Pretty much from the first time I emailed John to tell him how much I enjoyed Danger Patrol I’d been nattering on about how it could do super heroes really well with some tinkering. I finally sat down, did the tinkering, and would like some input on it. I added a card to the chargen and did some reworking of the other two but the setup is basically the same. I had a couple thematic things I wanted to see more of such as getting as many bonus dice as possible. Several of the powers affect bonus dice and the additional card gives the player even more things to check off. I wanted the Origins to each have a distinctive feel but I wanted them also to be open ended enough that you could make just about any super hero or villain you could imagine so there are three that are sorta build-your-own-origins while still, hopefully, having their own flavor. I also like minions and henchmen as small threats to tie up super heroes so I included more powers that let them hit multiple Threats. However, even if they weren’t using one and what they were doing was really cool, I let them do it anyway. Lastly, I’m working flashbacks into more of the game than just the “Previously On…” section since, as all good comic nerds know, continuity is a reward unto itself and we want to create as much of it as possible as fast as possible. I’m thinking of ways to encourage that more, though, so please let me know what you think of Retcons, Bold New Directions and the like. I’m not a graphic designer so I just put it together quick and dirty in Word so it could be tested. Please download, play it and let me know what you think of it!
My group tried it out last night and here are a few highlights.
• Everybody felt the need to give themselves a love interest in their “Last Issue…” section including the robot (he rides in her pocket as a handful of pennies most of the time).
• Copper Lincoln, Robot Malleable Daredevil, is the sensational character find of 2010. He sprung into existence when somebody accidentally dropped a handful of pennies into the Large Hadron Collider and spent a lot of the game split into a thousand tinier versions of himself. At one point he tried to turn a villain’s powers against his minions by having each of the tiny Lincolns grasp the ankles of another to form a giant, copper CB antennae as a power conduit.
• The Mighty Samson, Altered Human Powerhouse Warrior, fights crime with a giant barber pole and gains his powers from mysterious hair tonic. A priestess of Neptune from the undersea nation of Pacifica is in love with him because her myths tell of a savior who fights with a striped club. They can never be together, though, because Samson reverts to his lackluster alter ego if his hair gets wet and the tonic washes out.
• The Stag Beetle, Cybernetic Insectoid Protector, was described as the love child of Blue Beetle III and Hego from Kim Possible.
• Villains: alien cockroaches, Le Toupee and his rototic minons Le Cleepers, and the Mechanist and his Improbable Mechanations.
• The Stag Beetle’s alter ego, Buck Kord, is a formula one racer in his secret identity.
• Copper Lincoln disguised himself as coins in a bank heist and, therefore, lost bits of himself when some of the space roaches got away. This kind of thing apparently happens a lot.
• Samson kept on creating moves based on haircuts including the time he knocked out three or four robots with “Saturday Sale” by yelling “Everybody gets a haircut!”
I hope that piques the interest! Links to the files are found below. Thanks in advance for input!IntroOriginsPowersRoles