Last year, I published a game called Ribbon Drive. Here's some information on it:I’m going somewhere, and I want you to join me. I’m going to a place that always seems just past our reach. It’s a mixture of myth and hard, biting reality. This place, it smells like familiarity, and yet it beats the heart like first times do. It’s wedged between a mix tape, a throw-away comment and a shifter. It’s going to take a lot of open road to get to.
But open road’s all we’ve ever really got, anyways.
In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Ribbon Drive creates stories about letting go on the open road, and we all work to both further and complicate this agenda during the game. It draws inspirations from road movies like Wristcutters
, Everything Is Illuminated
, y tu Mama Tambien
, Little Miss Sunshine
, The Heart Is Deceitful Above All Things
and Thelma & Louise
(and, to a lesser extent, Two Lane Blacktop
, The Doom Generation
and Wild At Heart
). Our ultimate goal is to create a thought-provoking, meaningful experience. We let the music guide us. We let the road throw us curves. As our characters, we rethink our attachment to the future.Right, so...
The physical product is really pretty. It's sold as a booklet + compilation CD, in a DVD case. The entire book is full colour, featuring the photography and layout of Kevin Allen Jr. Whilst pretty, the cost of the game has been a deterrent for some (as its retailed for $30CDN). And I hate the idea that the price tag would turn people off. So I'm doing two things to combat that:
1.) In the future, I'm doing away with the boxed set, and just releasing a book. I'm in the process of laying that out right now.
2.) For the rest of the current print run (of which I have perhaps 50 copies), I'm offering a super cool sale
. It's a sale where you pay [cost + what you want to].[Cost + What You Want To Pay]
Here’s how this works: it costs me about $9 to ship the game anywhere in the world. And producing it costs me $8 per copy. So, the cost portion is $17.
Figure out how much you want to pay me on top of that. A buck? Five? Ten? Combine [cost + what you want to pay], and click the button below. Enter that amount, and the game is on its way!
Bonus: if you order the game between now and whenever the boxed set sells out, I'll send you the new version PDF when its finished. The rules will all still be the same, but it'll have new photography, new layout, and include in the B SIDES section 2 hacks of the game and some new appendice information.