio
Does anyone else have any examples or ideas of how you might make lists fun?