Ah, Mars, why can't I quit you?
Yeah, we played DP and there was a pyramid/space ship screaming down through the Martian atmo, threatening to impact with Rocket City. The collision was stopped through a combination of kung-fu, magic, and daredevil piloting,
Yes, Jack Geist found time in the midst of it all to make a move on the hot Crimson Republic assassin who killed him in the first place (and yeah, she shot him again..."Dames....").
So, there are phases of DP play and I haven't read the rules in a bit so bare with me. I just want to pick at them:
Last Time On...
In which the players get to let the GM know the crazy, gonzo shit that interests them about this crazy, gonzo setting and the cliffhandger situation at hand.
In which a train filled with mutant monkeys is about to run over a puppy and then hit a zeppelin filled with nuns...you have to use your powers and dice and such to stop it.
This is a tricksy one and probably the most often overlooked but most important. This is where you find the part of all this madness that you actually have some kind of emotional attachment to and role-play with it, thus healing wounds or checks and setting the stage for future Action Scenes.
This is Indie and Marylin in the steamer, him telling her the few places he doesn't hurt. This is Tony Stark asking his secretary to help him change his heart battery. This is Frankenstien's monster playing with the girl in town.
This is a quiet moment. In order for DP to be great, these scenes have to really be solid.
In which the players answer questions, fail to answer questions, generate danger and set up the next action scene. These questions can very easily be drawn from the interludes. My favorite moment from tonight was Jack Geist rampaging through spy cells of CR sleeper cells in order to find out if Natasha Lennin was actually in love with him or was just programmed to be in love with him.
Investigation scenes have a huge capability for GM Dick Moves. Those questions need to be answered if they are successfully attacked.
We had a really nice post-game talk and lots of this stuff came out from that.
Another fun night of Danger...