So over in the Giant Detailed Settings thread
(which you should totally be reading) I sorta thrashed around a bit with a bigger topic, until I finally got smart and took it to a new thread. This is the new thread.
This thread is about barriers to entry
with respect to gaming systems. Specifically I'm talking about this sort of thing:
"Sure, we could
start playing Houses of the Blooded... but there's a bunch of new rules to learn, and a bunch of setting to get up to speed on, and after all that maybe wouldn't it be better to stick with something we already know all about, like D&D?"
So, hit me with your ideas about what sorts of barriers to entry are present in games, and what we can do to lower them.
(Or if you'd rather talk about pretty much anything else on that Wikipedia page, that's good too; there's all sorts of good stuff there.)