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This idea rocks. I pitched it to my daughters, and they totally started riffing on it. We live in Seattle, and they already had ideas of where they wanted the rift to be located (beneath Pioneer Square in Underground Seattle of course) and what kind of characters they'd play. When I asked what the American version of Torchwood would be called, they said "Torchwood 5 or 6." I asked them how could it be Torchwood, I mean that was started by the Queen of England. "Masons!" they said... So Masons brought Torchwood to the colonies with them, and they have secret enclaves in key cities across the nation, operating independently from the government, and only loosely supported by Torchwood proper. We're playing Mouse Guard right now, but as soon as we need a break from that, we'll be exploring the Whoniverse from our own backyard.
Originally Posted by Princess Stacey
My players have shown some interest in a Whoniverse campaign.
My idea is to do a sort of impromptu American Torchwood that forms in response to Rift activity in an American Town. The place has always had a "spooky" reputation, but lately activity has been on the upswing, and our heroes are investigators and locals who have banded together to deal with the issue. (Or, if they want, they can be Aliens or time agents or anyone who has stepped out of the Rift).