In A Perfect World, Only Status Quos Survive.
This is a brainstorm & idea thread.
A Perfect World (current name chosen because it's a funny twist off Apocalypse World) is cyberpunk/near-future, of the gleaming metropolis and robots-with-pleasantly-sculpted-silicone-faces variety. An aesthetic resembling Minority Report & AI & I, Robot. A place where things are messed up below the surface, sure, but everything's sleek on top.
Part of the premise being: Only Status Quos Survive.
Some of the classes are designed to run against status quos - to gamble against the world.
Some are designed to manipulate and make use of status quos.
Some are designed to selectively enforce status quos.
There are Trend books, which replace Front books. I'm not sure exactly how they work, but they are like a combination of escalating threat & meme cementation tracker - if a Trend goes a certain way, it becomes a Status Quo.
Take out hit points, and Barter, and replace them both with Flow.
Flow is a resource that you lose when hurt, and gamble with when doing something involving risking your social cache.
Instead of rolling "+spent barter", you're likely to roll "+risked flow". Meaning that the rich get richer, and the poor get poorer.
Meaning the poor have to rely on newer, riskier sets of resources.
It's not a scarcity society. But I want there to be some way to state that what you want is scarce.
Probably what you want isn't material, or legal, one or the other.
That's all I got so far. Thoughts?