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Posted By: JDCorleyIt's just a skill, that's all, you start with none of it, you follow the directions as best you can, making some mistakes, you learn from others, you learn from reading, you learn from life, you grow, you gain some modest degree of mastery, then go on the internet and everyone screams that what you've done is a horrible mistake and a waste of time and if they hadtheirway, nobody would ever value what you value again. Thus the circle of life continues. Mistakes, growth, aspirations, wonder, and the internet destroying it all, squatting in the center like Kali with rabies.Yeah, I agree. It is a learned skill to make up for games that either are being played for long term epic fantasy play when they are not meant to be or have put together poorly wrought mechanics where the terms for failure are poorly put together.
Posted By: JDCorleyDude, I hope so. I hope we continue to get better at this. I hope my current techniques are replaced by even better ones because as I get older, the gaming just keeps on getting better. I hope that continues.
I bear a warning. The next generation will look at narration passing (or Your Favorite Mechanic) as the symptom of horrific weakness. They will disdain it. They will sneer at it. "Oh, look at those narration passing story games." they will say, sniffing haughtily, on the superInternet messageboards. "Aren't they amusingly primitive? And the fools who worked very hard to get good at narration, and passing things along and, what did they call them? 'Bangs'? Oh ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha. Oh, it's not that there's anything wrong with that, it's just completely terrible design in every way and everyone knows it forever, I hope I never see anything like that again."