This game uses Jeff Moore's
somewhat awesome, somewhat frustrating sheet. That said, compared to the laments I've heard about other sheets, I feel like I've dodged quite a few bullets. Still, this was a difficult game to get a handle on. For some reason I kept thinking "space station" when lookingat the sheet, or at least future sci-fi. But of course, there's the trigrams which look very I-Ching like, yet simultaneously have nothing to do with the I-Ching as far as meanings vs. the names of the attributes (er, aspects). Also, the game apparently uses ten siders, though it might use others.
In his wisdom, the last Solar Emperor saw the setting of the sun, and sent his children off into the night.
New Kitay might very well be the last repository of humanity; if there are others, the people of New Kitay are unaware of it. New Kitay teems with people in the sixty-four generations since the first Celestial Emperor was born and established his unbroken dynasty. And floating above New Kitay is Yi Jing, known by a thousand names. The High Palace, the Morning and Evening Star, the Ascendant City. The Eye of the Emperor.
Only the most blessed and exalted from New Kitay are allowed on Yi Jing - even the beggars up there are considered higher than the most revered nobility on New Kitay. From time to time, the Emperor sends his agents across New Kitay, selecting the most distinguished for the honor of coming to Yi Jing. Young and old alike compete for the privilege. Only the best are chosen.
The players play brand-new Blessed; newly trained in all the Imperial Protocols, knowing they are among the best in the best. Ambitious, arrogant, assured of their ability, it is a group of alphas, the big fish of their small ponds. After introducing themselves to each other in a collaborative/competetive character generation process where you don't even necessarily get to choose your own name
, the Blessed finally arrive on Yi Jing and begin their lives.
At the moment, it's a percentile game. Players start with 50 points of resources, enough so that if all they do is spend them on their Body and Mind, they'll have 100 in everything - they will be everything a human can possibly be
. It's a good bit of science fiction there - perfection is not just attainable, it's pretty easy. Unfortunately, being perfect isn't really all it's cracked up to be. You're really so much better off spending some of those resources on... erm... some form of Stuff
that's nifty and keen, and is written in the Skills/Abilities section. And that's where I fall down right now.
I'm not sure what sort of stuff
I want. This has obviously got to be things that can be used outside of the regular system; rulebreakers of sorts. They are Skills and Abilities, they transcend the Aspects. They are the most likely reason that these particular Blessed were chosen in the first place. They need to sound majestic and maybe mystical, and hopefully not completely combat-focused, 'cause that's kind of boring. They need to do something less mundane than bonuses to statistics, since the statistics can be brought to perfection by not buying anything at all.
But... what the heck are they? What is this Stuff
? I know it has to be central to the way the game progresses. I've got a hole just big enough for it. I just can't find the peg that fits.