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Many "Indie Style" RPGs are "Dramatist" and more like Bunraku:In Western puppetry, the puppeteer is generally above or below the puppet and hidden by a screen so the audience cannot see. Because of this limitation, puppets are strictly limited in their action. This furthers the illusion, but it limits the type of stories which can be told.
The greater Immersive qualities of traditional RPGs can explain the continued appeal of older games (D&D et al), especially for players seeking a strong immersive / escapist experience. Players who want more control over the range of stories that can be told (even at the expense of immersion) favour shared-narrative-control games. Not surprisingly a lot of game designers and GMs would naturally fall into this category.In the Japanese tradition of bunraku, the puppeteers are visible to the audience. This permits a greater range of action for the puppet, which can allow much deeper performances. However, the experience for the audience is arguably lessened by having the illusion broken.