My friends enjoyed Ghost/Echo a couple of weeks ago, so I hunted down Otherkind - from which G/E's mechanics were derived.
I'm reluctant to play Otherkind because its implicit beliefs and assumptions about the universe are so different to mine - particularly the nature of humankind and progress.
The prompt response is - 'well, don't play it then' but as I thought I realised I have no problem with playing a racist conservative from the 1950s in 44 or a Mormon vigilante in Dogs in the Vineyard. Why do I object to playing an elf?
My first thought was that DITV in particular doesn't endorse the beliefs I'm wary of. I may be God's judge, jury and executioner, but I can use this to make a commentary about ultimate power, about the nature of religion, about corruption, etc. Even if the game did endorse this, I could play against type and expose the horror of such assumptions. Otherkind is built on the premise of evil, expansionist humankind and the only characters available are good, tree-hugging fey.
So I'm asking you folks - how do you play outside your beliefs, and what do you think is the difference between games that endorse and games that explore certain beliefs?