I'm writing an old schoolish game and adventure area and from the playtests it look like it will be very fun. Problem is with the fast paced and deadly system adventurers risk dying early in the expedition (especially if they are not careful). I don't want newly rolled up characters to magically appear in the dungeon and I'm not sure how often the party will have henchmen. Is there any good task for the dead players to handle? Or is it best to have an agreement if someone dies and there is alot of adventure time left you go home for reinforcements?